PaintRedirector is turned into an abstract class providing a factory
method which returns either an instance of
* OpenGLPaintRedirector
* NativeXRenderPaintRedirector
* RasterXRenderPaintRedirector
OpenGLPaintRedirector is basically doing exactly the same as the parent
class used to do before. Though the idea is to extend the functionality
to have the PaintRedirector write directly into OpenGL textures to limit
copying the complete decorations.
NativeXRenderPaintRedirector is similar to OpenGLPaintRedirector by
rendering into a QPixmap and providing the pictureHandle for the QPixmap
to SceneXRender.
RasterXRenderPaintRedirector is providing the functionality for the case
that the QPixmap/XPixmap relationship is not present. From the QPixmap
containing the pending decoration paint a QImage is created and then the
relevent parts are copied directly into the decoration pixmap.
REVIEW: 109074
Where possible it is changed to Cursor::pos(), where we cannot use the
Cursor class (e.g. Aurorae) we can at least try to limit the usage to
prevent roundtrips to the X server.
REVIEW: 109178
The Client::cursor property is changed from QCursor to Qt::CursorShape
and renamed to m_cursor (as all usages are adjusted).
This property is mostly used to define the cursor on e.g. the extended
deco border window. To make this easier a XDefineCursor replacement is
added to xcbutils.h both as a static method and as a member function to
Xcb::Window.
The new class FocusChain manages two different kind of focus chains.
First of all there is a most recently used focus chain which is primarily
used for TabBox.
Then there is one focus chain per virtual desktop. These chains are used
to determine which Client needs to be activated when e.g. switching to a
virtual desktop.
The individual chains are implemented as a simple QList of Client* with
the most recently used Client as the last element. That way one can see
it as a LIFO like structure.
The desktop focus chains are internally represented as a hash with the id
of the virtual desktop as the key and a list as described as the value.
FocusChain is a singleton which provides some methods to manipulate the
chains and to get a specific Client for a task (e.g. TabBox).
While splitting out the code some unused code inside TabBox got removed
as well as some activities related code (windows cannot be moved while
switching activities).
REVIEW: 107494
Using Xcb::Window to manage the xcb_window_t and simplify the code - no
longer need to check whether the input_window is valid before calling e.g.
map, as that's handled in Xcb::Window.
One XLib usage for setting cursor is still present. This will be ported
once all the QCursor::handle() get removed.
REVIEW: 108771
The extension handling is removed from kwinglobals and moved into the
xcbutils in KWin core in namespace KWin::Xcb. The motivation for this
change is that the Extensions are only used in KWin core and are marked
as internal. So there is no need to have them in the library.
What remains in Extensions are the non-native pixmaps. This will be
removed once we are on Qt 5 as QPixmap can no longer reference an XPixmap.
The remaining code in kwinglobals also still initialize the XLib versions
of extensions emitting events. It seems like there are no XEvents emitted
if not done so even if the extension is correctly initialized with xcb.
This needs to be removed once the event handling is ported over to xcb.
REVIEW: 107832
Most windows use the hostname in WM_CLIENT_MACHINE, but there are windows
using the FQDN (for example libreoffice). So instead of "foo" it is
"foo.local.net" or similar. The logic so far has been unable to properly
determine whether windows with FQDN are on the local system.
In order to solve this problem the handling is split out into an own
class which stores the information of hostname and whether it is a local
machine. This is to not query multiple times. To determine whether the
Client is on the local system getaddrinfo is used for the own hostname
and the FQDN provided in WM_CLIENT_MACHINE. If one of the queried
names matches, we know that it is on the local machine. The old logic to
compare the hostname is still used and getaddrinfo is only a fallback in
case hostname does not match.
The problem with getaddrinfo is, that it accesses the network and by that
could block. To circumvent this problem the calls are moved into threads
by using QtConcurrent::run.
Obviously this brings disadvantages. When trying to resolve whether a
Client is on the local machine and a FQDN is used, the information is
initially wrong. The new ClientMachine class emits a signal when the
information that the system is local becomes available, but for some
things this is just too late:
* window rules are already gathered
* Session Management has already taken place
In both cases this is an acceptable loss. For window rules it just needs
a proper matching of the machine in case of localhost (remote hosts are
not affected). And the case of session management is very academic as it
is unlikely that a restoring session contains remote windows.
BUG: 308391
FIXED-IN: 4.11
REVIEW: 108235
The ownership for virtual desktops is moved from Workspace into a new
VirtualDesktopManager. The manager is responsible for providing the count
of virtual desktops and keeping track of the currently used virtual
desktop.
All methods related to moving between desktops are also moved from
Workspace to the new manager, though all methods related to Clients on
Virtual Desktops remain in Workspace for the time being. This is to have
the new manager as independent from KWin core as possible.
An rather important change for the handling of virtual desktops is that
the count and the id of a desktop is now an unsinged integer instead of
an integer. The reason for that is that we cannot have a negative count
of desktops as well as it is not possible to be on a desktop with a
negative identifier.
In that regard it is important to remember that a Client can be on a
desktop with a negative identifier. The special value for a Client being
on all desktops is handled by using -1 as a desktop. For the time being
this is not adjusted but instead of comparing the virtual desktop ids one
should prefer to use the convenient methods like isOnDesktop and
isOnAllDesktops. This would allow in future to internally change the
representation for on all desktops.
This implements an optimization similar to one in compiz which defers updating
the backing X window during a window move until the move is terminated. This
helps alleviate some choppiness when using composite + vsync.
REVIEW: 107256
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().
The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.
In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.
Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.
REVIEW: 106810
The only task of the PaintRedirector is to redirect the painting of the
window decorations into Pixmaps. So it should actually do this by also
handling the four pixmaps for the decoration. This simplifies the code
as all the logic concerning redirecting the painting is now grouped
together.
Furthermore the PaintRedirector is now a child of the decoration widget,
which means it gets automatically destroyed whenever the decoration is
destroyed - the Client does not have to care about it.
Also the PaintRedirector gets only created if the Compositor is active as
it is not needed in the non-compositing case.
REVIEW: 106620
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.
Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.
The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
The method windowType needs actually two implementations:
* one for Clients
* one for Unmanaged
as for Clients also the window rules are checked and hacks are applied
which is both not needed for Unmanaged windows.
To have the Client specific behavior in windowType the function used to
perform two dynamic_casts which made this method one of the most
expensive during compositing, e.g. for ~1000 frames
* called ~43000 times
* ~85000 dynamic casts
* incl. cost of method: 0.24
* self cost of method: 0.05
* incl. cost of the casts: 0.12
After the change to remove the dynamic casts we have for ~1500 frames
in Client::windowType:
* called ~31000 times
* incl. cost of 0.06
* self cost of 0.02
Calls on Unmanaged and Deleted are so low that we do not need to consider
them.
BUG: 306384
FIXED-IN: 4.10
REVIEW: 106349
The Compositor class actually behaves like a Singleton so it should be
one. Therefore four static methods are added:
* self() to access the Singleton
* createCompositor() to be used by Workspace to create the instance
* isCreated() to have a simple check whether the Singleton is already
created
* compositing() as a shortcut to test whether the compositor has been
created and is active
The isCreated() check is actually required as especially Clients might
be created and trying to access the Compositor before it is setup.
the geometry setting needs to happen out of recursion,
has to be smarter for unmaximizing and also no real
place in TabGroup - the client is no longer tabbed thus
it's not the groups task to manage it's geometry.
BUG: 226881
REVIEW: 106182
FIXED-IN: 4.9.1
the geometry setting needs to happen out of recursion,
has to be smarter for unmaximizing and also no real
place in TabGroup - the client is no longer tabbed thus
it's not the groups task to manage it's geometry.
BUG: 226881
REVIEW: 106182
FIXED-IN: 4.9.1
For most actions where the compositor needs to perform an action
(e.g. scheduling another repaint) signals were already emitted.
So it's easier to just connect the signals to the Compositor
which in turn makes the code much more readable.
All signals are connected from the Workspace when either the
Compositor gets constructed or a Toplevel gets created.