The CM selecton withdraw delay was introduced to mostly unburden
plasma from recreating the theme on temporary changes, but since
plasma also watches some properties hinting supported features
and acts in consequence, this isn't sufficient and actually causes
two theme changes instead of one in the case of a regular suspend
REVIEW: 110232
CCBUG: 179042
For all the decoration updates called from Client into the decoration we
also have a signal being emitted. So turning the pure virtual public
functions into slots means we can just connect our existing signals and
get rid off the deep function calls.
The keepAbove/Below signals are changed to take a boolean argument as
needed by KDecoration and a few emitted signals are moved to a better
fitting location.
REVIEW: 110335
If a screen with different refreshrate is attached, kwin currently resets
the compositor, altering the effect list.
If at the same time quads are rebuilt, the iteration operates on a pot.
invalid list of dangeling active effects.
Many thanks to Toralf Förster for his testing efforts.
BUG: 308201
FIXED-IN: 4.10.3
REVIEW: 110294
CC: release-team@kde.org
(cherry picked from commit 07d3ac9d8c781755d19c71ccde6d182868a2bfb5)
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.
With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.
REVIEW: 110156
The non-composited part handles the showWithX case with the four small
windows. The composited part shows a translucent QWidget with the
FrameSvg as done by the selection effect frame.
Outline connects to the Compositor toggled signal to switch the mode if
compositing gets suspended/resumed. This works fine also in the case that
the switch happens while the outline is shown. To support this Outline
is now a QObject and created with Workspace as a parent.
Given that the Outline handles both cases by itself, the outline effect
is no longer needed and is dropped together with all the hooks into the
effect system.
A specialised paintScreen method to render all windows of one
desktop. It's intended to be called during an already started
paintScreen process to get e.g. a thumbnail of a desktop.
Currently not yet exported to the Effects.
Everything that has nothing to do with rendering the window thumbnail
goes into an AbstractThumbnailItem.
This is a preparation step for adding a DesktopThumbnailItem.
Following the approaches of other split out functionality Screens is a
singleton class created by Workspace.
The class takes over the responsibility for:
* screenChanged signal delayed by timer
* number of screens
* geometry of given screen
* active screen
* config option for active screen follows mouse
The class contains a small abstraction layer and has a concrete subclass
wrapping around QDesktopWidget, but the idea is to go more low level and
interact with XRandR directly to get more detailed information.
All over KWin the usage from QDesktopWidget is ported over to the new
Screens class.
REVIEW: 109839
There is only one instance hold by Workspace which means it should follow
the common approach with ::self and ::create.
The hasTabBox is completely removed as it's rather useless and the same
as the ifdef around the usages any way.
REVIEW: 109851
All activities related code moves into new singleton class Activities.
This class gets only included into the build if the build option is
enabled which means there are less ifdefs all over the code and it also
handles better the moc doesn't like ifdef case.
The class holds the list of open and all activites, the current and the
previous activity and the KActivities::Controller. It also emits the
signals for any activities related changes.
Workspace still contains some activities related code. That is the
adjustment on change of current activity. Nevertheless the code looks
much cleaner now and does not contain the confusing naming conflict with
takeActivity() which existed before.
In all the places where Activities got used the code got adjusted and
quite often the ifdef got added with a fallback for the disabled case.
With Qt5 QCursor does no longer provide ::handle() which was used to
set a cursor on a native XWindow for which we do not have a QWidget.
Also KWin has had for quite some time an optimized version to get the
cursor position without doing XQueryPointer each time ::pos() is called.
These two features are merged into a new class Cursor providing more or
less the same API as QCursor.
In addition the new class provides a facility to perform mouse polling
replacing the implementations in Compositor and ScreenEdges.
For more information about the new class see the documentation for the
new class in cursor.h.
but drop screenedges below the supportWindow instead
that's why it exists, that's deterministic, that's faster
includes adaption to new screenedge and xcb invocation (compared to 4.10)
BUG: 314625
FIXED-IN: 4.10.1
REVIEW: 108867
EffectsHandlerImpl starts to monitor DBus for the screen being locked and
provides this information to the Effect system by allowing them to ask
whether the screen is currently locked and by emitting a signal when the
screen gets locked/unlocked.
This information is needed to ensure that no private data is shown on the
screen. The following effects are adjusted:
* taskbar thumbnails
* thumbnail aside
* mouse mark
* screen shot
BUG: 255712
FIXED-IN: 4.11
REVIEW: 108670
For each edge an additional "approach" area window is created. When the
mouse enters this approach window, it gets unmapped and a mouse polling
interval is started. If the mouse leaves the approach area again, the
window gets mapped again and the mouse polling is stopped.
During the approaching a signal is emitted with a factor in [0.0,1.0] to
describe how close the mouse is to the edge. 0.0 means far away, 1.0
means triggering the edge. This signal is passed to the effects to allow
using this information. E.g. to provide a glow corner effect or to make
use of it in the cube animation effect to start the animation on desktop
switch.
In fact it already used to be a Singleton as there is just one object
hold by the Singleton Workspace. So let's make it a proper Singleton
following our kind of standard approach of having a ::create factory
method called from Workspace ctor and a ::self to get to the singleton
instance.
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.
For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.
In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.
BUG: 309695
FIXED-IN: 4.11
This rewrite is mostly motivated by the need to handle multi screen
setups correctly. That is have edges per screen and not for the combined
geometry. Also porting from XLib to XCB has been a motivation for the
rewrite.
The design of the new ScreenEdge handling is described in the
documentation of ScreenEdges in screenedge.h.
In addition the following changes have been performed:
* move configuration from Options to ScreenEdge
* add screen edge information to Workspace::supportInformation (obviously
replaces what had been read from Options)
* have Workspace hold a pointer to ScreenEdges instead of an object
* forward declaration of ScreenEdges in workspaces.h, this explains the
seemingly unrelated changes of just another include in some files
BUG: 290887
FIXED-IN: 4.11
No effect has ever used these methods and there is no reason why an
effect should use them. Reserve/unreserve is sufficient as the effect
will be notified anyway.
It's not really needed, the required functionality can be achieved in a
more implicit way. The reply pointer is managed by the Wrapper class as
long as the method take() is not invoked. This method follows the
semantics of QScopedPointer::take(). That is the pointer is set to null
and the responsibility to free the pointer is passed to the callee.
By this change we do not have the overhead of creating a QSharedPointer.
In addition the Wrapper provides a copy ctor and assignment operator also
using the semantics of take().
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.
The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.
As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.
REVIEW: 107815
The ownership for virtual desktops is moved from Workspace into a new
VirtualDesktopManager. The manager is responsible for providing the count
of virtual desktops and keeping track of the currently used virtual
desktop.
All methods related to moving between desktops are also moved from
Workspace to the new manager, though all methods related to Clients on
Virtual Desktops remain in Workspace for the time being. This is to have
the new manager as independent from KWin core as possible.
An rather important change for the handling of virtual desktops is that
the count and the id of a desktop is now an unsinged integer instead of
an integer. The reason for that is that we cannot have a negative count
of desktops as well as it is not possible to be on a desktop with a
negative identifier.
In that regard it is important to remember that a Client can be on a
desktop with a negative identifier. The special value for a Client being
on all desktops is handled by using -1 as a desktop. For the time being
this is not adjusted but instead of comparing the virtual desktop ids one
should prefer to use the convenient methods like isOnDesktop and
isOnAllDesktops. This would allow in future to internally change the
representation for on all desktops.
the client can still live on and emit stuff, but the
compositing has been fininshed for it, so the effect window is NULL
BUG: 310142
FIXED-IN: 4.10
REVIEW: 108008
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.
Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.
The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
The handling for creating and managing the OpenGL context is
split out of the SceneOpenGL into the abstract OpenGLBackend
and it's two subclasses GlxBackend and EglOnXBackend.
The backends take care of creating the OpenGL context on the
windowing system, e.g. on glx an OpenGL context on the overlay
window is created and in the egl case an EGL context is created.
This means that the SceneOpenGL itself does not have to care
about the specific underlying infrastructure.
Furthermore the backend provides the Textures for the specific
texture from pixmap operations. For that in each of the backend
files an additional subclass of the TexturePrivate is defined.
These subclasses hold the EglImage and GLXPixmap respectively.
The backend is able to create such a private texture and for
that the ctor of the Texture is changed to take the backend as
a parameter and the Scene provides a factory method for
creating Textures. To make this work inside Window the Textures
are now hold as pointers which seems a better choice anyway as
to the member functions pointers are passed.
Two new interfaces are introduced:
* org.kde.kwin.Compositing
* org.kde.kwin.Effects
The Compositing interface is generated from scriptable elements on the
KWin::Compositor class and the Compositor is exported as /Compositor.
It provides the general Compositing related D-Bus methods like whether
the compositor is active and toggling and so on.
The Effects interface is generated from scriptable elements on the
KWin::EffectsHandlerImpl class and the instance is exported as /Effects.
It provides all the effects related D-Bus methods like loading an effect
or the list of all effects.
This removes the need to have all these methods provided on the global
org.kde.KWin interface. For backwards compatibility they are kept, but
no longer provided by the Workspace class. Instead a new DBusInterface
is generated which wrapps the calls and delegates it to one of our three
related Singleton objects:
* Workspace
* Compositor
* EffectsHandlerImpl
Obsoletes the need to go through the Workspace object to get to
the Compositor.
TODO for future: make the Compositor being the parent object for
the EffectsHandlerImpl.
Closing Review and bug from this commit, which is the top most
of the patch series.
REVIEW: 106060
BUG: 299277
FIXED-IN: 4.10
For most actions where the compositor needs to perform an action
(e.g. scheduling another repaint) signals were already emitted.
So it's easier to just connect the signals to the Compositor
which in turn makes the code much more readable.
All signals are connected from the Workspace when either the
Compositor gets constructed or a Toplevel gets created.
The Scene has always been created and destroyed inside what is
now the split out compositor. Which means it is actually owned
by the Compositor. The static pointer has never been needed
inside KWin core. Access to the Scene is not required for the
Window Manager. The only real usage is in the EffectsHandlerImpl
and in utils.h to provide a convenient way to figure out whether
compositing is currently active (scene != NULL).
The EffectsHandlerImpl gets also created by the Compositor after
the Scene is created and gets deleted just before the Scene gets
deleted. This allows to inject the Scene into the EffectsHandlerImpl
to resolve the static access in this class.
The convenient way to access the compositing() in utils.h had
to go. To provide the same feature the Compositor provides a
hasScene() access which has the same behavior as the old method.
In order to keep the code changes small in Workspace and Toplevel
a new method compositing() is defined which properly resolves
the state. A disadvantage is that this can no longer be inlined
and consists of several method calls and pointer checks.
All Workspace functions which were implemented in the file composite.cpp
were moved to an own class Compositor. The header entries were moved as well.
All functions calls are updated.
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur
All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.
REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1