The InputPanelV1Window doesn't actually need popupOffset(). Its popup
positioning is not data driven like xdg-positioner. It will be simpler
and more readable to compute the desired popup geometry explicitly.
NETWM forces a weird X11 dependency on KWin that doesn't necessarily
match what we want to do. Instead we decouple such a central class in
KWin like it's Window from KWindowSystem X11 support.
Signed-off-by: Falko Becker <falko.becker@mbition.io>
Practically all code assumes that the window type is static and fixing
it would bring extra complexity, which may not be worth given that there
are window rules to control position, focus, layer, etc.
BUG: 466016
Currently when input panel is using overlay mode and the cursor rectangle
is below or above the screen area, the input panel may be placed off the
screen. The change ensure it is always placed within the screen area
using similar math like xdg_popup's slide_y constrain.
* speeds up incremental builds as changes to a header will not always
need the full mocs_compilation.cpp for all the target's headers rebuild,
while having a moc file sourced into a source file only adds minor
extra costs, due to small own code and the used headers usually
already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
resulting in those quickly processed, while the minor extra cost of the
sourced moc files does not outweigh that in summary.
Measured times actually improved by some percent points.
(ideally CMake would just skip empty mocs_compilation.cpp & its object
file one day)
* enables compiler to see all methods of a class in same compilation unit
to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
moc code being sourced into the cpp file there definitions can be ensured
and often are already for the needs of the normal class methods
maliit creates a fullscreen overlay window which doesn't go along well
with out geometry abstractions. For example, raw frame geometry can't be
used to displace normal windows otherwise they will be pushed offscreen.
Some of the maliit quirks are leaked in the InputMethod class. After
extending the lifetime of the InputPanelV1Window, they can cause
problems.
In order to make code in InputMethod more intuitive and encapsulate
maliit quirks, this change makes InputPanelV1Window interpret the
bounding rectangle of the input shape as the window geometry. This
lets us get rid of the hack in inputGeometry() too.
The size checks in Mode::VirtualKeyboard case have been removed because
they should be irrelevant. When reposition() is called, the wl_surface
is mapped, so its size cannot be 0x0.
Currently, the normal window lifecycle looks as follows: create Window,
wait until it's shown, add it to Workspace, wait until it's closed,
create a Deleted, copy properties from the original window to the
deleted one, destroy the original window, wait until the last deleted
window reference is dropped.
There are a couple of issues with this design: we can't nicely
encapsulate X11 or Wayland specific implementation details if they need
to be accessed for closed windows; manual copying of properties is
cumbersome and error prone and we've had a dozen of cases where effects
worked incorrectly because some properties had not been copied.
The goal of this patch is to drop Deleted and extend the lifetime of the
original window, but with a special state set: Window::isDeleted().
The main danger is that somebody can try to do something with deleted
windows that they should not do, but on the other hand, such code needs
to be guarded with relevant checks too.
It's needed to work around the cleanup logic of decorations.
Currently, decorations have a valid QObject parent and they're managed
using std::shared_ptr. That's not a perfect combination, but changing it
is also going to be an involved task because the QObject parent is used
to look up the Window.
In long term, it won't matter since we want to get rid of Deleted.
For what it's worth, it restores the order in which Deleted and normal
windows used to be destroyed prior to
995d509e45.
Window::depth and Window::hasAlpha make no sense on Wayland. The main
reason why we can't rid of them completely yet are X11Window and
Unmanaged.
This change makes WaylandWindow initialize depth to 32 by default to
make wayland window subclasses less boilerplaty.
While there's specific hardware where the IM could benefit from requesting to
be shown on a specific output, it effectively never has enough information to
choose a useful output - and the protocol doesn't allow setting a null output
to indicate that the compositor should do the choice.
To avoid showing the OSK on the wrong output, always put it on the active
output and ignore what the IM client requests.
Main reason to support this old interface is because this is the only
protocol chromium (and effectively all electron app) that supports.
The protocol itself very similar to text-input-v2 with some minor difference.
So not hard to support by just duplicate some existing code. There might be
some unclear protocol design issue if kwin need to support multiple SeatInterface,
but for now it should be ok to assume there is only one seat.
Tested using fcitx5 against weston-editor and chromium with flag
--enable-features=UseOzonePlatform --ozone-platform=wayland
--enable-wayland-ime
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.
Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.
However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.
Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
Instead of InputMethod directly calling showClient() on the input panel,
call methods that properly show or hide the panel as needed, with readyForPainting
set appropriately. This removes the cases where it's shown without being ready for
painting, which causes crashes.
BUG: 459404
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.
We already have all input being floating point, this doubles down on it
for all remaining geometry.
- Outputs remain integer to ensure that any screen on the right remains
aligned.
- Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
(QRectF::toAdjustedRect().
- Decoration is untouched for now
- Rules are integer in the config, but floating in the adjusting/API
This should also be fine.
At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr) / dpr` though right now things
mostly work.
This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.
Parts to watch out in the port are:
QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
QRectF(QPoint, QPoint) behaves differently for the same reason
QRectF::center too
In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
`bottomLeft()` is affected by the same issue as anything else using
bottom, that is, it is off by 1. So instead use top() + height() for the
bottom edge.