Commit graph

3017 commits

Author SHA1 Message Date
Martin Gräßlin
e9b25f176a [effects] Delay taking screenshot into next rendering cycle
Summary:
For windows the screenshot effect already delayed the rendering into the
next cycle. But for the fullscreen variants which save to a file the
Screenshot effect did try to take the shot directly.

This can be problematic as e.g. the OpenGL context might not be bound at
all. Also this makes it impossible to screenshot multiple screens
together in the Wayland case.

This change delays the DBus replies, schedules the geometry and takes
the screenshot in the next rendering pass. It does not fix the
multiscreen wayland problem yet.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3052
2016-10-14 11:38:08 +02:00
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2016-10-13 09:54:01 +00:00
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2016-10-02 12:02:41 +00:00
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2016-10-02 09:33:28 +00:00
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2016-09-25 09:31:25 +00:00
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2016-09-20 12:51:52 +00:00
Martin Gräßlin
d910217bb9 [effects] Repaint expandedGeometry in HighlightWindowsEffect
Summary:
The highlight windows effect tried to trigger repaints with the shadow
included by having an hardcoded pixel offset. This of course breaks if
the shadow is larger than the hardcoded value.

The reason presented on why it was done like that is no longer true and
in the effects the actual visible area including decorations and shadows
is available through the expandedGeometry.

BUG: 368495

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2748
2016-09-14 10:44:07 +02:00
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2016-09-13 10:27:05 +00:00
Martin Gräßlin
2545162f87 Support highlighting windows through EffectsHandlerImpl
Summary:
So far TabBox used highlight windows by passing window ids around through
an X property. This doesn't work on Wayland where we don't have window
ids for our TabBox and the Wayland windows.

This change introduces a new Effect::Feature for HighlightWindows which
the HighlightWindowsEffect provides. The EffectsHandlerImpl has a new
method to highlightWindows which it delegates to that effect if it is
loaded by invoking a new performFeature method.

The TabBoxHandler now passes the highlighting to the effects system
instead of updating the x11 property. Thus this works on Wayland and
at the same time improves the X11 side by no longer having to go through
the property protocol.

Test Plan: Verified that Alt+Tab highlights the windows on Wayland correctly.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2630
2016-09-13 08:36:12 +02:00
Martin Gräßlin
156bf258e9 Merge branch 'Plasma/5.7' 2016-09-12 13:14:15 +02:00
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2016-09-05 09:38:26 +00:00
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2016-08-28 11:30:20 +00:00
Martin Gräßlin
b78848ef36 [effects] Add enum value for new TouchPoints effect
BUG: 367727
2016-08-24 16:24:04 +02:00
Martin Gräßlin
af80a546bf [effects] Drop the logout effect
Summary:
The new logout design doesn't want to have the vignetting. Thus the
logout effect itself doesn't make any sense any more. All that would
still be used is the logout blur which can also be provided by the
blur effect nowadays for fullscreen windows. As the new logout is a
fullscreen window it should use that one.

The logout effect did one more thing: it kept the vignetting and the
blur once the user selected logout. Now without the vignetting this
would be weird and again doesn't make much sense any more.

So overall I think it's better to just drop the logout effect and use
blur effect in normal way. Neat side advantage: it will also work on
Wayland out-of-the-box.

Reviewers: #kwin, #plasma, #vdg

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2553
2016-08-24 10:09:22 +02:00
Martin Gräßlin
b7f49244e0 [effects] Add new effect for touch point visualization
Summary:
The new effect is based on the mouse click effect and uses the same
rendering code (this could be improved by merging them better).

Unlike mouse click there is no keyboard shortcut needed to activate:
as soon as the effect is loaded all touch points are visualized.

The visualization creates an animated circle for each touch down
position, motion and up position. The ids are tracked and each touch
id gets the same color. The first ten different touch ids get a
different color. As touch ids are stable the first finger will always
have the same color.

Reviewers: #kwin, #plasma_on_wayland, bshah

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2464
2016-08-18 10:36:48 +02:00
Martin Gräßlin
6af0cc6ebe Add support for touch events in the Effect system
Summary:
The Effect class is extended by three new virtual methods:
* touchDown
* touchMotion
* touchUp

The methods return a boolean value so that the events can be filtered
out. E.g. an effect which has also a mouse grab installed wants to
filter out all events, other effects don't need the events exclusively.

This is a difference to how e.g. keyboard and pointer events are handled.
But is more close to how KWin's internal input event passing works and
makes it easier to get touch event: one does not explicitly has to grab
the events. It's also closer to Wayland where all input events are
available.

As a first example the Present Windows effect is adjusted and allows to
activate windows through the touch screen. As much code as possible is
shared with pointer input.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2450
2016-08-16 14:18:40 +02:00
Martin Gräßlin
142aab2e24 Introduce an EffectsHandler::animationsSupported -> bool
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.

This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.

As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.

The information whether animations are supported comes from the Scene.
It's implemented in the following way:
 * XRender: animations are always supported
 * QPainter: animations are never supported
 * OpenGL: animations are supported, except for software emulation

In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2386
2016-08-15 17:38:33 +02:00
Martin Gräßlin
079095beea Adding more frameless hints
The internal window can be decorated really broke a few things...
2016-08-11 08:45:41 +02:00
Martin Gräßlin
c789ce808b [effects] Disable Blur and BackgroundContrast on software emulation
On llvmpipe it's better to have them disabled.

Reviewed-By: Marco Martin
2016-08-09 14:56:13 +02:00
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2016-07-28 13:13:42 +00:00
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2016-07-28 09:56:48 +00:00
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2016-07-25 13:28:09 +00:00
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2016-07-25 09:56:15 +00:00
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2016-07-23 13:39:58 +00:00
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2016-07-23 10:25:57 +00:00
Allen Winter
31f067ede2 pedantic fixes 2016-07-16 13:14:44 -04:00
Martin Gräßlin
6161c50187 [effects/slidingpopups] Don't reference previous pixmap
Not needed, it works without it.
2016-07-15 12:45:10 +02:00
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2016-07-13 10:19:49 +00:00
Martin Gräßlin
c6b2562710 [effects] Adjust SlidingPopups to new windowShown and windowHidden signals
Summary:
With this change SlidingPopups is able to animate Wayland clients
properly, though windowHidden does not yet work for OpenGL based
windows (buffer seems to get lost somewhere).

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2085
2016-07-13 10:49:00 +02:00
Martin Gräßlin
76fa3026dd Merge branch 'Plasma/5.7' 2016-07-13 10:00:35 +02:00
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2016-06-30 13:06:15 +00:00
Martin Gräßlin
a64fd14f9a [effects/zoom] Remove unused variable 2016-06-29 10:51:47 +02:00
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2016-06-23 23:41:42 +00:00
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2016-06-23 21:12:32 +00:00
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2016-06-21 10:41:58 +00:00
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2016-06-17 13:26:16 +00:00
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2016-05-31 11:06:54 +00:00
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2016-04-27 09:34:18 +00:00
Martin Gräßlin
e64450c807 Merge branch 'Plasma/5.6' 2016-04-26 13:13:17 +02:00
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2016-04-21 10:02:53 +00:00
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2016-04-05 10:31:41 +00:00
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Sebastian Kügler
5fecaf3fe7 Revert "desktop grid: zoom hovered window"
Summary:
This reverts commit 14d1fdf63f.

The zoom effect is definitely the wrong way, it's broken (can be
triggered without moving the mouse, expands windows outside of their
allotted area (looks like broken sizing/placement), isn't animated so
feels very choppy, isn't using well-known highlight semantics), the
result is that it feels unnatural and jarring. To be honest, when I
looked at it, I was looking for a bug in the code, e.g. margins not
being taken into account. It didn't come up in me that this could be
wanted behavior, until I read the code.

As to the original commit message: The highlight is useless for this
case, as any window can be dragged or activated, highlighted or not.

What *could* work is to somehow intensify the colors, but that again
would have to be animated, and play well with the ongoing desktop-zoom
animation, the mouse pointer location changes relative to the window, so
it's really complex to get right. I thought of this for a while, I don't
think the complexity that has to be implemented is worth the benefit,
because, what does highlighted really mean here? "window is under the
mouse" isn't a useful metric, as we don't know if the user is changing
desktops or rearranging windows, and "window under mouse" changes
depending on the zoom level, "window can be dragged or activated" also
isn't a useful metric, as I can do that with any window, anyway.

Test Plan: Tested with patch applied, desktopgrid windows don't jump around anymore.

Reviewers: graesslin

Reviewed By: graesslin

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1209
2016-03-24 16:06:41 +01:00
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Martin Gräßlin
7718b6dce3 [effects] Don't assume windowInputMouseEvents only carries QMouseEvents
A QEvent* is passed around, this could also be a QWheelEvent. Only
present windows static casted, all other effects verified.

Documentation is not existing, so we don't know what was intended.
2016-03-04 14:18:32 +01:00
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2016-02-27 09:32:00 +00:00
Marco Martin
a104a4af7f try more aggressively to retarget
instead of deleting all animations when one is over,
try to retarget them all, and redo them only
if retargeting fails

REVIEW:127101
2016-02-26 10:28:47 +01:00
Marco Martin
f7feca678d respect WindowForceBlurRole or forcecontrast
even if scaled or translated, if WindowForceBlurRole is set
do the blur anyways

same thing for backgroundcontrast

reviewed by: Martin Gräßlin <mgraesslin@kde.org>
2016-02-25 12:47:25 +01:00
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2016-02-24 09:14:01 +00:00
David Rosca
a982367a75 Morphingpopups: Don't skip small steps
Resize may happen in smaller steps, so we should not skip them.

REVIEW: 127137
2016-02-23 19:13:45 +01:00
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2016-02-22 10:55:49 +00:00
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2016-02-21 09:53:46 +00:00
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2016-02-20 09:52:01 +00:00
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2016-02-19 09:28:04 +00:00
Marco Martin
82a1b3ee13 Morphingpopups effect, to animate tooltips
this effect, derived from the Maximize one, will
take the place of the manual window position
animation that Plasma tooltip are using.
this should cause less problems as animationg
positions on X is very error prone, plus it's
less jarring when the tooltip sizes changes too,
since that gets animated as well (behavior similar
to Windows7 taskbar tooltips)

REVIEW:126968
2016-02-17 15:03:55 +01:00
Marco Martin
e97eaffc6b Scale blurbehind and contrast besides translating
if the window we are blurring the background or adding contrast
has a scale transform applied, scale the area to be blurred as well
REVIEW:126980
2016-02-09 12:10:47 +01:00
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2016-02-09 10:37:25 +00:00
Martin Gräßlin
bd5f642097 [effects] Check for LimitedNPOT
Effects which require mipmaps need to check for LimitedNPOT and
disable the functionality if only limited NPOT is available.

Ideally the effects could also check whether the texture they
operate on is a power of two, but that's a little overkill for
the rather uncommon setup.

REVIEW: 126966
2016-02-02 12:37:14 +01:00
Kevin Funk
8ea4f4dae7 Port to CMake AUTOMOC
Summary: Run convert-to-cmake-automoc.pl over all .cpp files

Differential Revision: https://phabricator.kde.org/D882
2016-02-01 21:05:36 +01:00
Martin Gräßlin
22bd8badbf [effects] Add a simplified fullscreen blur
If a window is fullscreen and wants fullscreen blur behind it, we
use the blur from logout effect. This is mostly intended for the
Application Dashboard which requires a fullscreen blur. The generic
blur effect is not designed for such usage and is rather costly.

This simplified blur just needs framebuffer blit and midmaps. This
makes it rather cheap in usage and also doesn't need a cached texture.

REVIEW: 126906
2016-02-01 08:43:46 +01:00
Martin Gräßlin
5f15528428 [effects] Remove clip plane from Cube effect
It broke the rendering of the reflection.
2016-02-01 08:43:25 +01:00
Martin Gräßlin
613d76f2df [effects] Combine all shaders in resources
One resource is used for shader version 1.10 and one for version 1.40.

The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).

To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.

REVIEW: 126905
2016-02-01 08:42:30 +01:00
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2016-01-30 09:40:55 +00:00
Martin Gräßlin
1752302203 [effects] Use passed through matrix in Blur Effect
The blur effect so far calculated a custom model view projection matrix.
This is not needed as we have the current projection matrix available in
WindowPaintData and EffectFrame.

REVIEW: 126215
2016-01-25 15:36:10 +01:00
Martin Gräßlin
67d79385cf [effects] Drop resetting GenericShader from cube effect
The cube effect no longer modifies any aspects of the GenericShader,
thus there is no need to reset any values.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
b258dc53b3 [effects] Change sphere to use shader traits variant 2016-01-25 14:11:54 +01:00
Martin Gräßlin
318fb6989b [effects] Change cylinder to shader traits variant 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6e35aded0b [effects] Adjust Cube to use shader traits shader for window rendering
Main change is that the rotation for each face of the cube is now
done through a QMatrix4x4 instead of specifying through ScreenPaintData.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
2f5de22ac8 [effects] Use shader traits API in logout blur 2016-01-25 14:11:54 +01:00
Martin Gräßlin
af67391710 [effects] Use shader traits API for vignetting in Logout 2016-01-25 14:11:54 +01:00
Martin Gräßlin
9aeb2f7907 [effects] Use shader traits API for lookingglass
In the long run this effect needs to be modified. Rendering the complete
scene to an FBO is not the best approach.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
18a15a59d5 [effects] Fix reflections in coverswitch
Got broken due to switch to Shader Traits API.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
a5e86c66bf [effects] Use shader traits for CoverSwitch reflection shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
9fcedcc2f8 [effects] Use shader traits in Resize 2016-01-25 14:11:54 +01:00
Martin Gräßlin
5c59f4261b [effects] Use shader traits API for reflection shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6bdef479a9 [effects] Use shader traits API for CubeCap shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
712e46e468 [effects] Port startupfeedback to shader trait api
The blinking shader is adjusted to use a shader trait vertex shader
and gets generated with a shader trait variant.

Overall the code is simplified to ensure that we always have a shader
bound with the correct mvp matrix when rendering the icon.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
f13622a914 [effects] Use shader traits generated shader for invert effect
Source code needs minor adjustment to be compatible with the shader
traits variable naming.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
7facdb67ee [effects] Simplify setting mvp matrix for cursor in zoom effect
Now that we pass the projection matrix with screen paint data we
don't need to calculate our own matrix.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
4e8e0f817f [effects] Drop resetting Generic Shader from zoom effect
No longer needed as during the rendering the Generic Shader is not
used any more. So the zoom effect doesn't affect it.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
4b96370e67 [effects] Use shader traits API in trackmouse 2016-01-25 14:11:54 +01:00
Martin Gräßlin
a09ede8cc9 [effects] Use shader traits API to render wallpaper in cube effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
8d9321ca4c [effects] Use shader traits api in screenedge effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
700adad9b1 [effects] Use shader traits API for MouseMark effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
2add89e274 [effects] Use shader trait api in MouseClick 2016-01-25 14:11:54 +01:00
Martin Gräßlin
ff9ffe77ba [effects] Use color shader traits in magnifier effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6aa19b1587 [effects] Use shader traits in SnapHelper effect
To simplify rendering is moved from postPaintScreen to paintScreen.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
2de0b527d0 [effects] Use shader traits in ShowPaint effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
b757b7e17d [effects] Switch ShowFPS to ShaderTraits based rendering 2016-01-25 14:11:54 +01:00
Thomas Lübking
57c9aa9fc0 update expanded geometry when slide is done
In addition it's required to keep the expandedGeometry alive until
the effects handled the deletion

BUG: 318322
BUG: 320892
BUG: 344359
REVIEW: 126323

FIXED-IN: 5.6
2016-01-14 23:37:13 +01:00
l10n daemon script
aa0f2c88f0 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2016-01-10 11:46:53 +00:00
l10n daemon script
aff81afd27 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-30 09:40:57 +00:00
l10n daemon script
7b23cbc13e SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-14 10:29:43 +00:00
Alex Richardson
cc29d0d296 Use SERVICE_TYPES parameter to kcoreaddons_desktop_to_json() 2015-12-09 23:42:45 +00:00
Thomas Lübking
7b8ccd760d Merge branch 'Plasma/5.5' 2015-12-08 21:07:35 +01:00
Thomas Lübking
86f2a71b9a ensure to cancel animation on p-re-invocation
BUG: 356381
FIXED-IN: 5.5.1
REVIEW: 126277
2015-12-08 20:32:56 +01:00
l10n daemon script
c6aafe23de SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-06 09:17:34 +00:00