Build system changes can be potentially breaking and so must be reviewed
prior to commit. In addition, there is no explanation for this change.
Simon, you might want to submit your patches to Phabricator for review
prior to landing them.
CCMAIL: sdepiets@gmail.com
This reverts commit 4f4f3295f2.
Summary:
Internal KWin windows might be not in sync with their PlasmaShellSurface.
This could be a problem in general, but for now atleast guard against
invalid setPosition requests.
BUG: 386304
Test Plan: Manually
Reviewers: #kwin, davidedmundson
Subscribers: davidedmundson, ngraham, graesslin, kwin
Tags: #kwin
Maniphest Tasks: T8771
Differential Revision: https://phabricator.kde.org/D13084
Summary:
* effects.h includes client.h and forward declares Client, both at the
same time. Thus, delete the include;
* the blur effect includes effects.h. That, most likely, is a leftover
after 3f5bf65a9e.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15191
Summary:
If the corner shadow tiles(top-left, top-right, and so on) tiles are missing,
then the left/top/right/bottom shadow tiles will overlap.
This diff addresses that problem by changing how the shadow texture
atlas is rendered:
* corner tiles will be drawn in the corners of the atlas(buildQuads
method expects them to be at the corners);
* top, right, bottom, and left tile will be aligned to the top-left
corner of the inner shadow rect.
For majority of desktop themes, the shadow texture atlas looks the same.
For example, here's for Aether:
Before:
{F6190484, layout=center, size=full}
After:
{F6190488, layout=center, size=full}
Depends on D14783
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, abetts, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14784
Summary:
Current implementation of buildQuads assumes that corner shadow tiles
are always present:
const QRectF leftRect(
topLeftRect.bottomLeft(),
bottomLeftRect.topRight());
but that assumption is wrong. For example, if the default panel is on
the bottom screen edge, then the calendar popup won't have the
bottom-left shadow tile(at least on Wayland). Which means that the left
shadow tile won't be visible because
topLeftRect.left() == bottomLeftRect.right().
Corner rectangles only have to influence height of the left/right tile
and width of the top/bottom tile. Width of the left/right tile and
height of the top/bottom tile should not be controlled by corner tiles.
Overall, this is how shadow quads are computed:
* Compute the outer rectangle;
* Compute target rectangle for each corner tile. If some corner tile is
missing, move the target rectangle to the corresponding corner of the
inner shadow rect and set its width and height to 0. We need to do
that to prevent top/right/bottom/left tiles from spanning over
corners:
{F6190219, layout=center, size=full}
We would rather prefer something like this if the top-left tile is
missing:
{F6190233, layout=center, size=full}
* Fix overlaps between corner tiles;
* Compute target rectangles for top, right, bottom, and left tiles;
* Fix overlaps between left/right and top/bottom shadow tiles.
Test Plan:
* Ran tests;
* Resized Konsole to its minimimum size(on X11 and Wayland);
* Opened the calendar popup(on X11 and Wayland):
Before:
{F6190344, layout=center, size=full}
After:
{F6190346, layout=center, size=full}
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: abetts, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14783
Summary: At least one test requires the physical size to be set.
Test Plan:
Lock screen screen edges test is passing again. Without the change the corner
offset in the ScreenEdges class is not calculated correctly via the
physicalDpiX() and physicalDpiY() values of an auxilliary QWidget.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15183
Summary:
With the new Output class we can set the gamma directly here. This is also
a stepping stone to adjust individual output gamma adjustment later on.
This means any future backend, which aims to support the color correction
frontend needs to use the Output class.
Test Plan: Night Color test still passes.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11803
Summary:
Let VirtualOutput be a child class of the new generic class Output.
This allows code sharing and a very similar behavior of the Virtual backend
in comparision to the Drm backend.
Test Plan:
Autotests succesful with two exceptions: The decoration input test fails on
testDoubleTap, row topLeft. This is to be expected because now the
ScreenEdgeInputFilter captures the event at position (0,0) before the
DecorationEventFilter can capture it. The autotest was adapted to take this
special case into account.
Also the lockscreen test fails, because the virtual output is currently missing
the physical size yet.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11789
Summary:
Lift high-level properties into new Screens child class for platform plugins
using the Output class.
Directly make DrmScreens a child class of OutputScreens.
Test Plan: Manually and auto tests with 94%.
Reviewers: #kwin
Differential Revision: https://phabricator.kde.org/D11782
Summary:
In order to separate high-level properties of individual outputs from
hardware-specific ones and access these, introduce a new generic class Output.
Also make the DrmOutput class directly a child class of this generic class.
The long-term goal is to get rid of the Screens global object on Wayland and
instead directly work with Output objects on compositing level.
This should enable us long-term to do direct scanout to hardware planes, what
I predict needs this generic output representation at one point.
Test Plan: Manually.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11781
Test Plan:
Won't make a practical difference, anything that used before
would have crashed. Only now it's tidier.
Unit tests still pass
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15171
Summary:
In loading tests. Effects are deleted in a deleteLater potentially
outside the scope of our test. Our MockEffectsHandler (which contains
the global static "effects") has the lifespan of the test.
Fixes failing unit test.
Test Plan: Ran test
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15167
Summary:
While BuiltInEffects has effectData() function, many functions repeat
s_effectData.at(index(effect)), which is what effectData() is doing.
By using effectData(), we'll get rid of those repetitions and maybe make
easier transition to other underlying data structure that stores metadata
for builtin effects.
Test Plan: Compiles, all enabled builtin effects are loaded and working.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13587
(cherry picked from commit 7bfaa6e913)
Summary:
The Dim Inactive effect sees the world a little bit differently.
m_activeWindow is currently active window that can be dimmed later on.
In most cases, it's the same as effects->activeWindow(). In rare cases,
it can be nullptr, even when effects->activeWindow() is not equal to nullptr
(e.g. when active window is a context menu popup).
canDimWindow is a helper that returns true if a given window should be
dimmed, otherwise it returns false. It has one special case: if a given
window is equal to m_activeWindow, return false. I.e. don't dim active
windows.
Currently, if user changes config of this effect, active window becomes
dimmed.
The reason for that is we hit that special case when deciding whether
effects->activeWindow() should be m_activeWindow.
This change addresses that problem by resetting m_activeWindow so we
don't hit that special case.
Test Plan:
* Opened KCM of this effect;
* Changed strength;
* (the KCM window stayed bright after I clicked "Apply" button).
(everything else works as expected)
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14973
Summary:
The Dim Inactive effect was rewritten mostly to fix most of issues with
it, e.g. after leaving a full screen effect(e.g. Desktop Grid) windows
sometimes are not dimmed back, or when a window becomes inactive there
is no smooth transition, etc.
{F5956124}
//Before: the window is not smoothly dimmed.//
{F5956127}
//After: the window is smoothly dimmed.//
In combination with an effect that animates the disappearing of windows,
e.g. Glide, the rewritten Dim Inactive effect doesn't "flash" windows.
If an active window has been closed, it will stay bright. If an inactive
window has been closed, it will stay dimmed.
Among other changes, the KCM has been re-designed to follow common KCM
design in Plasma:
{F5956128, layout=center, size=full}
The way the rewritten Dim Inactive effect handles flashing/flickering problem can be
reused in the Dialog Parent effect.
### Demo
{F5959885}
//Before: dimming of a window group.//
{F5959886}
//After: Dimming of a window group.//
Depends on D13740
CCBUG: 359251
Test Plan:
Test plan #1
* Activated the Desktop Grid effect
* Dimmed windows smoothly brightened
* Left desktop grid
* Windows dimmed back
Test plan #2
* Opened Dolphin and its Preferences window
* Clicked on desktop, both Dolphin and the Preferences window dimmed
* Clicked on Dolphin, both windows smoothly brightened back
Reviewers: #kwin, #plasma, #vdg, davidedmundson
Reviewed By: #kwin, #plasma, #vdg, davidedmundson
Subscribers: davidedmundson, abetts, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13720
stackingOrder is an interesting property which needed
special handling in the port. Add an explicit test.
Test Plan: #kwin
Reviewers: broulik
Reviewed By: broulik
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14533
Summary:
* Slightly improve readability;
* Check that offset and location have been passed;
* Sanitize slide in/out duration (if any of those is equal to 0, KWin
will crash).
Test Plan:
* Launched Yakuake;
* Pressed F12 several times (Yakuake still slides in/out).
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14862
Summary:
Comments like "// Call the next effect." are sort of
// Add 1 to foo.
foo += 1
they don't give any useful information and it would be better without
them.
Test Plan: Still compiles.
Reviewers: #kwin
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14728
Summary:
We don't have anymore the following effects:
* Box Switch (was removed in 4.11);
* Explosion (was removed in 4.11);
* Outline (was removed in 4.11);
* Scale In (will be removed in 5.14);
* Taskbar Thumbnails (was removed in 4.95).
So, keywords for those effects should not be among search suggestions in
System Settings.
Reviewers: #kwin, #plasma, davidedmundson
Reviewed By: #kwin, #plasma, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14765