Commit graph

14 commits

Author SHA1 Message Date
Martin Gräßlin
990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
cab9154723 Simple vertex shaders use projection matrix and offset 2011-01-30 14:12:01 +01:00
Martin Gräßlin
a7dd31ef00 Use shared VBO for paintBackground 2011-01-30 14:12:00 +01:00
Martin Gräßlin
d2cfeef8ae Scene uses ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin
70fefbbbae Adding an initEGL method and check for required extension 2011-01-30 14:11:59 +01:00
Martin Gräßlin
e5932ff214 Make it compile again after rebasing on current trunk 2011-01-30 14:11:58 +01:00
Martin Gräßlin
c20adefb82 Less warnings please 2011-01-30 14:11:58 +01:00
Martin Gräßlin
2703a23abf Use color shader to render the background 2011-01-30 14:11:58 +01:00
Martin Gräßlin
ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin
9b37fc580d Support screen transformations in ES.
paintGenericScreen should be merged back to scene_opengl
2011-01-30 14:11:58 +01:00
Martin Gräßlin
eb7d06d22f Adding a generic scene shader able to handle transformation
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin
a2e214d326 Enable PaintClipper on core VBO again.
Need to disable clearing screen on EGL for that.
With Mesa swapping buffer is sufficient, though a better solution will be required for other drivers
2011-01-30 14:11:57 +01:00
Martin Gräßlin
5804417acc And here comes the working OpenGL ES backend 2011-01-30 14:11:57 +01:00
Martin Gräßlin
537b06a9ee Move glx and egl code into own files 2011-01-30 14:11:57 +01:00