Commit graph

13 commits

Author SHA1 Message Date
Luboš Luňák
5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Rivo Laks
041673bf86 Effect's name in KWIN_EFFECT*() macros must now match effect's internal name in .desktop file,
without kwin4_effect_ prefix, so change the name in those macros to lowercase.
Some modifications to the macros themselves as well.

Effect loading via dcop might work again now.

svn path=/trunk/KDE/kdebase/workspace/; revision=669033
2007-05-28 11:16:18 +00:00
Pino Toscano
14d0ee83a4 extra ';'
svn path=/trunk/KDE/kdebase/workspace/; revision=659235
2007-04-29 19:03:40 +00:00
Luboš Luňák
f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Rivo Laks
91f795922d Make Liquid effect work without NPOT textures as well.
svn path=/branches/work/kwin_composite/; revision=659161
2007-04-29 15:53:56 +00:00
Rivo Laks
a94aa904b0 Well, actually GLRenderTarget doesn't require NPOT textures (it works with rectangle textures as well).
That also means that those effects which do require NPOT have to check for it themselves.

svn path=/branches/work/kwin_composite/; revision=659155
2007-04-29 15:39:33 +00:00
Rivo Laks
f00d1745ed Add static GLRenderTarget::supported() and make effects use it instead of checking for FBO extension
themselves.
Fix memory leak in Test_FBO effect.

svn path=/branches/work/kwin_composite/; revision=658804
2007-04-28 14:38:06 +00:00
Rivo Laks
24c8663923 Add GLShader dtor (fixes memory leak).
Also fix multiple memory leaks in effects.

svn path=/branches/work/kwin_composite/; revision=658761
2007-04-28 13:19:36 +00:00
Rivo Laks
6e62dcb922 Add GLTexture::setWrapMode() call to set texture's OpenGL wrap mode.
Liquid demo effect now sets wrap mode to CLAMP to ensure that the texture won't wrap at edges
  of the screen, which would make other side of the screen visible there.

svn path=/branches/work/kwin_composite/; revision=658748
2007-04-28 12:25:54 +00:00
Laurent Montel
67f6750ab3 Remove not necessary include
svn path=/trunk/KDE/kdebase/workspace/; revision=656776
2007-04-22 11:14:24 +00:00
Rivo Laks
7250a8edcd Support having multiple rendertarget-using effects active at once
svn path=/branches/work/kwin_composite/; revision=656210
2007-04-20 15:53:30 +00:00
Rivo Laks
e979de43fb Another demo effect which uses shader and render target to turn your screen into a liquid, wavy surface.
Soon we'll have more silly effects than Beryl/Compiz ;-)

svn path=/branches/work/kwin_composite/; revision=655575
2007-04-18 19:44:49 +00:00