Commit graph

25 commits

Author SHA1 Message Date
Martin Gräßlin
2be1625822 Add support for new touch screen callbacks to KWin scripts and scripted effects
Summary:
Exposes two new global JS functions to register and unregister touch
screen edges.

Test Plan: Added test case

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D5277
2017-04-07 16:18:09 +02:00
Martin Gräßlin
142aab2e24 Introduce an EffectsHandler::animationsSupported -> bool
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.

This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.

As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.

The information whether animations are supported comes from the Scene.
It's implemented in the following way:
 * XRender: animations are always supported
 * QPainter: animations are never supported
 * OpenGL: animations are supported, except for software emulation

In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2386
2016-08-15 17:38:33 +02:00
Martin Gräßlin
cc8b3a5a96 [autotest] Don't crash when cancel animation from animationEnded in scripted effect
Canceling the animation in the animationEnded handler triggers a crash.
This is due to multiple lists being iterated and manipulated at the same
time.

This adds a test case which simulates the crashy situation.

REVIEW: 126975
2016-02-17 13:59:55 +01:00
Thomas Lübking
070b85bbcf export retarget to scripts 2016-02-16 13:59:22 +01:00
Martin Gräßlin
ca14073b54 Port scripted effect loading from KService to KPackage
Advantage: no more ksycoca cache for loading scripted effects.
2015-07-06 16:50:33 +02:00
Thomas Lübking
83a42c55be ScriptedEffect: gauss curve anim and ended signal
latter allows to chain actions in scripted effects
and former prevents the need to do that for a continuous
in/out animation
2015-04-07 23:59:18 +02:00
Thomas Lübking
060f3e9403 Remove AnimationData wrapper around metadata.
Instead allow to set metadata directly in animation
objects

REVIEW: 122679
2015-04-07 23:59:18 +02:00
Martin Gräßlin
3bbc9436db [kwin] Add a virtual Effect::requestedEffectChainPosition
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.

Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
2014-03-28 14:04:54 +01:00
Martin Gräßlin
42ff5e0c08 [kwin] Move finding of scripted effect source file to ScriptedEffect
New ScriptedEffect::create(KService::Ptr). This is a preparation for
adding the ordering directly to the Effect.
2014-03-28 14:04:54 +01:00
Matteo De Carlo
c01446583e Replace NULL with nullptr in scripting folder
Replacing all NULL to nullptr in all the files in scripting folder
(also substituting some "0" used as nullptr with nullptr)

REVIEW: 115915
2014-02-24 16:33:40 +01:00
Marco Martin
4036f179fc one single pass, get rid of cached version
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
2014-01-23 14:44:49 +01:00
Mihail Ivchenko
ba2ff9757d [kwin/scripting] Port from Plasma::ConfigLoader to KConfigLoader
REVIEW: 114492
2013-12-16 11:50:37 +01:00
Thomas Lübking
77bcadc5b4 export AnimationEffect::set and ::cancel to script
Also harmonize script parsing - any combination of animationarray
and global animation setting that results in a valid animation is
possible using the global settings as default on the array values

REVIEW: 109212
2013-03-28 19:47:30 +01:00
Martin Gräßlin
d9d9aad674 Use Plasma::ConfigLoader to read config values in scripted effects
Advantage is that the default value is no longer needed and scripted
effects are anyway supposed to add a kconfigxt file.
2013-03-04 10:29:24 +01:00
Martin Gräßlin
7a7f9d1a34 Change the way how screen edges interact with Effects/Scripts
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.

For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.

In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.

BUG: 309695
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00
Martin Gräßlin
85d2f1cb61 Export QEasingCurve to scripted Effects
That allows reference QEasingCurve::Type to be used in the animate
functions.

REVIEW: 107265
2012-11-24 10:19:59 +01:00
Martin Gräßlin
c9c4e020e2 Screen Edge bindings for Scripts and Scripted Effects
ScreenEdge is changed to emit a signal whenever a screen edge
got activated without an action or effect taking care of it.

A Script can reserve one to many callbacks for an edge and the
callback get's triggered whenever the signal is emitted. On
deconstruction of the Script the edge is unreserved again.

FEATURE: 299275
FIXED-IN: 4.9.0
REVIEW: 104904
2012-05-15 17:54:31 +02:00
Martin Gräßlin
42dfdb63b0 Global Shortcut support for KWin scripts and scripted Effects
A global method "registerShortcut" is exported to the scripts which
can be used to register a callback to be called when the global
shortcut is triggered.

The shared code between Scripts and Effects is moved into template
functions defined in a new file scriptingutils.h.

REVIEW: 104400
2012-03-30 08:20:10 +02:00
Martin Gräßlin
4e0ab36ae9 Add an AnimationData class for meta values
Objects of AnimationData can be instantiated by scripts and expose
all relevant data as properties, so that the ScriptedEffect can
construct the meta value out of it.

This is probably something that could be done a little bit better.
Still need to think about it, so API not yet final.

REVIEW: 103823
2012-03-12 21:37:47 +01:00
Martin Gräßlin
06b6ea1199 Export another enum 2012-03-12 21:37:42 +01:00
Martin Gräßlin
fa66940966 Drop Plasma::ConfigLoader again
It doesn't make really any sense for the effects. Instead the
JS API allows to specify a default value for not present keys.
2012-03-12 21:37:42 +01:00
Martin Gräßlin
8996876044 Scripted effects become configurable
The scripted effects can define their configuration through a
KConfigXT file in the same way as a packaged Plasmoid. Because of
that the ScriptedEffect also uses the Plasma::ConfigLoader to load
and manage the configuration. The config group used for the scripted
effect is like any other effect the "Effect-name" group.

In difference to the Plasmoid JavaScript API effects are not allowed
to change their configuration.
2012-03-12 21:37:40 +01:00
Martin Gräßlin
e363c6bb18 Adding a method to allow scripts to test whether a window is grabbed 2012-03-12 21:37:40 +01:00
Martin Gräßlin
e824412535 Export FPx2 to scripted effects
Simplifies the API. An FPx2 can be defined as a single real value
or a complex object with two real values:
{
value1: 1.0,
value2: 2.0
}
For a default ctor a null value can be used.
2012-03-12 21:37:40 +01:00
Martin Gräßlin
5592dffb48 JavaScript bindings for KWin effects
Scripted effects follow the Plamsoid package structure and the effect
loader recognizes a scripted effect at the according line in the desktop
file. If it is a scripted effect a different loader is used which
instantiates an object of the ScriptedEffect class. This class inherits
the AnimationEffect and exports the animate method and the EffectsHandler.
2012-03-12 21:37:40 +01:00