Summary: For more details, see D12452.
Reviewers: #kwin, davidedmundson, fredrik, mart
Reviewed By: #kwin, davidedmundson, mart
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12466
Especially the BlurEffect::expanded() method is called a lot.
Saves creating a temporary QVector.
Differential Revision: https://phabricator.kde.org/D9101
Summary:
Similar to the Blur patch. Arguably rven less reason as this doesn't
have a texture the size of the workspace.
We don't need to delete and recreate the entire effect every time the
screen changes; This deletes the wayland global which causes quite a bit
of extra work for the clients.
Test Plan:
Changed resolution under X, and scale under wayland
Panel looked the same and nothing exploded
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, plasma-devel, kwin, #kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D7937
Summary:
Several effects announce a support property atom on the root window. This
change forwards the KWin::Application's signal that the xcbConnection
changed to the EffectsHandler so that the effects can respond to it.
All effects which announce a support property connect to this new signal
and re-announce the property. In case the xcb connection died (future
XWayland crashing case) it is set to XCB_ATOM_NONE by that. In case the
xcb connection got created (future delayed XWayland startup) the atom is
set to the proper value.
In addition all usages of the support properties are guarded, so that no
nonesense actions are performed if the support property is XCB_ATOM_NONE.
Test Plan: Only compile tested as we don't have XFree KWin yet
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7761
Summary:
Background contrast reads pixels from the framebuffer
we need to convert from compositor to framebuffer co-ordinates
when an output is scaled
Test Plan:
Ran the manual test in kwindowsystem. Moved window over dolphin.
Visually checked output
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D4949
Summary:
as different windows can have different contrast region parameters,
store color matrices per window
BUG:339237
Test Plan: logout window doesn't break panel anymore
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: broulik, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5048
Summary:
The glCopyTex(Sub)Image calls are adjusted to take the per output
rendering into account. In addition contrast effect sets the model view
projection matrix in each call to ensure it's on the correct screen.
Blur probably needs more changes for the cached texture to work, but
it's a start.
Test Plan: Blur and Background contrast work on multi-screen wayland
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3101
even if scaled or translated, if WindowForceBlurRole is set
do the blur anyways
same thing for backgroundcontrast
reviewed by: Martin Gräßlin <mgraesslin@kde.org>
Following the approach how it's done for X11: only create the interface
if the shader succeeded to compile and remove support again if it failed
to compile after a reconfigure.
REVIEW: 125444
Instead of getting size from displayWidth() and displayHeight() use
the information we have from Screens. This means there is only one
place to have the information and by that we can ensure that all
components use the same data to rely on. displayWidth/displayHeight
seem to provide the wrong information when unplugging an output
without disabling the output. This results in rendering artefacts.
But KWin::Screens has the correct information available.
Affected effects
* Blur and Contrast Shader to get atom name
* Glide effect for the slide atom
* startupfeedback for cursor size - read from config now and cached
* showfps used an xsync, replaced by flush
* logout effect for creating hack items
REVIEW: 116828
KWin already has a de facto OpenGL 2 dependency through QML. Combined
with the fact that the OpenGL 1 backend is basically unmaintained and
also unused, it's better to remove it for the new major release.
This change includes:
* Removal of cmake option KWIN_BUILD_OPENGL_1_COMPOSITING
* Removal of KWIN_HAVE_OPENGL_1 compile option and all code
ifdef'ed with it (partially removal of if-else constructs)
* Removal of CompositingType::OpenGL1Compositing (flags are kept
as a core flag should get introduced)
* Driver recommendation for OpenGL1Compositing changed to XRender
(should be evaluated whether the drivers can provide GL2)
* Removal of configuration option "GLLegacy"
* Removal of fooMatrix function in kwinglutils
* Removal of ARBBlurShader
* Removal of legacy code path in GLVertexBuffer
* Removal of GLShaderManager::disable
* if-blocks with ShaderManager::instance()->isValid() removed
REVIEW: 116042
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.
displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:
effects->virtualScreenGeometry() or
effects->virtualScreenSize()
REVIEW: 116021
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects
All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.
During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.
Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.
[1] QElapsedTimer around the loading code, start kwin five times, take
average.
REVIEW: 115073
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
* a copy of the blur shader to become a copy of the background contrast effect
* contrastshader actually doing the light modification
* don't expand/shrink the area