This can be used to make our backends more multi-purpose. At the moment,
new outputs are enabled by default, but it makes sense to do otherwise.
For example, if an output is disabled by default, it would be possible
to delegate initial output configuration to layer above, to kwin.
In long term, the drm backend would need to scan connectors, create an
Output for every one of them, kwin sees new outputs and tries to apply
the initial output configuration, which includes the enabled status.
Since we don't have any means of getting notified by _NET_WM when a
windowType changes, and since KWin would handle that quite poorly, AND
since no one does that in real-world applications anyway, we might as
well mark those getters as CONSTANT, so that QML engine would stop
complaining about depending on non-NOTIFYable properties.
According to the specification, the window type should be decided before
a window gets mapped.
In X11 when a window is maximised if the client is unable to fufill the
space provided we centre align the window.
With the new floating point geometry behaviour of centreing changes.
Instead of a 1 pixel gap at the top, we get a 0.5 pixel gap either side.
When we get into the codepath to "fix" the window in `closeHeight` we
only move the top, giving us an invalid buffer size.
We don't really want to change the logic here; on xwayland with the
scaling opt-out path it's feasible for a floating sized logical size to
still be representable. This code rounds to the native unit after all
the logic has taken effect.
OutputMode provides a more robust way to refer to outputs. A mode can
have flags and things as such that are not taken into account with mode
+ refresh rate.
Code such as "screenRect.bottom() - windowGeo.bottom()" assumes that
both screenRect and windowGeo have the same type. At the moment, it's
not the case, screenRect has QRect type and windowGeo has QRectF type,
so the calculated offset will be off by one.
Instead of checking for properties needing a modeset, do atomic tests
with ALLOW_MODESET where it makes sense, and do a second atomic test
afterwards without ALLOW_MODESET to check if the modeset can be skipped.
This should ensure that KWin always does a modeset when it needs to do one,
and not do a modeset when it's not necessary. Doing this also allows
reducing the complexity of the drm backend a bit.
The DrmOutput synchronizes the enabled state with the active state,
which makes sense on one hand, but on the other hand, that's not good.
The drm backend makes a decision that should be ideally made by either
kscreen (turn on outputs before applying an output config), user, or
kwin itself.
This would also allow kwin to control the allocation of crtcs for
non-desktop outputs, which is a minor thing, but it might be useful in
the future.
It's important for tablet devices to be able to specify to which section
of the display we'll be fitting the tablet. This setting allows to
specify this by providing some options that will do so relative to the
output size.
CCBUG: 433045
This adds window filtering to the Overview effect. This satisfies both
Overview users' needs and the workflow of Windowview: When the user
starts typing, windows are filtered by default. If there is no matching
window, then the Milou UI is shown, including the option for opening a
new app is shown--the same one that currently gets shown when the user
starts typing. This leads to a very seamless experience, where the user
can type any app name and they will get it, no matter if it's already
opened or not.
infiniteRegion() is useful not only to effects but also other kwin
components, so move it to kwinglobals.h in order to make backends stop
depending on libkwineffects
This fixes the drm backend adding hotplugged gpus that belong to other
seats and makes the udev helper depend on less stuff from the layer
above backends.
The Session can be useful not only to the platform backend but also
input backends and for things such as vt switching, etc. Therefore it's
better to have the Application own the Session.
This is a too niche feature. It also doesn't have to be implemented in
the compositor. The kernel provides a way to overwrite the edid blob,
which is not specific to the running compositor.
Platform backends are provided as plugins. This is great for
extensibility, but the disadvantages of this design outweigh the
benefits.
The number of backends will be limited, it's safe to say that we will
have to maintain three backends for many years to come - kms/drm,
virtual, and wayland. The plugin system adds unnecessary complexity.
Startup logic is affected too. At the moment, platform backends provide
the session object, which is awkward as it starts adding dependencies
between backends. It will be nicer if the session is created depending
on the loaded session type.
In some cases, wayland code needs to talk to the backend directly, e.g.
for drm leasing, etc. With the plugin architecture it's hard to do that.
Not impossible though, we can approach it as in Qt 6, but it's still
harder than linking the code directly.
Of course, the main disadvantage of shipping backends in a lib is that
you will need to patch kwin if you need a custom platform, however such
cases will be rare.
Despite that disadvantage, I still think that it's a step in the right
direction where the goal is to have multi-purpose backends and other
reusable components of kwin.
The legacy X11 standalone platform is linked directly to kwin_x11
executable, while the remaining backends are linked to libkwin.
Due to the wrong buffer format, the function failed with
GL_INVALID_OPERATION error, which was silently ignored by the effect.
It resulted in the constant phantom color being returned over and over
again.
Co-Authored-By: David Edmundson <kde@davidedmundson.co.uk>
BUG: 454974
FIXED-IN: 5.24.7, 5.25.4, 5.26
Currently, defining shortcuts in useractions.cpp is done using one of
six macros, some of which allow the name that ends up as the key in
the config file to be autogenerated from an untranslated form of the
user-facing text.
Whenever a shortcut using one of these macros is renamed, the key in the
config file changes too, so users lose any custom shortcuts they had
assigned.
To avoid this, developers need to know that they have to switch to the
relevant macro that allows the name and description to be defined
separately, remember to do so, and manually set a name that matches the
old user-facing text. This can be forgotten, is not obvious to new
developers, and is a subtle source of user-facing bugs.
In addition the macros are largely unnecessary, as they are wrappers
around a custom function. We can just call the custom function
ourselves.
This commit ports away from the macros and calls the initShortcut()
instead, which resolves both issues.
cc @davidre
The original intention behind creating plugins before the workspace was
to handle the case where kwin_wayland may need to wait until outputs are
available. However, since things have changed a lot in that regard,
plugins can be loaded after the workspace now.
The main benefit behind this is that plugins can be simpler, they won't
need to track when the workspace is created.
On X11, plugins are already loaded after the workspace is instantiated.