Commit graph

175 commits

Author SHA1 Message Date
Fredrik Höglund
6ad4c775d7 Use a single texture atlas for the decoration
The left and right border images are rotated 90° before they are
uploaded into the atlas texture. The images are separated by a row
of transparent texels to minimize artifacts from oversampling.

With this change kwin renders the whole decoration with a single
call to glDrawArrays().
2014-07-17 09:39:17 +02:00
Martin Gräßlin
1ad823377a Fix clipping of ThumbnailItem to parent item
The clip region was incorrectly calculated as the mapToScene was applied
to the wrong item.

BUG: 335246
2014-05-23 20:39:21 +02:00
Martin Gräßlin
2fbc8414a7 Allow windows to specify that they should not get animated on window close
By setting the X property _KDE_NET_WM_SKIP_CLOSE_ANIMATION to 1 a window
can request to be excluded from any close animation. This property is
read in Toplevel, so that it is available to both Client and Unmanaged.

If the window has this property set the Scene suppresses the paintWindow
loop of the Deleted. Thus no effect needs to be adjusted. But an effect
using drawWindow directly would still be able to render the Deleted as
there is no suppression.

Furthermore the property is passed to the EffectWindow so that an
Effect can make use of this functionality and not start the animation
in the first place.

REVIEW: 115288
2014-01-28 07:43:35 +01:00
Martin Gräßlin
b28effff23 A Scene doesn't need to use an X11 Overlay Window
Only the X based Scenes need an overlay window, so the Compositor doesn't
need to check for it in the Wayland case.

OverlayWindow is moved from OpenGLBackend to the sub classes which need
to provide it.
2014-01-08 09:22:40 +01:00
Martin Gräßlin
ef4c32f79a Move Scene::Window handling methods into base class
The pure virtual methods windowAdded, windowClosed, windowDeleted and
windowGeometryShapeChanged had identical implementations in both XRender
and OpenGL scene. They were accessing the hash with Scene::Windows which
is nowhere else used except for creating the stacking order in ::paint.

The implementations are moved to the base class, the only Scene specific
code is a pure virtual factory method to create the Scene window. This
already existed in SceneOpenGL to create either a SceneOpenGL1 or 2
window.

Also the hash of windows is a Scene private member now and the creation
of the stacking order is provided by a method, so that the Scene sub
classes do no longer need to access the stacking order at all.

REVIEW: 111207
2014-01-07 15:34:19 +01:00
Martin Gräßlin
afbc5222e1 Merge branch 'KDE/4.11' into master
Conflicts:
	CMakeLists.txt
	doc/kcontrol/screensaver/index.docbook
	kcontrol/krdb/krdb.cpp
	kscreensaver/kblank_screensaver/kblank.desktop
	kscreensaver/krandom_screensaver/krandom.desktop
	kscreensaver/libkscreensaver/main.cpp
	ksplash/ksplashqml/SplashApp.cpp
	kstyles/oxygen/config/main.cpp
	kstyles/oxygen/demo/main.cpp
	kstyles/oxygen/oxygenstylehelper.cpp
	kwin/clients/oxygen/config/oxygenexceptiondialog.cpp
	kwin/clients/oxygen/config/ui/oxygenconfigurationui.ui
	kwin/clients/oxygen/config/ui/oxygenexceptiondialog.ui
	kwin/clients/oxygen/demo/main.cpp
	kwin/clients/oxygen/oxygenconfigdata.kcfg
	kwin/egl_wayland_backend.cpp
	kwin/eglonxbackend.h
	kwin/glxbackend.cpp
	kwin/glxbackend.h
	kwin/kcmkwin/kwinoptions/kwinactions.desktop
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
	plasma/desktop/applets/pager/pager.cpp
	plasma/desktop/shell/activitymanager/activitymanager.cpp
	plasma/desktop/shell/activitymanager/activitymanager.h
	plasma/desktop/shell/controllerwindow.cpp
	plasma/desktop/shell/data/plasma-desktop.desktop
	plasma/generic/dataengines/geolocation/geolocation.cpp
	plasma/generic/dataengines/nowplaying/plasma-dataengine-nowplaying.desktop
	plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
	plasma/generic/wallpapers/image/image.cpp
	plasma/generic/wallpapers/image/image.h
2014-01-07 09:36:11 +01:00
Fredrik Höglund
eeb309c149 kwin: Add support for EXT_buffer_age
This patch adds support for GLX_EXT_buffer_age, and
EGL_EXT_buffer_age on X11.
2013-12-12 01:36:46 +01:00
Fredrik Höglund
a9e49e218f kwin: Return the modified damage in a separate paintScreen() parameter 2013-12-12 01:36:46 +01:00
Martin Gräßlin
b7be3cb621 Better handling for making the compositing OpenGL context current
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.

The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.

To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.

A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.

The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
2013-11-23 10:54:41 +01:00
Thomas Lübking
9bf14c2653 Merge branch 'KDE/4.11'
Conflicts:
	kwin/clients/aurorae/src/aurorae.cpp
2013-10-20 19:40:48 +02:00
Thomas Lübking
a3cbe50e12 do not create window pixmap for Deleted windows
related black window issues

BUG: 325939
FIXED-IN: 4.11.3
2013-10-20 19:37:13 +02:00
Alex Richardson
898e3f625a create a variable and not a function declaration
found with the clang -Wvexing-parse warning
2013-09-13 16:52:25 +02:00
Eike Hein
fbc957c048 Second 'unbreak kwin build' of the day ...
Port from kFatal to qFatal - kFatal is still in kde4support,
but lacking debug area support arguably isn't that big a
deal since fatals can't be turned off anyway.

CCMAIL:mgraesslin@kde.org
2013-09-02 18:42:20 +02:00
Martin Gräßlin
57905c0cc2 And we got rid of KDebug
Usages of kBacktrace got dropped.
2013-09-02 13:14:39 +02:00
Martin Gräßlin
e21225fa47 Use XCB Shape instead of XLib Shape in KWin core 2013-08-20 09:48:14 +02:00
Martin Gräßlin
69b109b5b9 Adjust the ThumbnailItems to QtQuick2
AbstractThumbnailItem inherits from QQuickPaintedItem using QPainter to
do the fallback painting of icons.

The scene is adjusted to get the information from QQuickItem instead of
QDeclarativeItem. Clipping got a little bit more complex as the clip
path does not exist any more. To get it right the ThumbnailItem needs to
specify the parent it wants to be clipped to with the clipTo property.
E.g.:
clipTo: listView

The scene uses this clipTo parent item to correctly calculate the clip
region. Also the ThumbnailItem needs to have clipping enabled.

Note: this commit currently breaks TabBox as the qml and view are not
yet adjusted. In scripting the export of the item is disabled, but any
qml script using a ThumbnailItem would obviously also fail.
2013-08-09 11:47:17 +02:00
Thomas Lübking
6f5f999c54 catch NULL client pointer
BUG: 320589
FIXED-IN: 4.11
REVIEW: 110782
2013-06-05 14:10:58 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Martin Gräßlin
e7ab3adafd New class to encapsulate a Window's Pixmap
The behavior for creating a pixmap for a window is moved from Toplevel
into a dedicated class WindowPixmap. Scene::Window holds a reference to
this class and creates a new WindowPixmap whenever the pixmap needs to be
discarded. In addition it also keeps the old WindowPixmap around for the
case that creating the new pixmap fails. The compositor can in that case
use the previous pixmap which reduces possible flickering. Also this
referencing can be used to improve transition effects like the maximize
windows effect which would benefit from starting with the old pixmap.

For XRender and OpenGL a dedicated sub-class of the WindowPixmap is
created which provides the additional mapping to an XRender picture and
OpenGL texture respectively.

BUG: 319563
FIXED-IN: 4.11
REVIEW: 110577
2013-06-05 08:18:11 +02:00
Fredrik Höglund
ac5f1317e9 kwin: Split WindowQuadDecoration into two types
Split WindowQuadDecoration into WindowQuadDecorationLeftRight
and WindowQuadDecorationTopBottom.

This simplifies the code in SceneOpenGL::Window::paintDecoration().
2013-06-05 00:41:22 +02:00
Fredrik Höglund
120e65b2c1 kwin: Use texture atlases for the decorations
Use two textures per window instead of four, storing the left and
right borders in the first texture, and the top and bottom borders
in the second.

This makes it possible to render the whole decoration with only two
calls to glDrawArrays(). It also reduces the number of texture
allocations while resizing a window.
2013-06-05 00:41:22 +02:00
Fredrik Höglund
5b445b1706 kwin: Set the texcoords in the decoration quads
This way we don't have to compute them in makeDecorationArrays().
2013-05-29 18:17:57 +02:00
Thomas Lübking
69ef2f9c16 tidy up
REVIEW: 109785
2013-05-20 16:09:27 +02:00
Thomas Lübking
9446abc696 hasWaitSync -> blocksForRetrace and syncsToVBlank
since that's not the same.
also autodetect triple buffering

REVIEW: 109783
2013-05-20 16:09:27 +02:00
Martin Gräßlin
4a48325de5 Cleanup and reorder includes in client.h
Removing the workspace include required to include it in many other
places.
2013-04-29 08:42:36 +02:00
Martin Gräßlin
466bef3a6d Adding a DesktopThumbnailItem declarative item
Similar to WindowThumbnailItem for rendering a desktop thumbnail.
Uses the new paintDesktop hook.

FEATURE: 296067
FIXED-IN: 4.11.0
REVIEW: 104441
2013-04-24 11:45:47 +02:00
Martin Gräßlin
ae7be07d0f Effects Hook to paint a desktop
A specialised paintScreen method to render all windows of one
desktop. It's intended to be called during an already started
paintScreen process to get e.g. a thumbnail of a desktop.

Currently not yet exported to the Effects.
2013-04-24 11:43:23 +02:00
Martin Gräßlin
8037e6529c Rename ThumbnailItem to WindowThumbnailItem
This is for discrimination from the to be added DesktopThumbnailItem.
The name for QML is unchanged to keep the public API stable.
2013-04-24 11:43:22 +02:00
Martin Gräßlin
265b5523e2 Move decoration related methods from Workspace to DecorationPlugin
They were all just delegating to the DecorationPlugin.
2013-04-15 09:59:09 +02:00
Martin Gräßlin
15b84c54f8 Support saturation/brightness in ThumbnailItem
Two new properties saturation and brightness are added to the
ThumbnailItem which can be set from QML.

The properties are honoured by the Scene when rendering the thumbnail.
2013-04-08 10:30:45 +02:00
Thomas Lübking
9aef5b85a0 support a permanent glSwapBuffer
either by
- forcing fullrepaints unconditionally
- turning a repaint to a full one beyond a threshhold
- completing the the backbuffer from the frontbuffer after the paint

BUG: 307965
FIXED-IN: 4.10
REVIEW: 107198
2013-03-05 19:24:30 +01:00
Martin Gräßlin
67174bbf69 Remove outdated and not very useful comment sections
If a section of comments consists of a list of links and all are broken
it's a sign that nobody has used these comments for a long time...

REVIEW: 107933
2012-12-30 09:52:42 +01:00
Casian Andrei
01adbe6dc5 Implement color correction (per output)
Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.

Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.

A screen property is added for WindowPaintData.

In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.

For D-Bus communication with KolorServer, everything is async.

The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.

This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.

REVIEW: 106141
2012-11-13 22:47:09 +02:00
Casian Andrei
a46d247702 Revert "Merge branch 'color2'"
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.

This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.

Conflicts:
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-11-13 22:19:32 +02:00
Martin Gräßlin
9308028fa4 Decoration can announce whether it currently requires an alpha channel
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().

The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.

In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.

Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.

REVIEW: 106810
2012-11-09 10:36:43 +01:00
Casian Andrei
8341d4406b Merge remote-tracking branch 'origin/master' into color2
Results in cleaner changes.
Put all the color correction stuff from SceneOpenGL in SceneOpenGL2.

Conflicts:
	kwin/eglonxbackend.cpp
	kwin/glxbackend.cpp
	kwin/scene.h
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-09-23 11:57:38 +03:00
Thomas Lübking
f42f539102 fix merge fix 2012-09-19 20:49:55 +02:00
Thomas Lübking
24cf0e75f3 Merge branch 'KDE/4.9'
Conflicts:
	kwin/scene.cpp
	plasma/generic/applets/batterymonitor/metadata.desktop
	plasma/generic/applets/lock_logout/metadata.desktop
2012-09-19 20:21:18 +02:00
Thomas Lübking
2b0c73bea2 Use expandedGeometry to calc thumbnail geometry
BUG: 301730
REVIEW: 106336
FIXED-IN: 4.9.2
2012-09-19 20:16:33 +02:00
Martin Gräßlin
22dd2ca2c9 Merge branch 'KDE/4.9'
Conflicts:
	plasma/generic/scriptengines/python/plasma_importer.py
2012-09-16 21:34:04 +02:00
Martin Gräßlin
967be8b95a Improve performance of Scene::Window
Replace dynamic_casts to check the type for for Toplevel by isFoo()
calls and use static_casts in such blocks.

Furthermore method shape() returns now a constant reference instead of a
copy of the QRegion.

REVIEW: 106364
2012-09-16 21:31:20 +02:00
Martin Gräßlin
6152cc4fa5 Split out the windowing system related part of SceneOpenGL
The handling for creating and managing the OpenGL context is
split out of the SceneOpenGL into the abstract OpenGLBackend
and it's two subclasses GlxBackend and EglOnXBackend.

The backends take care of creating the OpenGL context on the
windowing system, e.g. on glx an OpenGL context on the overlay
window is created and in the egl case an EGL context is created.
This means that the SceneOpenGL itself does not have to care
about the specific underlying infrastructure.

Furthermore the backend provides the Textures for the specific
texture from pixmap operations. For that in each of the backend
files an additional subclass of the TexturePrivate is defined.
These subclasses hold the EglImage and GLXPixmap respectively.

The backend is able to create such a private texture and for
that the ctor of the Texture is changed to take the backend as
a parameter and the Scene provides a factory method for
creating Textures. To make this work inside Window the Textures
are now hold as pointers which seems a better choice anyway as
to the member functions pointers are passed.
2012-09-16 21:28:05 +02:00
Casian Andrei
59d2fa7a10 Merge branch 'master' into color2
Conflicts:
	kwin/scene_opengl.cpp
	kwin/workspace.cpp
2012-09-04 21:55:21 +03:00
Martin Gräßlin
2d954a6bf3 Make the Scene owned by the Compositor
The Scene has always been created and destroyed inside what is
now the split out compositor. Which means it is actually owned
by the Compositor. The static pointer has never been needed
inside KWin core. Access to the Scene is not required for the
Window Manager. The only real usage is in the EffectsHandlerImpl
and in utils.h to provide a convenient way to figure out whether
compositing is currently active (scene != NULL).

The EffectsHandlerImpl gets also created by the Compositor after
the Scene is created and gets deleted just before the Scene gets
deleted. This allows to inject the Scene into the EffectsHandlerImpl
to resolve the static access in this class.

The convenient way to access the compositing() in utils.h had
to go. To provide the same feature the Compositor provides a
hasScene() access which has the same behavior as the old method.
In order to keep the code changes small in Workspace and Toplevel
a new method compositing() is defined which properly resolves
the state. A disadvantage is that this can no longer be inlined
and consists of several method calls and pointer checks.
2012-08-26 20:43:57 +02:00
Casian Andrei
a417888b0e Implement color correction support
The implementation consists of a class in libkwineffects.

There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.

Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.

The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.

The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.

The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
2012-08-20 20:37:25 +03:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00
Martin Gräßlin
a2b0d42916 Replace translation by QVector3D in Screen/Window PaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
0eff12eb92 Use QGraphicsScale for scale information in ScreenPaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
830c17eebb Ensure that thumbnails do not get larger than the window
Upscaling windows looks really bad. If the thumbnail gets larger
than the window it's better to just use the orignal window size
and have the thumbnail rendered centered in the requested
region.

BUG: 297864
FIXED-IN: 4.9.0
REVIEW: 105459
2012-07-09 21:04:45 +02:00
Martin Gräßlin
3746e4d7d8 Recreate lanczos filter whenever the screen size changes
The LanczosFilter has a FBO in screen size. When the screen
geometry changes this FBO has to be recreated. To go completely
sure the lanczos filter gets deleted on screen changes.

To achieve this the LanczosFilter is wrapped inside a
QWeakPointer so that we can track when it got deleted. This
brings an additional advantage by delaying the creation of the
shader till it is really needed, that is when for the first
time a window thumbnail with lanczos is rendered.

BUG: 296065
FIXED-IN: 4.9.0
REVIEW: 105479
2012-07-09 06:32:57 +02:00