According to Nuno it's much better to define the animations in
a Behavior element as that is together with the element which
gets animated.
Also he recommends to not use states but just property binding
for the properties which are animated in the Behavior.
And I must admit that this produces cleaner code, though the
conditions are now scattered all over the source code and not
nicely put together in one state section. Let's just hope I got
the logic right.
Well seems like it is useful to go to a QML training, at least
it made me aware of my State definitions are not good and then
talking to Nuno and giving a try to his recommendations.
REVIEW: 105426
Option is called "CloseFromMenuButton"
It is false by default.
To turn it on, add
CloseFromMenuButton=true
in [Windeco] section of $HOME/.kde4/share/config/oxygenrc.
Note that it results in poor usability of the menu button, if enabled.
CCBUG: 301237
Static getters for each default value added which are used in
ctor to initialize the class members and in the load for
readEntry's default value.
REVIEW: 104994
The unescaped tags are interpreted as HTML by Aurorae decorations
and the KWin killer. Escaping the tags ensures that the text is not
rendered incorrectly.
BUG: 293657
FIXED-IN: 4.9.0
REVIEW: 104989
The general idea is: single click opens menu, double click closes
the window. The problem is that the when the menu is opened after
the single click, the menu will eat the second click. So double
click will not work.
This commit brings back the workaround from Aurorae2. The clicked
event is not used at all, but we start a timer on the press event
with the doubleClickInterval. If no double click appears during the
interval we open the menu, if there is a double click we close the
window.
The downside of this approach is that there is a slight delay between
clicking the menu button and the menu appearing. For that the right
click behavior is unchanged. That is right clicking opens the menu
instantly and double click to close it, is broken.
Buttons are exported as a global "options" in the factory.
Additionally the theme's buttons are also exported. The thme decided
based on the custom button positions property which one to use.
In the kcm the button options are also exported.
Each decoration gets a graphicsview and scene instead and a declarative
item is created for each decoration.
There's probably still room for improvments. E.g. never render the
scene onto the widget but directly into the textures?
Switches to the explicit maximized decoration element and animates
the button groups and caption.
Legacy support for just the centered element is still missing. Unsure
if it should be added or if it makes sense to break compatibility here.