Commit graph

126 commits

Author SHA1 Message Date
Xaver Hugl
6e9d5c2cc3 autotests: directly call setVirtualOutputs 2023-05-09 15:18:33 +00:00
Vlad Zahorodnii
1f2a060a5e autotests: Remove WAYLAND_ONLY leftovers 2023-05-03 11:40:01 +00:00
Vlad Zahorodnii
0a82f33db5 Drop XCB_ICCCM_FOUND checks
Qt requires xcb-icccm 0.3.9. On the other hand, 0.3.9 contains all the
types and functions used by kwin, so remove the corresponding
XCB_ICCM_FOUND checks to simplify the code.
2023-05-03 11:40:01 +00:00
Vlad Zahorodnii
e0da725533 autotests: Fix Test::waitForWindowDestroyed
Before Deleted merge, it used to be equivalent to waiting until the
window is closed.

This fixes tests waiting until the window closing animation completes
and the Window object is destroyed.
2023-04-22 13:55:29 +00:00
Vlad Zahorodnii
c693450976 backends/virtual: Port to gbm
The virtual backend uses the surfaceless platform. On the other hand, we
move in a direction where the graphics buffer type is explicit, which
creates issues for the virtual backend.

This change ports the virtual backend to gbm so we could manually
allocate dmabuf buffers in order to unify buffer handling in kwin.

Its main drawback is that you won't be able to use the virtual backend
on setups without render nodes. On the other hand, given that the
compositor is meaningless without clients being able to share buffers
with it, it's reasonable to require some way to create and export prime
buffers.
2023-04-22 15:09:59 +03:00
Vlad Zahorodnii
49607b6eab cmake: Tidy scripted effect CMakeLists.txt code 2023-03-21 07:18:27 +00:00
Vlad Zahorodnii
8f21d444c6 Make Workspace::allClientList() return all windows
Currently windows are scattered in a few separate lists. If you need to
go through the windows, you have to do it piece by piece. On the other
hand, with the overhaul of window types, we've started converging
towards one universal type: Window. Keeping windows in the separate
buckets goes against this design.

Workspace::stackingOrder() already contains all windows. This change
repurposes Workspace::allClientList() from a list of "normal" windows to
all windows, i.e. Workspace::windows(), to be consistent.

There's one API change though. Scripting API will expose other window
types too. This is an intentional change so scripted effects could
operate with all windows. It also matches the current behavior observed
in libkwineffects, which exposes all windows as well.
2023-03-15 11:52:01 +00:00
Vlad Zahorodnii
c91b90c58a Tidy Window::windowClosed() signal
"window" is redundant, so remove it. Also remove the original window
argument to improve the API consistency.
2023-03-14 07:15:56 +00:00
Vlad Zahorodnii
2f56cdc3fe Replace Deleted with Window where possible
With this, Window and Deleted can be interchanged, which makes merging
the two easier.
2023-03-13 14:41:44 +02:00
Vlad Zahorodnii
995d509e45 Allow destroying Deleted immediately
Currently Deleted are destroyed with a delay to avoid dangling pointers
within the middle of painting.

On the other hand, it's reasonable to require not to delete windows when
kwin starts painting the screen.

Over the years, we refactored how deleted windows. They are always
unreferenced after finishing the current frame. So it should be fine to
destroy Deleted immediately now.
2023-03-13 14:41:41 +02:00
Vlad Zahorodnii
0c0605abb9 Merge Window::minimize and Window::unminimize
Code of Window::minimize() and Window::unminimize() is mostly the same
with the exception of some state checks, so merge the two to tidy the
code.
2023-03-07 12:20:07 +00:00
Vlad Zahorodnii
03e098204f Port Workspace::sendWindowToDesktop to VirtualDesktop 2023-02-24 10:32:41 +02:00
Vlad Zahorodnii
8bb2d52972 Rename Window::clientMaximizeStateChanged signal
Make it shorter to be more readable.
2023-02-23 09:17:47 +00:00
Vlad Zahorodnii
88c974835c Drop duplicate clientMaximizedStateChanged signal 2023-02-23 09:17:47 +00:00
Vlad Zahorodnii
f71ee59a37 Port away from Cursor::setPos()
Use input device specific apis to change the position of the cursor. The
main reason to do so is to break the assumption that Cursor position is
the same as pointer position, which I would like to rely on later to
merge tablet and pointer cursors.
2023-02-13 14:17:10 +02:00
Vlad Zahorodnii
20487c7cda effects: Drop legacy EffectsHandler::desktopChanged overloads 2023-02-07 18:10:52 +02:00
David Edmundson
29b456ff25 Autotests: Use a helper method to create X11 connection 2023-02-06 16:02:50 +00:00
Vlad Zahorodnii
e689ab5ebd autotests: Make testSlidingPopups quicker
The test waits longer than needed to determine whether effects stopped
playing animations

Before

    Executed in   22.41 secs      fish           external
       usr time  997.42 millis  722.00 micros  996.70 millis
       sys time  744.81 millis   79.00 micros  744.73 millis

After

    Executed in    9.71 secs      fish           external
       usr time  894.42 millis    1.03 millis  893.38 millis
       sys time  689.80 millis    0.11 millis  689.69 millis
2023-01-12 07:48:54 +00:00
Vlad Zahorodnii
6c71bfd800 scene: Rename Scene to WorkspaceScene
Currently, the Scene class is used to represent the contents of the
Workspace so rename it to match its usage.
2022-12-21 11:49:07 +02:00
Vlad Zahorodnii
f7a8635b10 Move scene related bits into src/scene/ directory
We've got quite a few scene related files, move them in a directory to
group related code together.
2022-12-16 19:15:35 +00:00
Xaver Hugl
a054093580 qAbs -> std::abs 2022-11-22 09:27:23 +00:00
Vlad Zahorodnii
12acd9bb78 autotests: Port away from OutputBackend::setInitialWindowSize() 2022-11-17 14:20:44 +00:00
Vlad Zahorodnii
b830d408af core: Rename Platform to OutputBackend 2022-11-10 10:10:28 +02:00
Vlad Zahorodnii
482741499d autotests: Reduce the number of "using namespace KWayland::Client"
KWayland::Client has ambiguous type names such as "Compositor" or
"Output". Use full types to improve code readability.
2022-11-08 13:34:58 +00:00
Vlad Zahorodnii
9d53f2d29c autotests: Add missing setVirtualOutputs calls 2022-10-06 18:04:35 +00:00
Vlad Zahorodnii
6d3f00e82c autotests: Remove QVERIFY(signalSpy.isValid())
We use the PMF syntax so the isValid() check is unnecessary as the
compiler will notify about wrong signal at compile time. It makes
writing autotests feel less boilerplaty.
2022-09-14 09:21:29 +00:00
Marco Martin
31d1f885ce Restore the crossfade effect
This enables again the crossfade between the old window picture and the new one in the maximize and morphingpopup effects.
It does that with the OffScreenEffect redirect() feature.

BUG:439689
BUG:435423
2022-09-07 10:16:36 +00:00
Vlad Zahorodnii
d2fb4147fc Move multi-purpose code in its own directory
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
2022-09-06 11:21:40 +03:00
Xaver Hugl
cdf777663d autotests/integration: use std::unique_ptr for wayland surfaces 2022-08-18 11:54:30 +02:00
Vlad Zahorodnii
e24ee60bb2 autotests: Remove Test::initWaylandWorkspace()
It reduces the amount of boilerplate code and makes startup sequence in
autotests similar to the one in kwin_wayland.
2022-08-09 08:17:18 +00:00
Xaver Hugl
8955a2420e replace all uses of QScopedPointer with std::unique_ptr 2022-08-04 12:30:09 +00:00
David Edmundson
7292af3d04 Use floating geometry throughout
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.

We already have all input being floating point, this doubles down on it
for all remaining geometry.

- Outputs remain integer to ensure that any screen on the right remains
aligned.
 - Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
 			   (QRectF::toAdjustedRect().
 - Decoration is untouched for now
 - Rules are integer in the config, but floating in the adjusting/API
This should also be fine.

At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr)  / dpr` though right now things
mostly work.

This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.

Parts to watch out in the port are:
 QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
 QRectF(QPoint, QPoint) behaves differently for the same reason
 QRectF::center too

In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
2022-07-14 10:04:46 +01:00
Vlad Zahorodnii
2fdb55b199 Rename InternalWindow::internalWindow() to InternalWindow::handle()
internalWindow->handle() reads better than internalWindow->internalWindow()
2022-04-29 17:47:41 +03:00
Vlad Zahorodnii
22e5c8a260 autotests: client -> window 2022-04-27 12:45:46 +00:00
Vlad Zahorodnii
175037d9d1 Prefer the term "window" over "client" in Workspace 2022-04-25 11:33:55 +00:00
Vlad Zahorodnii
a21aa839b1 Rename X11Client to X11Window
The word "client" means different things in wayland and kwin. Use a
better word to refer to windows.
2022-04-23 07:55:51 +00:00
Vlad Zahorodnii
fb4607f5a6 Rename InternalClient to InternalWindow
The word "client" means different things in wayland and kwin. Use a
better word to refer to windows.
2022-04-23 07:55:51 +00:00
Nils Fenner
b491aeb9ae Rename AbstractClient to Window 2022-04-22 17:39:12 +00:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Julius Zint
270a963350 Migrate all autotest input simulation functions
[5/6] Make autotests create fake input devices

Migrate all input simulation functions from kwinApp()->platform()->...
to the their counter part in the Test namespace.
2022-03-17 08:35:40 +00:00
Vlad Zahorodnii
fcf0b4796f Drop geometry tip
It's not practical, regular users don't care about window geometry. One
could argue that it can be useful for creating window rules, but window
rules kcm pulls relevant properties from kwin.

If needed, one can reimplement this feature as a QtQuick script that creates
an overlay window positioned above the window that is being interactively
moved or resized.
2022-01-04 07:36:42 +00:00
Vlad Zahorodnii
acb0683e0d wayland: Properly handle async xdg-decoration updates
Currently, if a window switches between SSD and CSD, it is possible to
encounter a "corrupted" state where the server-side decoration is wrapped
around the window while it still has the client-side decoration.

The xdg-decoration protocol fixes this problem by saying that decoration
updates are bound to xdg_surface configure events.

At the moment, kwin sort of applies decoration updates immediately. With
this change, decoration updates will be done according to the spec.

If the compositor wants to create a decoration, it will send a configure
event and apply the decoration when the configure event is acked by the
client. In order to send the configure event with a good window geometry
size, kwin will create the decoration to query the border size but not
assign it to the client yet. As is, KDecoration api doesn't make
querying the border size ahead of time easy. The decoration plugin can
assign arbitrary border sizes to windows as it pleases it. We could change
that, but it effectively means starting KDecoration3 and setting existing
window deco ecosystem around kwin on fire the second time, that's off the
table.

If the compositor wants to remove the decoration, it will send a
configure event. When the configure event is acked and the surface is
committed, the window decoration will be destroyed.

Sync'ing decoration updates to configure events ensures that we cannot
end up with having both client-side and server-side decoration. It also
helps us to fix a bunch of geometry related issues caused by creating
and destroying the decoration without any surface buffer attached yet.

BUG: 445259
2021-12-15 12:47:27 +00:00
Vlad Zahorodnii
da53d26543 autotests: Pass parent object as last argument to createXdgToplevelSurface() and createXdgPopupSurface()
It's more common to see the parent object being the last argument in Qt
and this way you won't need to specify nullptr parent explicitly if the
xdg-popup or the xdg-toplevel surface doesn't need to be configured
implicitly, which makes tests slightly easier to read.
2021-12-09 11:03:59 +00:00
Vlad Zahorodnii
48f943bd75 Introduce explicit base render backend type
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.

Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.

So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
2021-11-11 08:55:29 +00:00
Vlad Zahorodnii
141947d2e8 effects: Link builtin effects with executables
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.

As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.

This change intends to break that dependency by linking builtin effects
to kwin executable.

The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.

Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.

Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
2021-10-19 09:12:15 +00:00
Vlad Zahorodnii
d0fd2224bf autotests: Use EffectLoader to list all available effects
EffectLoader is a more generic way to list all available effects.
2021-10-12 06:33:30 +00:00
Vlad Zahorodnii
200223e06e autotests: Prepend KWayland::Client:: to Surface
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.

In some way, it also improves readability as it's clear where Surface
comes from.
2021-09-06 10:42:03 +00:00
Vlad Zahorodnii
a13fd02ea8 Remove virtualdesktops.h include in toplevel.h
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.

With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
2021-08-12 17:23:15 +00:00
Vlad Zahorodnii
a06690021d Remove OpenGL2Compositing enum
OpenGLCompositing and OpenGL2Compositing enums mean de-facto the same
thing, it's confusing to have them both.
2021-06-09 15:24:22 +00:00
Vlad Zahorodnii
3c2ca184e3 effects: Remove Desktop Cube Animation effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00