Commit graph

2965 commits

Author SHA1 Message Date
David Rosca
a982367a75 Morphingpopups: Don't skip small steps
Resize may happen in smaller steps, so we should not skip them.

REVIEW: 127137
2016-02-23 19:13:45 +01:00
l10n daemon script
53bc6b803b SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-02-22 10:55:49 +00:00
l10n daemon script
606d2ce362 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-02-21 09:53:46 +00:00
l10n daemon script
406a1e5326 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-02-20 09:52:01 +00:00
l10n daemon script
7ac1b02d15 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2016-02-19 09:28:04 +00:00
Marco Martin
82a1b3ee13 Morphingpopups effect, to animate tooltips
this effect, derived from the Maximize one, will
take the place of the manual window position
animation that Plasma tooltip are using.
this should cause less problems as animationg
positions on X is very error prone, plus it's
less jarring when the tooltip sizes changes too,
since that gets animated as well (behavior similar
to Windows7 taskbar tooltips)

REVIEW:126968
2016-02-17 15:03:55 +01:00
Marco Martin
e97eaffc6b Scale blurbehind and contrast besides translating
if the window we are blurring the background or adding contrast
has a scale transform applied, scale the area to be blurred as well
REVIEW:126980
2016-02-09 12:10:47 +01:00
l10n daemon script
dce5bc1bc0 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2016-02-09 10:37:25 +00:00
Martin Gräßlin
bd5f642097 [effects] Check for LimitedNPOT
Effects which require mipmaps need to check for LimitedNPOT and
disable the functionality if only limited NPOT is available.

Ideally the effects could also check whether the texture they
operate on is a power of two, but that's a little overkill for
the rather uncommon setup.

REVIEW: 126966
2016-02-02 12:37:14 +01:00
Kevin Funk
8ea4f4dae7 Port to CMake AUTOMOC
Summary: Run convert-to-cmake-automoc.pl over all .cpp files

Differential Revision: https://phabricator.kde.org/D882
2016-02-01 21:05:36 +01:00
Martin Gräßlin
22bd8badbf [effects] Add a simplified fullscreen blur
If a window is fullscreen and wants fullscreen blur behind it, we
use the blur from logout effect. This is mostly intended for the
Application Dashboard which requires a fullscreen blur. The generic
blur effect is not designed for such usage and is rather costly.

This simplified blur just needs framebuffer blit and midmaps. This
makes it rather cheap in usage and also doesn't need a cached texture.

REVIEW: 126906
2016-02-01 08:43:46 +01:00
Martin Gräßlin
5f15528428 [effects] Remove clip plane from Cube effect
It broke the rendering of the reflection.
2016-02-01 08:43:25 +01:00
Martin Gräßlin
613d76f2df [effects] Combine all shaders in resources
One resource is used for shader version 1.10 and one for version 1.40.

The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).

To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.

REVIEW: 126905
2016-02-01 08:42:30 +01:00
l10n daemon script
bd3083e81f SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-01-30 09:40:55 +00:00
Martin Gräßlin
1752302203 [effects] Use passed through matrix in Blur Effect
The blur effect so far calculated a custom model view projection matrix.
This is not needed as we have the current projection matrix available in
WindowPaintData and EffectFrame.

REVIEW: 126215
2016-01-25 15:36:10 +01:00
Martin Gräßlin
67d79385cf [effects] Drop resetting GenericShader from cube effect
The cube effect no longer modifies any aspects of the GenericShader,
thus there is no need to reset any values.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
b258dc53b3 [effects] Change sphere to use shader traits variant 2016-01-25 14:11:54 +01:00
Martin Gräßlin
318fb6989b [effects] Change cylinder to shader traits variant 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6e35aded0b [effects] Adjust Cube to use shader traits shader for window rendering
Main change is that the rotation for each face of the cube is now
done through a QMatrix4x4 instead of specifying through ScreenPaintData.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
2f5de22ac8 [effects] Use shader traits API in logout blur 2016-01-25 14:11:54 +01:00
Martin Gräßlin
af67391710 [effects] Use shader traits API for vignetting in Logout 2016-01-25 14:11:54 +01:00
Martin Gräßlin
9aeb2f7907 [effects] Use shader traits API for lookingglass
In the long run this effect needs to be modified. Rendering the complete
scene to an FBO is not the best approach.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
18a15a59d5 [effects] Fix reflections in coverswitch
Got broken due to switch to Shader Traits API.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
a5e86c66bf [effects] Use shader traits for CoverSwitch reflection shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
9fcedcc2f8 [effects] Use shader traits in Resize 2016-01-25 14:11:54 +01:00
Martin Gräßlin
5c59f4261b [effects] Use shader traits API for reflection shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6bdef479a9 [effects] Use shader traits API for CubeCap shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
712e46e468 [effects] Port startupfeedback to shader trait api
The blinking shader is adjusted to use a shader trait vertex shader
and gets generated with a shader trait variant.

Overall the code is simplified to ensure that we always have a shader
bound with the correct mvp matrix when rendering the icon.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
f13622a914 [effects] Use shader traits generated shader for invert effect
Source code needs minor adjustment to be compatible with the shader
traits variable naming.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
7facdb67ee [effects] Simplify setting mvp matrix for cursor in zoom effect
Now that we pass the projection matrix with screen paint data we
don't need to calculate our own matrix.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
4e8e0f817f [effects] Drop resetting Generic Shader from zoom effect
No longer needed as during the rendering the Generic Shader is not
used any more. So the zoom effect doesn't affect it.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
4b96370e67 [effects] Use shader traits API in trackmouse 2016-01-25 14:11:54 +01:00
Martin Gräßlin
a09ede8cc9 [effects] Use shader traits API to render wallpaper in cube effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
8d9321ca4c [effects] Use shader traits api in screenedge effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
700adad9b1 [effects] Use shader traits API for MouseMark effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
2add89e274 [effects] Use shader trait api in MouseClick 2016-01-25 14:11:54 +01:00
Martin Gräßlin
ff9ffe77ba [effects] Use color shader traits in magnifier effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6aa19b1587 [effects] Use shader traits in SnapHelper effect
To simplify rendering is moved from postPaintScreen to paintScreen.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
2de0b527d0 [effects] Use shader traits in ShowPaint effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
b757b7e17d [effects] Switch ShowFPS to ShaderTraits based rendering 2016-01-25 14:11:54 +01:00
Thomas Lübking
57c9aa9fc0 update expanded geometry when slide is done
In addition it's required to keep the expandedGeometry alive until
the effects handled the deletion

BUG: 318322
BUG: 320892
BUG: 344359
REVIEW: 126323

FIXED-IN: 5.6
2016-01-14 23:37:13 +01:00
l10n daemon script
aa0f2c88f0 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
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2016-01-10 11:46:53 +00:00
l10n daemon script
aff81afd27 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-30 09:40:57 +00:00
l10n daemon script
7b23cbc13e SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-14 10:29:43 +00:00
Alex Richardson
cc29d0d296 Use SERVICE_TYPES parameter to kcoreaddons_desktop_to_json() 2015-12-09 23:42:45 +00:00
Thomas Lübking
7b8ccd760d Merge branch 'Plasma/5.5' 2015-12-08 21:07:35 +01:00
Thomas Lübking
86f2a71b9a ensure to cancel animation on p-re-invocation
BUG: 356381
FIXED-IN: 5.5.1
REVIEW: 126277
2015-12-08 20:32:56 +01:00
l10n daemon script
c6aafe23de SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-12-06 09:17:34 +00:00
l10n daemon script
f17e9c2e68 SVN_SILENT made messages (.desktop file) 2015-11-29 11:40:15 +00:00
l10n daemon script
f96f4a9fd1 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-11-29 09:02:55 +00:00
Martin Gräßlin
3e007b5198 [effects] Disable more effects while screen is locked
Most of those effects didn't need special screen locking handling on
X11 as they prevented screen locking. On Wayland though, we don't
want the lock screen shown on a cube.

REVIEW: 126122
2015-11-26 08:30:29 +01:00
Thomas Lübking
3525d1ce02 explicitly update the stack track on unminimization
the stackingOrderChanged() signal came before the window turned an effect window
usually this is no problem as the change shall not be caught anyway, but
the window may have changed its stack position

BUG: 353745
FIXED-IN: 5.5
REVIEW: 126134
2015-11-24 22:38:49 +01:00
Thomas Lübking
e2632f3816 correctly scale and position logout window
window wasn't correctly represented in
zoom, present windows and desktop grid effects

on the fly code streamlining:
- logout and above windows were handled equally in different code paths
- windows were painted on 0 opacity instead of just aborting the paint

local semi-paintdata because PaintData isn't assignable
(const dptr, I think) and we're post freeze.

BUG: 355539
FIXED-IN: 5.5
REVIEW: 126133
2015-11-24 22:38:01 +01:00
Thomas Lübking
12b63e2aa7 remove deleted windows from motionmanagers
Eg. if a window is closed while "timeline.currentValue() == 0",
slotWindowClosed() will shortcut exit and not be removed from the
managers, thus dangle around forever.

Maybe there're other ways for a window to be deleted w/o
the closed slot being entered.

CCBUG: 339970
REVIEW: 126034
2015-11-17 21:30:43 +01:00
Martin Gräßlin
01451eea36 Revert "Handle conflicts between epoxy and manually resolved function pointers"
This reverts commit ac1dbac8b1.
2015-11-17 14:58:59 +01:00
l10n daemon script
6bb9f6db7b SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-11-17 13:07:36 +00:00
Thomas Lübking
7b459214d9 reset generic shader after zoom
REVIEW: 108252
BUG: 355028
REVIEW: 125994
FIXED-IN: 5.5
2015-11-11 22:18:39 +01:00
Thomas Lübking
c04f7919c1 abort max animation on unrelated geometry changes
stupid clients think it's relevant to withdraw other states
when going fullscreen, this means we trigger an
nmaximization animation and when that's done, the
window is fullscreen...

Unfortunately one of the stupid clients is QWidget and also
the window could get other, *legit*, resizes during the
animation, so we cancel it on occasion

BUG: 336467
FIXED-IN: 5.5
REVIEW: 125989
2015-11-11 22:18:32 +01:00
Martin Gräßlin
ac1dbac8b1 Handle conflicts between epoxy and manually resolved function pointers
For the functions from GL_FOO_robustness we want to resolve it by
ourselves in order to add a custom implementation if it's not available.
Unfortunately once epoxy.h is included this breaks as epoxy defines the
names and so through the preprocessor epoxy always wins.

So we need different names: all functions from robustness get a "kwin"
prefix and the usage is changed everywhere in kwin source code.

REVIEW: 125883
2015-11-11 08:04:29 +01:00
Martin Gräßlin
7983acea88 [effects] Support GLES 3 in Blur and BackgroundContrast
Fix code generation in case OpenGL ES 3 or later is used.

BUG: 324478
FIXED-IN: 5.5
REVIEW: 126003
2015-11-09 16:22:32 +01:00
l10n daemon script
56860e63f5 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-11-07 21:21:42 +00:00
l10n daemon script
99c3e5c290 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-11-06 12:18:24 +00:00
l10n daemon script
3433b05c97 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-11-04 17:27:21 +00:00
Martin Gräßlin
aa43852301 Remove build checks for gles or gl
Also removes the building of the kwinglesutils, there's only
kwinglutils now.

REVIEW: 125865
2015-11-03 09:29:37 +01:00
Martin Gräßlin
78ac6aaf13 [effects] Runtime checks for GLES instead of compile time checks 2015-11-03 09:29:31 +01:00
Thomas Lübking
3b71411112 desktop grid: allow desktop to cross screens
While the main plasma desktop containment does one
desktop per screen, that does not necessarily hold
for other containments, let alone other desktop shells
2015-10-29 23:36:10 +01:00
Thomas Lübking
c2acb5ad63 desktop grid: general cleanup
code cleanups and minor fixes
2015-10-29 23:36:10 +01:00
Thomas Lübking
454f704647 desktop grid: set desktop when moving stickies
Notably on presentwindows invocation, there would
be no point in moving the window otherwise itfp
2015-10-29 23:36:10 +01:00
Thomas Lübking
66ed2d39a0 desktop grid: less branches for isOnAllDesktops
just cleanup, no functional change intended
2015-10-29 23:36:10 +01:00
Thomas Lübking
4a439bd3cf desktop grid: brightness doesn't flicker here
May have been fixed interim?
2015-10-29 23:36:10 +01:00
Thomas Lübking
14d1fdf63f desktop grid: zoom hovered window
To indicate that the window is "active" ie. can
be dragged or activated (like in present windows)
There was either a bug or a forum post complaining
about the inability to activate windows from DG
2015-10-29 23:36:10 +01:00
Thomas Lübking
d1cf29f6b2 desktop grid: vector instead of qhash for buttons
They're only traversed and QHash is unordered - so
the worst container. Also we have complete control
over the maintained class, so we can just keep the
mapped EffectWindow there
2015-10-29 23:36:10 +01:00
Thomas Lübking
c0e61c3e1a desktop grid: offset buttons from screen edge
mostly aesthetical but also to keep them away
from the (potentially) assigned electric border
2015-10-29 23:36:10 +01:00
Thomas Lübking
fbfc573a8a desktop grid: add option to hide buttons
one does indeed not change the desktop count
that often...

BUG: 352588
FIXED-IN: 5.5
REVIEW: 125228
2015-10-29 23:36:10 +01:00
Thomas Lübking
4fc9f44d2a desktop grid: use -/+ text buttons
esp. the list-remove icon looks like "delete" and
can cause worries about what happens to the windows

as a bonus, the buttons now follow the DPI. are a
little smaller (presently might fit touch devices? but
is way to huge on "normal" desktops with ordinary DPI)
and the buttons have nice visible animations on pressing

BUG: 354131
FIXED-IN: 5.5
2015-10-29 23:36:10 +01:00
l10n daemon script
75f3964db7 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-10-25 10:45:05 +00:00
Martin Gräßlin
c408e9ccec Drop remaning code for ShowDashboard
Removes the ElectricAction for ShowDashboard and the relevant code
in screenedges and the KCM.

Also a leftover in the glide effect.

REVIEW: 125700
BUG: 353928
2015-10-21 08:12:01 +02:00
Martin Gräßlin
126263b6db Drop the Dashboard Effect
Basically dead code given that Plasma doesn't have a dedicated dashboard
mode anymore and also doesn't set the required window role for it to
work.

By deleting we save one string comparison for each newly opened window.

REVIEW: 125686
2015-10-19 13:56:46 +02:00
Thomas Lübking
7a38b21f49 do not reinterpret_cast insufficient data
BUG: 341010
FIXED-IN: 5.5
REVIEW: 125513
2015-10-05 23:41:16 +02:00
l10n daemon script
c342be5961 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-10-03 11:20:49 +00:00
Martin Gräßlin
044e2a05b2 [effects] Properly announce/remove support in blur/contrast if shader fails
Following the approach how it's done for X11: only create the interface
if the shader succeeded to compile and remove support again if it failed
to compile after a reconfigure.

REVIEW: 125444
2015-10-01 11:12:09 +02:00
Thomas Lübking
1ab663436d Merge branch 'Plasma/5.4' 2015-09-14 21:02:41 +02:00
Thomas Lübking
584850f160 ensure to "hide" desktop buttons
before, hiding the buttons relied on the effect
seeing a paint event for the (with a low timeline
value) what's too wonky at least for instant animations
(certain failure) or when effect exits immediatey
(due to screen edge invocation issues or whatever)

BUG: 351869
FIXED-IN: 5.4.2
REVIEW: 124970
2015-09-14 21:01:22 +02:00
Thomas Lübking
57f8c6d5f8 recreate presentwindows grids from desktopgrid
Theory:
----------
because PresentWindowsEffect::screenCountChanged() is shortcut
for "if (!isActive())", but the desktopgrid doesn't call
PresentWindowsEffect::setActive (or at least
PresentWindowsEffect::screenCountChanged), so the effect can
"miss" the increasing screen count change (it sees the signal,
but ignores it) and when desktopgrid calls it, it assumes the
m_gridSizes array is big enough (but it isn't)

Steps:
----------
1. effects are loaded, 1 screen present
2. 2nd screen gets added, but inactive effects ignore that
3. desktop grid gets activated, updates according to screen count,
   calls presentwindows for screen #2
4. presentwindows data is only prepared for one screen from step 1
   => BOOM

BUG: 351724
CCBUG: 326032
FIXED-IN: 5.4.2
REVIEW: 124960
2015-09-14 21:01:01 +02:00
Marco Martin
5a55727056 support the slide protocol
take and apply thhe informations from the wayland slide
protocol in the sliding popups effect

REVIEW:125120
2015-09-14 16:39:39 +02:00
Marco Martin
d3053fab58 support the kwayland contrast protocol
support wayland as well in the background contrast effect
REVIEW:125035
2015-09-03 17:00:24 +02:00
Marco Martin
3f5bf65a9e Use the kwayland blur protocol in the blur effect
use the new blur protocol to fetch information about the
region of blur behind to apply to windows like Plasma::Dialog
REVIEW:125017
2015-09-02 14:43:44 +02:00
l10n daemon script
5eb8fc28b2 SVN_SILENT made messages (.desktop file) 2015-08-31 13:32:03 +00:00
l10n daemon script
3bcd24b009 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-08-31 11:22:32 +00:00
l10n daemon script
c0716491ac SVN_SILENT made messages (.desktop file) 2015-08-28 12:34:25 +00:00
l10n daemon script
ba3d4228f5 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2015-08-28 10:22:49 +00:00
Thomas Lübking
0c71d514ce blur transparent 24bit windows
also stretch blur opacity a bit (ie.
slightly transparent windows get more
blur compared to their opacity)

REVIEW: 124148
2015-08-27 22:22:50 +02:00
Thomas Lübking
0f4c51936e Use shader traits for magnifer effect
adapted from the zoom effect patch which
was broken likewise in KWin/5

REVIEW: 124942
2015-08-27 22:17:27 +02:00
l10n daemon script
e148fc5bc9 SVN_SILENT made messages (.desktop file) 2015-08-26 12:42:36 +00:00
l10n daemon script
c8ec8ceae2 SVN_SILENT made messages (.desktop file) 2015-08-25 14:56:19 +00:00
Thomas Lübking
c240f7a012 do the hide-is-move dance w/ desktopgrid buttons
the (old) button effect windows used to be unreferenced
with the re-invocation of the effect. because we stopped
deleting/recreating the window, this approach failed and
the effect window was never deleted.

Unreferencing the window at proper occasion (see new hide
location) coked up - guess what - the exact same "texture is
junk" issue as for the QtQuick close button in present windows...

So we resort to the exact same stupid "hide by moving" solution
as we have there.

BUG: 348577
FIXED-IN: 5.4
REVIEW: 124136
2015-08-15 01:35:24 +02:00
Martin Gräßlin
b8e433d0a9 [effects] Properly set the componentDisplayName on the KActionCollection
Without the componentDisplayName the shortcut dialog takes the name of
the application e.g. Systemsettings or "KDE Control Module", but we want
it to be KWin.

REVIEW: 124706
2015-08-12 09:40:55 +02:00
Martin Gräßlin
125cc5082f Change default logging category to QtCriticalMsg
Less noisy KWin by default.
2015-07-31 13:29:58 +02:00
Martin Gräßlin
53004b95ff Port left over qDebug to qCDebug 2015-07-31 13:25:51 +02:00
Martin Gräßlin
e476cbc0d2 [effects/cube] Drop warnings if not with shader support
We require shaders nowadays for the Cube effect.
2015-07-31 10:56:24 +02:00