Commit graph

1811 commits

Author SHA1 Message Date
Nicolas Fella
85b5048e72 Test locking sticky keys for all modifiers 2024-07-17 10:58:49 +00:00
Nicolas Fella
65405c128e Release key in sticky key test
Otherwise it's pressed the whole time, breaking subsequent tests
2024-07-17 10:58:49 +00:00
Nicolas Fella
6f750f0aa5 Fix typo in comments 2024-07-16 16:08:14 +02:00
Vlad Zahorodnii
7575de4b02 Port Window::updateInteractiveMoveResize() away from input()->keyboardModifiers()
Since 12c12b3af1, input()->keyboardModifiers()
doesn't work on X. Modifiers need to be pulled from input events.
2024-07-15 15:08:11 +00:00
Vlad Zahorodnii
09e0345ccc wayland: Dismiss XdgPopupWindow when the parent window is closed
XdgPopupWindow can't exist on its own.

BUG: 472013
2024-07-15 07:41:43 +00:00
Xaver Hugl
de8bd8f126 plugins/fadingpopups: don't block direct scanout
The effect only modifies the opacity of individual windows that
WorkspaceScene::scanoutCandidate will reject anyways, so there's no reason
for it to block direct scanout.
Once a more proper solution for blocking direct scanout on individual items
is in place, this can be removed again

BUG: 487780
2024-07-11 16:54:25 +02:00
Vlad Zahorodnii
abd790c4b5 autotests: Skip testScreencasting in CI
pipewire 1.2 has a known regression where the client's process callback
will not be triggered if the producer has sent only one buffer.

The issue has already been fixed upstream
525360d70a

Until our CI picks up that change, temporarily disable the test to unblock
merging patches.
2024-07-11 09:34:34 +00:00
Nicolas Fella
e14e4a1f8e Fix comment in test
The intent is that the key is *not* locked
2024-07-10 09:35:31 +00:00
Nicolas Fella
463d77ec18 Fix sticky keys for AltGr
We map AltGr to Qt::GroupSwitchModifier, but then ignore it

Instead map it to Mod5, which for some reason xkbcommon doesn't expose a define for

Also, since the Qt modifiers enum doesn't map nicely to XKB modifiers introduce our own enum to avoid confusion

CCBUG: 444335
2024-07-10 09:35:31 +00:00
Xaver Hugl
706d604305 autotests: add a color pipeline test for identity transformations
If identity transformations aren't properly optimized out, we can have additional
rounding errors and reduced performance. This test ensures that doesn't happen
2024-07-09 20:10:47 +00:00
Vlad Zahorodnii
9ae6ca3481 autotests: Force breeze_cursors cursor theme
Distros like Fedora don't ship Vanilla-DMZ cursor theme.
2024-07-09 17:51:07 +00:00
Vlad Zahorodnii
3492f52179 autotests: Fix cursor shape in PointerInputTest::testMoveCursor()
The cursor during interactive move had been changed to the "grabbing"
cursor shape in d7772031b1.
2024-07-09 17:51:07 +00:00
Alik Aslanyan
3b34e9309b tiling: Don't put maximized windows in tile
After !5532 existing behavior in public scripting API was changed for maximized Windows.
Maximized Windows didn't have a tile on purpose.
This behaviour was changed, as after refactoring separate members for storing QuickTileMode in Window and tile itself were unified
Previously QuickTileMode::Maximize was only set in the Window itself in m_quickTileMode, while tile itself was removed (by setTile(nullptr)).

Current QuickTileMod for current Window isn't part of public scripting API, so it's okay to break it.

This restores compatability with scripts created for KWin 6.0.5 and earlier

BUG: 489463

Signed-off-by: Alik Aslanyan <inline0@pm.me>
2024-07-09 17:24:15 +00:00
Vlad Zahorodnii
d2df8ea9aa autotests: Make testTranslucency less flaky
There's a race condition between the window becoming ready for painting
and testing the translucency animation.
2024-07-09 11:36:10 +03:00
Xaver Hugl
2799c270b4 backends/drm: implement support for post blending color pipelines
This exposes the degamma->ctm->gamma pipeline as a drm color op, which can
be set to a generic color pipeline. The same code can later be adapted to
program the upcoming per-plane color pipeline properties.
2024-07-04 17:39:10 +02:00
Xaver Hugl
de85867675 core: add a TransferFunction class and move transfer function functions in there
This way it's more obvious where to find them, and the class can be extended with more
functionality later, like transfer functions with parameters
2024-07-04 17:19:31 +02:00
Xaver Hugl
92ceb00b37 autotests/drm: add test for vrr capability changing without a hotunplug 2024-06-24 18:47:00 +02:00
Vlad Zahorodnii
944be3d55a Drop WaylandServer initialization flags
These flags affect kwin in general so WaylandServer is not the best place
for them to live in. For such things, we typically add properties in the
Application object, which is what this change does.
2024-06-23 17:53:17 +00:00
Xaver Hugl
e16069ae77 autotests: add Xwayland scale changes to the output changes test
CCBUG: 487409
2024-06-17 20:41:58 +02:00
Marius P
ba599a2aa0 Prefer en_US, "centre" -> "center" 2024-06-17 05:29:59 +00:00
Vlad Zahorodnii
4db2742e96 autotests: Add a missing mock definition of Xcb::toXNative(QRectF) 2024-06-13 08:34:30 +00:00
Xaver Hugl
bffae41983 remove Workspace::sendWindowToOutput
It just calls Window::sendToOutput...

BUG: 329980
2024-06-07 00:44:24 +00:00
Xaver Hugl
47d873db94 autotests/drm: disable testModeset
It only works with the assumption that outputs are enabled by default, which
is not the case anymore
2024-06-05 13:12:56 +00:00
Vlad Zahorodnii
d048f9aad8 autotests: Destroy WaylandServer before Application 2024-06-03 11:22:13 +00:00
David Redondo
ba7b23c41d autotests/test_xkb: Do not expect fail in fixed Qt versions 2024-05-29 12:12:42 +02:00
Yifan Zhu
09d4f3fda3 xkb: support converting Qt keys to keysyms
QXkbCommon::toKeysym doesn't correctly handle the case where a single Qt
key map to multiple keysyms.

BUG: 482847
2024-05-27 18:27:33 +00:00
David Edmundson
73425b13a4 autotests: Improve autotests for window scaling 2024-05-24 18:23:05 +00:00
Xaver Hugl
df9b0bd8f0 backends: move output refresh duration to compositor 2024-05-24 17:32:20 +02:00
Niccolò Venerandi
b59ba5b9b7 Do not snap to windows of the Dock type
We do not snap to docks (i.e. panels) since the ones we
actually want to snap to (i.e. always visible ones) will
restrict the workspace area, and the window will snap to
that, effectively snapping to the panel too. Explicitedly
avoiding panel snapping solves any possible issue of
floating panels, since they change their size when a window
gets near them.
2024-05-17 09:17:24 +00:00
Xaver Hugl
33fe211471 placementtracker: fix restoring of windows in custom tiles
There were two problems preventing it from working:
1. The placement tracker didn't handle them correctly; now it sets the custom tile mode
after moving the window to its location
2. The window code used `output()` instead of `moveResizeOutput()`, which means when KWin
just moved the window to a different screen and immediately changes the tile mode
afterwards, it would tile the window on the wrong output
2024-05-03 16:47:47 +02:00
Xaver Hugl
14c08422ca placementtracker: fix quick tiled windows not being restored correctly
There were two problems:
1. Workspace interacted with the tile mode of windows before inhibiting
the placement tracker, so the wrong window state was stored in the placement
tracker
2. Window::setQuickTileMode is unintuitive and has some undesired side effects,
meant to handle quick tiling with keyboard shortcuts and by dragging the
window with a mouse specifically. This commit just works around that by
un-setting the tile mode first

BUG: 461886
2024-05-03 15:58:17 +02:00
Xaver Hugl
df9f8f8346 fix vertically maximized windows sometimes being moved out of the screen
...and add a test for it

BUG: 476037
2024-05-03 13:45:18 +00:00
Xaver Hugl
fb28d75ad8 placementtracker: fix vertically maximized windows being misplaced
...and extend the autotest to cover that situation.

CCBUG: 476037
2024-05-03 13:45:18 +00:00
Xaver Hugl
219f110093 backends: move render time queries into OutputFrame
This way, multiple OutputFrames can be pending at the same time, without
interfering in each other's render time queries
2024-05-02 13:03:27 +00:00
Xaver Hugl
93d810aaad backends/drm: unify primary and cursor plane layers
Drm planes aren't specialized enough to need completely separate code paths to
handle them, and having one class for all layers makes it easier to add support
for overlay planes
2024-04-30 13:43:36 +00:00
Xaver Hugl
e4e5c52300 autotests/integration: clean up remnants of "active output follows mouse" setting in screenstest 2024-04-29 14:13:32 +00:00
Xaver Hugl
55e5d50074 autotests/integration: fix xdg shell test
It made now-invalid assumptions about how the active output is decided
2024-04-29 14:13:32 +00:00
Xaver Hugl
77cf49aa72 backends: refactor direct scanout and dmabuf feedback
This moves some of the responsbilities up in the stack, which simplifies
the backends and opens up some future possibilities like making direct scanout
work for non-surface items
2024-04-27 18:39:23 +00:00
Vlad Zahorodnii
31f80d18f2 wayland: Use xdg-dialog-v1 basename 2024-04-26 11:31:34 +00:00
Vlad Zahorodnii
69b8c91655 Drop more (unnecessary) geometry updates blockers 2024-04-26 08:01:21 +00:00
Vlad Zahorodnii
1470cfc790 Drop Window::keepInArea() overload with hidden moveResize()
Hidden moveResize() calls stand in the way of making geometry code
reusable or more refactorable. They also usually require one using
geometry update blockers, which are just a horrible concept because
they make geometry code unnecessarily more complex and add more failure
points.
2024-04-24 14:19:42 +00:00
Marco Martin
52b92904de Quick tiling double buffereing
The quicktileMode member now is just for the requested tile mode, base the "real" mode only on m_tile.

The requested tile mode is used for double buffering, to look and behave just like requestedMAximizeMode() which is updated immediately, but needs to acknowledge the configure request and render for quickTileMode() (and the right tile() instanced to be associated) to be updated accordingly
2024-04-15 12:18:09 +00:00
Yifan Zhu
9ca69cf50c screenedge: reset timer when pointer leaves edge
Currently the edge erroneously triggers when the pointer repeatedly
enters and leaves the edge in short durations. Send all events to edges,
and reset the timer when pointer leaves edge. Add corresponding test.

BUG: 441892
FIXED-IN: 6.0.4
2024-04-10 20:55:29 +00:00
Yifan Zhu
c05a26f5c4 remove modifier only shortcuts
This is now implemented in kglobalacceld

BUG: 371560
2024-04-05 07:35:58 -07:00
David Redondo
9a74d70ba4 Fix build with newer QtWaylandScanner
Because of a shortcoming in upstream qtwaylandscanner and the cmake
macro we defered to the ecm macro which renames the output files
acoording to what qtwaylandscanner expects. However since this
was corrected in newer Qt this doesn't build anymore since
the tool now expects correctly named files.
2024-04-04 16:08:58 +00:00
David Redondo
cbab4b46c1 Implement xdg-dialog-v1 2024-04-03 14:34:53 +00:00
Xaver Hugl
d0b69f3503 backends/drm: use DrmDevice 2024-03-22 12:07:29 +01:00
Vlad Zahorodnii
442648edc0 wayland: Remove zombie ClientConnection from Display later
Otherwise it's theoretically possible to create a new ClientConnection
object for the zombie wl_client when its resources are being destroyed.
For example

- process early wl_client destroy notification
- the ClientConnection objects gets removed from the client list in Display
- process wl_resource objects getting destroyed
- if some code calls display->getConnection(zombie_client), it's going to
  reintroduce the client in the client list
- process late wl_client destroy notification, it's going to destroy the
  original and the clone ClientConnection object

This change prevents reintoducing a clone client object, by keeping the
original for a bit longer until it's actually destroyed. In the future though,
it would be great to kill the client lists in Display and ClientConnection,
and just use `static_cast<ClientConnection *>(wl_client_get_user_data())`.
2024-03-20 13:41:59 +00:00
Vlad Zahorodnii
6412fd2c34 autotests: Add WM_TRANSIENT_FOR tests 2024-03-20 08:12:54 +00:00
Xaver Hugl
630ba5fab4 pointer input: handle warp events differently from absolute motion events
As Wayland doesn't have a warp event yet, before this commit, warps were
dealt with like normal absolute motion events. This trips up games though,
which don't deal with actual absolute motion events well. As a solution
to that, until an actual warp event is a thing, we send a motion event with
a position + a relative motion event with no motion

BUG: 458233
CCBUG: 482476
2024-03-19 20:13:11 +01:00