Commit graph

90 commits

Author SHA1 Message Date
Martin Gräßlin
b57885a1bf Add registerGlobalShortcut method to kwineffects
Implemented in KWin core to forward to new global shortcut system. This
method should be extended/changed once we go to Qt5/KF5 to make the usage
easier (no more KAction).

Each global shortcut in the effects makes use of this new method.
2014-03-19 14:14:56 +01:00
Aleix Pol
c72e519d9c Remove KDE/ prefix in include directories
It's unneeded and deprecated since KF5.
2014-03-17 16:24:10 +01:00
Martin Gräßlin
612e1b525e [kwin/effects] Put all magnifiers into an exclusive category
Still under Accessibility but mutual exclusive by category with
name "magnifiers".

REVIEW: 116749
2014-03-12 16:28:44 +01:00
Martin Gräßlin
3f0ff9b8d5 Migrate effects from displayWidth()/displayHeight() to virtualScreenSize()/virtualScreenGeometry()
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.

displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:

effects->virtualScreenGeometry() or
effects->virtualScreenSize()

REVIEW: 116021
2014-03-07 08:01:44 +01:00
Martin Gräßlin
76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
l10n daemon script
22a5e1109f SVN_SILENT made messages (.desktop file) 2014-01-19 04:06:03 +00:00
Martin Gräßlin
a4943bc0e3 [kwin/effects] Add links to effect videos
Videos for the following effects are added:
* Dim Inactive
* Dim Screen for Administration Mode
* Invert
* Looking Glass
* Magnifier
* Mouse Click
* Track Mouse
* Zoom

Link for Present Windows video fixed.
2013-12-22 15:23:48 +01:00
Martin Gräßlin
145f0c096f [kwin/effects] Do not use KActionCollections for the global shortcuts
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.

With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.
2013-12-10 11:45:33 +01:00
Jacob Logan
ac72e9fb73 Changed debug statements in kwin/effects from qDebug() to qCDebug(KWINEFFECTS)
A new .cpp file is added containing the declaration of the logging
category and compiled into the effects lib.

REVIEW: 114194
2013-11-29 08:47:56 +01:00
Aleix Pol
94f31606e6 CMake macros porting
kconfig_add_kcfg_files
qt5_add_dbus_adaptor
qt5_generate_dbus_interface
2013-11-27 16:11:14 +01:00
Martin Gräßlin
36d0a90859 KIntSpinBox -> QSpinBox in kwin/effects configs 2013-09-09 07:38:30 +02:00
Martin Gräßlin
e7a9655223 Use KShortcutsEditor directly instead of subclass
We don't need the GlobalShortcutsEditor anymore as the action type
can now be set as a property.
2013-09-09 06:57:06 +02:00
Martin Gräßlin
139201a2e2 KGlobal::config() -> KSharedConfig::openConfig()
KWin Core says good bye to KGlobal. We will not miss the threading
issues.
2013-09-04 16:11:40 +02:00
Martin Gräßlin
987fd41d24 Port KWin/Effects from KDebug to QDebug
Still using KDE4Support as it's used in other areas.
2013-09-02 11:03:29 +02:00
Reza Shah
61f452723e Port KWin effects away from KAction and KShortcut to Qt5/KF5 classes.
REVIEW: 111898
2013-08-15 04:13:12 +09:00
Anselmo L. S. Melo
bef5b71898 Porting effects to Qt5/KF5: QStandardPaths
REVIEW: 111977
2013-08-13 17:56:04 -03:00
Martin Gräßlin
ed5d4048b6 foo.moc -> moc_foo.cpp in KWin effects config 2013-08-07 13:04:01 +02:00
Martin Gräßlin
ba7d50fdc5 Disable global shortcut handling in all effects
KAction and KShortcut needs porting, so disabled for now.
2013-07-24 09:58:44 +02:00
Martin Gräßlin
2144f547d0 Port effect configs to new KCModule ctor 2013-07-24 09:58:43 +02:00
Martin Gräßlin
330d40f425 Fix no cast to/from ASCII intrduced issues
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
2013-07-24 09:58:33 +02:00
Martin Gräßlin
1d2c2d5982 Use Q_SLOTS and Q_SIGNALS instead of slots and signals
Fixes compilation with Qt5/KF5 setup.
2013-07-24 09:46:54 +02:00
l10n daemon script
a2e9957860 SVN_SILENT made messages (.desktop file) 2013-06-10 03:46:39 +00:00
Martin Gräßlin
4f2f8bda11 Use GLSL 1.40 shaders as GLSL 300 es shaders for effects
Like for the scene shaders. Makes the effects work again when using
GLES 3.
2013-05-23 09:55:16 +02:00
Martin Gräßlin
5c78f7eabe GLSL 1.40 shader for lookingglass effect
REVIEW: 110574
2013-05-23 09:45:26 +02:00
Script Kiddy
dfd72523b1 SVN_SILENT made messages (.desktop file) 2013-05-02 09:17:01 +02:00
Martin Gräßlin
60c42b7a34 s/KLocale/KLocalizedString/g
Many headers included KLocale to use i18n and co. But those methods are
defined in KLocalizedString and not in KLocale.

With KF5 klocale.h does no longer include KLocalizedString causing lots
of compile errors.
2013-03-07 13:59:15 +01:00
Script Kiddy
dad894d830 SVN_SILENT made messages (.desktop file) 2013-02-06 08:18:00 +01:00
Script Kiddy
7d821f3814 SVN_SILENT made messages (.desktop file) 2013-01-26 09:04:17 +01:00
Script Kiddy
12f341712c SVN_SILENT made messages (.desktop file) 2012-12-24 09:05:36 +01:00
Script Kiddy
d7316b9fcb SVN_SILENT made messages (.desktop file) 2012-12-23 08:01:50 +01:00
Martin Gräßlin
c2a4f81927 Introduce a helper class to automatically push/pop Shaders
The ShaderBinder class can be used for the case that a block of code
should be executed with a given Shader being bound. This is useful for
all the cases where there is a if-block for OpenGL2 execution with a
Shader being pushed in the first line to the ShaderManager and popped in
the last line of the block. With the helper this can be simplified to:

ShaderBinder binder(myCustomShader);

or

ShaderBinder binder(ShaderManager::GenericShader);

The ctor of ShaderBinder pushes the given Shader to the stack and once
the helper goes out of scope it will be popped again from the stack.

In addition the helper can take care of OpenGL 1 compositing, that is it
just does nothing. So it can also be used where there is a shared OpenGL1
and OpenGL2 code path where the Shader should only be pushed in OpenGL2.
This basically removes all the checks for the compositing type before
pushing/popping a Shader to the stack.

REVIEW: 106521
2012-09-29 15:33:57 +02:00
Martin Gräßlin
6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Giuseppe Calà
500310b0e8 Use KConfigXT in LookingGlass Effect
REVIEW: 106406
2012-09-15 11:24:11 +02:00
Martin Gräßlin
23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00
Script Kiddy
953d088b6a SVN_SILENT made messages (.desktop file) 2012-06-12 17:07:51 +02:00
Martin Gräßlin
d14cf2da92 Show detailed information why an effect cannot be loaded
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)

The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.

BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
2012-05-15 18:02:57 +02:00
Martin Gräßlin
a79eacaed7 Properly detect effects which need OpenGL 2
Effects that need GLSL require that OpenGL 2 is active.
It does not matter whether the GPU would support it if
OpenGL 2 is not used.

Cherry-picked from db42152

CCBUG: 299426
2012-05-05 10:27:19 +02:00
Philipp Knechtges
ef9aeafe0d kwin: Optimizing Blur Part II
This patch adds an optional texture cache to the blur effect such that damaged windows in
front of the blurred region dont trigger a repaint of the whole blurred region which pretty
often results in a avalanche repaint of nearly the whole screen.

REVIEW: 101977
2011-09-18 02:01:31 +02:00
Script Kiddy
4cbbf921d4 SVN_SILENT made messages (.desktop file) 2011-09-09 09:21:44 +02:00
Script Kiddy
157f51ce85 SVN_SILENT made messages (.desktop file) 2011-09-08 09:04:13 +02:00
Martin Gräßlin
96ebc30b29 Fix missing repaint when disabling lookingglass effect 2011-09-07 09:40:57 +02:00
Martin Gräßlin
fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
Script Kiddy
1eb1c85289 SVN_SILENT made messages (.desktop file) 2011-07-13 09:17:45 +02:00
Script Kiddy
976f396fc7 SVN_SILENT made messages (.desktop file) 2011-07-06 10:41:48 +02:00
Script Kiddy
3d0c81f121 SVN_SILENT made messages (.desktop file) 2011-05-17 10:49:34 +02:00
Script Kiddy
9d7c88d288 SVN_SILENT made messages (.desktop file) 2011-05-11 09:17:09 +02:00
Martin Gräßlin
e5e5c4a020 Move push/popRenderTarget to kwingluitls
(De)Activating a FBO is OpenGL specific and does not belong into EffectsHandler.
2011-03-13 14:34:30 +01:00
Martin Gräßlin
39ab2cf29e MouseChanged becomes a signal 2011-03-12 14:37:30 +01:00
Martin Gräßlin
b3a5639967 EffectsHandler and Effect become QObjects
This is in preparation for allowing to connect effects with signals and slots.
2011-02-25 20:25:21 +01:00
Martin Gräßlin
0827c2903b Use GLPlatform to decide whether shaders are supported
Dropping the static methods from GLShader and use supports()
where it was used before.
2011-02-19 11:08:43 +01:00