-use qstringliteral only when necessary (i.e. not in concat or comparison)
-use qbytearray instead of qstring when dealing with latin1 input and output (glplatform)
-use qstringref to extract numbers from strings (glplatform)
-define qt_use_qstringbuilder to optimize all string concatenations
-anidata: use ctor init lists, add windowType member initialization
REVIEW: 125933
The build option got introduced for Plasma Active back in a time
when we did not properly aim for convergence. In a Plasma 5 world
we want to have only one shell and one window manager which adjust
itself. This means we don't want a differently compiled kwin for
plasma active, but the same one. Thus the build option doesn't
make much sense any more. A KWin for touch interface needs to support
screenedges for the case that mouse is plugged in.
CCBUG: 340960
REVIEW: 121200
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.
Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
This implementation of the AbstractEffectLoader is able to to load the
scripted KWin Effects. It uses KServiceTypeTrader to find all the
candidates to load.
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.
displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:
effects->virtualScreenGeometry() or
effects->virtualScreenSize()
REVIEW: 116021
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
Also harmonize script parsing - any combination of animationarray
and global animation setting that results in a valid animation is
possible using the global settings as default on the array values
REVIEW: 109212
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.
For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.
In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.
BUG: 309695
FIXED-IN: 4.11
This rewrite is mostly motivated by the need to handle multi screen
setups correctly. That is have edges per screen and not for the combined
geometry. Also porting from XLib to XCB has been a motivation for the
rewrite.
The design of the new ScreenEdge handling is described in the
documentation of ScreenEdges in screenedge.h.
In addition the following changes have been performed:
* move configuration from Options to ScreenEdge
* add screen edge information to Workspace::supportInformation (obviously
replaces what had been read from Options)
* have Workspace hold a pointer to ScreenEdges instead of an object
* forward declaration of ScreenEdges in workspaces.h, this explains the
seemingly unrelated changes of just another include in some files
BUG: 290887
FIXED-IN: 4.11
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:
{
window: EffectWindow, /* the window to animate, required */
duration: int, /* duration in msec, required */
curve: QEasingCurve.Type, /* global easing curve, optional */
type: Effect.Attribute, /* for first animation, optional */
from: FPx2, /* for first animation, optional */
to: FPx2, /* for first animation, optional */
delay: int, /* for first animation, optional */
animations: [ /* additional animations, optional */
{
curve: QEasingCurve.Type, /* overrides global */
type: Effect.Attribute,
from: FPx2,
to: FPx2,
delay: int
}
]
}
At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.
REVIEW: 107079
ScreenEdge is changed to emit a signal whenever a screen edge
got activated without an action or effect taking care of it.
A Script can reserve one to many callbacks for an edge and the
callback get's triggered whenever the signal is emitted. On
deconstruction of the Script the edge is unreserved again.
FEATURE: 299275
FIXED-IN: 4.9.0
REVIEW: 104904
A global method "registerShortcut" is exported to the scripts which
can be used to register a callback to be called when the global
shortcut is triggered.
The shared code between Scripts and Effects is moved into template
functions defined in a new file scriptingutils.h.
REVIEW: 104400
Objects of AnimationData can be instantiated by scripts and expose
all relevant data as properties, so that the ScriptedEffect can
construct the meta value out of it.
This is probably something that could be done a little bit better.
Still need to think about it, so API not yet final.
REVIEW: 103823
The Plasma package structure contains a subdirectory "contents".
Furthermore we have to use locate instead of locateLocal to find
system wide installed packages and adding some debug output for
the case that the script cannot be found.
The scripted effects can define their configuration through a
KConfigXT file in the same way as a packaged Plasmoid. Because of
that the ScriptedEffect also uses the Plasma::ConfigLoader to load
and manage the configuration. The config group used for the scripted
effect is like any other effect the "Effect-name" group.
In difference to the Plasmoid JavaScript API effects are not allowed
to change their configuration.
Simplifies the API. An FPx2 can be defined as a single real value
or a complex object with two real values:
{
value1: 1.0,
value2: 2.0
}
For a default ctor a null value can be used.
Scripted effects follow the Plamsoid package structure and the effect
loader recognizes a scripted effect at the according line in the desktop
file. If it is a scripted effect a different loader is used which
instantiates an object of the ScriptedEffect class. This class inherits
the AnimationEffect and exports the animate method and the EffectsHandler.