Uses Xcb::WindowAttributes and Xcb::WindowGeometry instead of XLib
variant. In addition it uses the XServerGrabber to ensure that the
xserver grab is removed in all code paths.
A new macro is added to utils.h to make the grabbing of XServer in
current context more obvious.
Setting the ApplicationDomain to kwin, both use the kwin catalog.
The left-over code for catalogs is removed. Note for adjustments:
* scripting doesn't provide an own catalog
* scripts are extracted but there are no scripts with i18n
DesktopGrid uses PresentWindows Effect as a proxy effect. Instead of
hard coding the name of the Effect let's use the name resolving provided
by BuiltInEffects.
xcbutils.h has quite a few inline only implementations such as Xcb::Atom,
the Wrappers, Xcb::Window and the convenient methods. Thus there is
nothing wrong with using it from the built-in Effects.
Xcb::Atom is used in Glide and Logout Effect to get the atom. To keep the
logic of the existing code it got extended by a bool isValid() which
gets the reply and returns true if the atom is set.
REVIEW: 117587
This removes all the hacks to add kwin4_effect_ to the name of the Effect
and adjusts the desktop files of the effect configuration's parent
component.
Note: the scripted effects still start with kwin4_effect_ prefix.
REVIEW: 117367
All KCMs and KWin core use the BuiltInEffects namespace to find and
interact with the effects. There is no information left in the desktop
file which are of usage. Thus they can be removed.
Instead of using the KServiceTypeTrader we use the BuiltInEffects to get
the name of CoverSwitch and FlipSwitch.
Showing the configuration dialog is migrated to KPluginTrader which fixes
the showing of the dialog.
The desktops KCM allows selecting between the virtual desktop switching
effects. For those it offers configuring and showing the information.
The KServiceTypeTrader based search is adjusted to be only used for the
scripted effects. The built-in effects are queried through the
information available through the BuiltInEffects namespace.
The EffectData in BuiltinEffects is extended by all the data needed for
the desktop effects KCM:
* display name
* comment
* category
* video-url
* exclusive group
* internal
This information is taken directly from the desktop files.
The Built-in effects are now also resolved through the BuiltInEffects
namespace and the KServiceTypeTrader query is adjusted to only find the
scripted effects.
Unfortunately this introduces another round of adding "kwin4_effect_" to
load and save the effects correctly. This will be removed once all KCMs
are adjusted to use the new BuiltInEffects.
Instead of having several hashes with data about the built-in effect,
we use a struct EffectData which contains the name, the enabled by
default state and function pointers to create, supported and check
enabled by default. There is one static vector with all the data
specified which is ordered by the BuiltInEffect enum. Thus an enum value
can be used as an index to the data.
In addition it's no longer resolved around QByteArray, but uses QString.
REVIEW: 117354
The sync protocol with e.g. Qt 4 windows is broken if our app time is
older than the one of the last sync alarm event. Thus we keep a timestamp
in the syncRequest struct of the last sent sync request. If the timestamp
is newer than our xTime when sending the next request, we update the
xTime to ensure that we have a new timestamp again.
BUG: 333512
REVIEW: 117734
When find_package(KF5 CONFIG REQUIRED) is called, any subsequent
find_package(KF5) calls will be marked as required too. So,
find optional frameworks separately to avoid configure failure
if they are missing.
Also add information about the status of the optional packages
to the feature summary.
REVIEW: 117728
The Scene connects to the deletedRemoved signal and tries to remove the
Deleted from it's list of Windows, which will fail because a SceneWindow
doesn't get created for an existing Deleted in the Scene setup.
It doesn't make sense to create a SceneWindow for a Deleted as there is
no pixmap around anyway. Thus the best approach is to ensure that there
are no Deleted by just discarding all prior to creating the Scene.
BUG: 333275
REVIEW: 117557