Checks are now performed for GL errors and in case of errors everything
is aborted. The error handling mechanism introduced for this purpose
somewhat improves the color correction code.
Fix gl invalid operation in color correction, when first setting up the
lookup texture uniform.
REVIEW: 107754
The ownership for virtual desktops is moved from Workspace into a new
VirtualDesktopManager. The manager is responsible for providing the count
of virtual desktops and keeping track of the currently used virtual
desktop.
All methods related to moving between desktops are also moved from
Workspace to the new manager, though all methods related to Clients on
Virtual Desktops remain in Workspace for the time being. This is to have
the new manager as independent from KWin core as possible.
An rather important change for the handling of virtual desktops is that
the count and the id of a desktop is now an unsinged integer instead of
an integer. The reason for that is that we cannot have a negative count
of desktops as well as it is not possible to be on a desktop with a
negative identifier.
In that regard it is important to remember that a Client can be on a
desktop with a negative identifier. The special value for a Client being
on all desktops is handled by using -1 as a desktop. For the time being
this is not adjusted but instead of comparing the virtual desktop ids one
should prefer to use the convenient methods like isOnDesktop and
isOnAllDesktops. This would allow in future to internally change the
representation for on all desktops.
Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.
Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.
A screen property is added for WindowPaintData.
In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.
For D-Bus communication with KolorServer, everything is async.
The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.
This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.
REVIEW: 106141
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.
This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.
Conflicts:
kwin/scene_opengl.cpp
kwin/scene_opengl.h
Results in cleaner changes.
Put all the color correction stuff from SceneOpenGL in SceneOpenGL2.
Conflicts:
kwin/eglonxbackend.cpp
kwin/glxbackend.cpp
kwin/scene.h
kwin/scene_opengl.cpp
kwin/scene_opengl.h
SceneOpenGL turns into an abstract class with two concrete subclasses:
* SceneOpenGL1
* SceneOpenGL2
It provides a factory method which first creates either the GLX or EGL
backend which is passed to a static supported() method in the concrete
sub classes. These method can test whether the backend is sufficient to
be used for the OpenGL version in question. E.g. the OpenGL 2 scene
checks whether the context is direct.
The actual rendering is moved into the subclasses with specific OpenGL 1
and OpenGL 2 code. This should make the code more readable and requires
less checks whether a Shader is bound. This is now known through the
Scene: the OpenGL1 scene will never have a shader bound, the OpenGL2 scene
will always have a shader bound.
To make this more reliable the ShaderManager is extended by a disable
method used by SceneOpenGL1 to ensure that the ShaderManager will never
be used. This also obsoletes the need to read the KWin configuration
whether legacy GL is enabled. The check is moved into the supported
method of the OpenGL2 scene.
REVIEW: 106357
The implementation consists of a class in libkwineffects.
There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.
Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.
The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.
The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.
The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
As discussed on the mailinglist [1] the tiling support is
removed from KWin. The main reasons for this step are:
* it is unmaintained
* it is a mode not used by any of the core KWin team
* original developer said at Akademy 2012 that he is not
interested in picking up the work again
* tiling has quite some bugs, e.g. multi screen not supported
* is conflicting with other concepts in KWin, e.g. activities
There is ongoing work to get tiling supported through a KWin
script, which is a preferred way as it does not influence the
existing C++ code base.
[1] http://lists.kde.org/?l=kwin&m=133149673110558&w=2
BUG: 303090
FIXED-IN: 4.10
REVIEW: 105546
Strict binding follows the driver (GLPlattform) unless
the user has a config value specified in the kwinrc.
For this a new property is added to Options to indicate
whether strict binding is user defined or follows the
driver. In case of driver the strict binding option is
set when OpenGL compositor starts up.
Options loading is split into three parts:
* reparse configuration
* loading of non-compositing related options
* loading of composited related options not needing CompositingPrefs
At startup the reparsing of configuration is done through a Thread
to gain a little bit of less waiting.
Before something else accesses the KConfig for the first time we
wait for the thread to finish and perform the other two loading
operations of Options.
The settings depending on CompositingPrefs will only be invoked
if a compositor is going to be needed.
REVIEW: 104562
Use setter when changing a value to ensure that signal gets emitted
and the option dependencies are applied.
Also use the default values as provided by the static getters.
REVIEW: 104561
For each option a static getter is introduced returning the
default value.
Some GL compositing related options do not have a proper default
value but depend on the actual GL driver. Sane default values are
assumed for those options.
Behavior is now like all xinerama related options are enabled.
There seems to be no valid reasons to run multi screen without
xinerama support and even if a user would wish to do so she can
just disable xinerama in xorg.conf.
Furhtermore thanks to KWin scripting it is possible to achieve the
behavior as it used to be with the options disabled. E.g. it is
possible to span a window in fullscreen mode over all screens.
This change is in accordance to the discussion on kwin and plasma
mailinglists:
http://mail.kde.org/pipermail/plasma-devel/2012-January/018542.html
Since the funtionality of TopMenu did no longer work in KDE4 this feature was
removed from Workspace. Every reference to it was removed as well as commentaries
and documentation.
REVIEW: 101485
Drawbound was nowadays only used when compositing is disabled.
For the composited case, the drawbound was replaced by the resize
effect and in fact we should always just use the resize effect.
REVIEW: 101411
Our primary target is Texture From Pixmap and it is supported
by all important drivers nowadays. If a driver is not able to
support TFP using OpenGL at all is probably no good idea and
XRender is more suited.
this should improve v'syncing, maybe v'synced "smoothness"
remaining and exposed issue are "dirty textures" w/o damage events (see the requst description)
can be diminished by increasing MaxFPS above the fastest update (or shadowed below the slowest one)
CCBUG: 258971
svn path=/trunk/KDE/kdebase/workspace/; revision=1207577
This commit merges the kwin-tiling branch. Ideally it shouldn't break anything and add a few features ;-)
It was applied as a patch. Do not attempt to merge the branch directly, it has a few issues.
This feature is currently experimental, although it hasn't crashed in quite a long time. It lacks some features and probably leaks some memory. Fixes will be on the way.
Season Of KDE 2009 project by Nikhil Marathe
svn path=/trunk/KDE/kdebase/workspace/; revision=1118677
functions and share the value with the KCM; Fallback to XRender
compositing if OpenGL fails to work correctly; Rearrange setting order
in options.h slightly and fix variable names
svn path=/trunk/KDE/kdebase/workspace/; revision=1079919
for now as: 1) It causes taskbar items to reshuffle, and 2) Switching
the setting during a session currently requires applications to be
restarted as well for their skip taskbar status to be reset.
svn path=/trunk/KDE/kdebase/workspace/; revision=1050472
when the window is maximized, restoring them wen it's unmaximized. will
be used for small screen setups
svn path=/trunk/KDE/kdebase/workspace/; revision=1025694
It is disabled by default, but if it causes problems we will enable it again. In that case the "3rd party" (netbook shell) should set the option.
BUG: 206789
CC-MAIL: notmart@gmail.com
svn path=/trunk/KDE/kdebase/workspace/; revision=1021309
I haven't added it to the UI as the screen edges kcm is already a little bit cluttered with complicated options.
So if you want to disable the pushback add option "ElectricBorderPushbackPixels" to section [Windows].
FEATURE: 198225
svn path=/trunk/KDE/kdebase/workspace/; revision=1021306