Commit graph

40 commits

Author SHA1 Message Date
Vlad Zahorodnii
8e7a8c5a11 Rename AbstractOutput to Output
AbstractOutput is not so Abstract and it's common to avoid the word
"Abstract" in class names as it doesn't contribute any new information.
It also significantly reduces the line width in some places.
2022-04-15 17:49:49 +03:00
Vlad Zahorodnii
510a41eeb8 Ensure that Toplevel::output() stays always in sync with geometry
Currently, if geometry updates are blocked, the Toplevel.output property
won't be updated. On the other hand, it's reasonable to use the output
property instead of manually looking up the output in window management
code, e.g. Workspace::clientArea().

In other words, using the Toplevel.output property is like walking on a
mine field, things can blow up. You can't use Toplevel.output even if it
makes perfect sense.

This change ensures that Toplevel.output property is always kept in sync
with the frame geometry. Unfortunately, this means that the output
property no longer can be updated when the frameGeometryChanged() signal
is emitted. It has to be done in moveResizeInternal() method.
2022-04-08 09:53:13 +00:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Vlad Zahorodnii
e2a393ce2d Move utils.h file to utils directory 2022-01-25 16:56:33 +00:00
Vlad Zahorodnii
293b2244ac Move xcbutils to utils directory 2022-01-25 16:56:33 +00:00
Vlad Zahorodnii
aba9440780 Move AbstractClient::isInternal() to Toplevel 2021-12-01 10:23:55 +02:00
Vlad Zahorodnii
cbad78a360 Kill Toplevel::screenScale()
Tracking AbstractOutput properties in Toplevel is not extensible. Since
DecorationItem is the only one who needs Toplevel::screenScale(), make
it track the output device pixel ratio.
2021-11-29 13:14:01 +00:00
Vlad Zahorodnii
0ebc563e6c Drop Toplevel::bufferScale()
On Wayland, a window can have subsurfaces. The spec doesn't require the
main surface and its sub-surfaces to have the same scale factor.

Given that Toplevel::bufferScale() makes no sense with Wayland windows,
this change drops it to make code more reasonable and to prevent people
from using Toplevel::bufferScale().
2021-11-16 09:38:51 +02:00
Kristen McWilliam
a7b833f319 Add class comment for Toplevel
A simple class comment to give the reader an idea what this is for.
2021-10-27 06:05:54 +00:00
Vlad Zahorodnii
73162e8fae Store Toplevel surface using QPointer
This makes Toplevel::setSurface() simpler.
2021-10-04 05:56:27 +00:00
Vlad Zahorodnii
52c9dbb487 wayland: Reset Toplevel::surfaceId after surface is created
Xwayland will re-create the wl_surface object if the X11 window is
unmapped and mapped. That, and the fact that the order in which the
WL_SURFACE_ID client message event is received and the wl_surface object
is created is undefined can cause the following bug:

* WL_SURFACE_ID is received
* the old wl_surface object is destroyed, m_surfaceId is reset to 0
* new wl_surface is created but because m_surfaceId is 0, it won't be
  associated with the x11 window

This change ensures that kwin will associate the wl_surface with x11
window by making it not reset cached surface id when the old wl_surface
is destroyed.

However, we cannot leave m_surfaceId as is because wayland aggressively
re-uses object ids so kwin can associate wrong surface with x11 window.

To prevent that, this change also makes Toplevel::setSurface() reset
cached surface id.

CCBUG: 442936
CCBUG: 426069
2021-10-04 05:56:27 +00:00
Vlad Zahorodnii
935fa6a9e1 Move ownership of Shadow to Toplevel
This decouples the management of Shadow from the scene window and allows
multiple items share the same Shadow.

Currently, kwin has a single scene graph, but it makes sense to create a
scene graph per output as they could have different layers, etc. This
would also allow QtQuick share more textures with kwin, which is worth
doing for optimization purposes in the future.
2021-09-06 10:42:39 +00:00
Vlad Zahorodnii
e198727e15 Drop Toplevel::isOnScreen()
It's unused. Its replacement is Toplevel::isOnOutput().
2021-08-31 05:45:55 +00:00
Vlad Zahorodnii
a1f1039b58 Store AbstractOutput in Toplevel
Since AbstractOutput is used more than int screen ids in kwin, it's
worth storing AbstractOutput for better performance.
2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
e0c941109c Allow setting current AbstractOutput 2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
95e5f5fc1a Introduce Toplevel::output()
This is a little helper that can be very convenient with our transition
from int-based screen ids to AbstractOutput.

As is, the main issue with int screen ids is that they are extremely
dynamic.
2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
212090d990 Add Toplevel.stackingOrder property
This primarily targets QML scripts.
2021-08-19 06:30:55 +00:00
Vlad Zahorodnii
ec8a9f7cf7 Add isOnDesktop() overload that takes VirtualDesktop
int-based desktop ids are unreliable, but VirtualDesktop are not. So far
virtual desktop objects aren't used widely in kwin, but it's a good start.
2021-08-13 06:27:46 +00:00
Vlad Zahorodnii
a7cb034513 Simplify Toplevel::isOnDesktop() and Toplevel::isOnAllDesktops()
Wayland- and X11-specific code paths are not needed.

If the window is on all virtual desktops, Toplevel::desktops() will be
an empty list.

If the window is on a particular virtual desktop, Toplevel::desktops()
will contain that desktop. On X11, the desktops list can have at most
only one item.
2021-08-13 06:27:46 +00:00
Vlad Zahorodnii
ef9d541487 Remove unused XCB includes in toplevel.h
Damage handling has been moved to SurfaceItemX11.
2021-08-12 20:57:17 +03:00
Vlad Zahorodnii
363177f36f Remove unused markedAsZombie signal 2021-08-12 17:52:24 +00:00
Vlad Zahorodnii
a13fd02ea8 Remove virtualdesktops.h include in toplevel.h
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.

With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
2021-08-12 17:23:15 +00:00
Vlad Zahorodnii
a848fb6374 Remove input.h include in toplevel.h
It's unused.
2021-08-12 17:23:15 +00:00
Vlad Zahorodnii
0197d770ab Drop Toplevel::transparentRect()
It can be computed via other means (Toplevel::frameMargins()) and its
name is confusing. It specifies the inner decoration rect.
2021-08-12 17:22:49 +00:00
Vlad Zahorodnii
ad4f183a76 x11: Drop support for _NET_WM_FRAME_OVERLAP
The main idea behind _NET_WM_FRAME_OVERLAP is to extend the borders of
the server-side decoration so the application can draw on top of it. It
was inspired by similar feature in Windows.

However, _NET_WM_FRAME_OVERLAP is basically unused. Neither GTK nor Qt
support it and I have never seen any application that uses it.

At the moment, kwin is the only compositing window manager that supports
_NET_WM_FRAME_OVERLAP. Neither mutter nor compiz nor compton and so on
support it.

Since _NET_WM_FRAME_OVERLAP is practically unused, there's no point for
keeping supporting it.

This change shouldn't affect any existing app as _NET_WM_FRAME_OVERLAP
atom is not listed in _NET_SUPPORTED.
2021-08-12 11:44:40 +00:00
Vlad Zahorodnii
7863f3dc31 Add NOTIFY to toplevel x/y/width/height properties
Currently, when using Toplevel's x, y, width, and height properties in
qml, a bunch of warnings will be printed about missing NOTIFY.
2021-07-14 12:32:14 +03:00
Vlad Zahorodnii
c61085dc2e Remove Toplevel::compositing() and Workspace::compositing()
It is error-prone to have multiple sources for the same data. If the
base implementation (Compositor::compositing()) changes, other helpers
can get out of sync.
2021-06-22 08:32:35 +00:00
Vlad Zahorodnii
a106a5aab8 Move AbstractClient::isShade() to Toplevel
This simplifies rendering code and allows to cache properly the shaded
state for Deleted windows.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii
e4ec955d88 Remove shadow related bits in Scene::Window 2021-05-19 14:13:47 +03:00
Vlad Zahorodnii
6f39d79d72 Remove Scene::Window::{discard,update}Pixmap
They are used only by X11Client, so make X11Client call relevants
methods on the surface item directly instead. In hindsight, it will be a
really good idea to make SurfaceItemX11 and SurfaceItemXwayland(?)
automatically manage the window pixmap. However, it can be done once
an item freezing api is added and we fix the cross-fade animation.
2021-05-19 11:10:50 +00:00
Vlad Zahorodnii
5ece6d55d6 Replace Toplevel::clientContentPos() with a better solution
The Toplevel::clientContentPos() function is needed to map the surface
local coordinates to the global coordinates. But its name is highly
confusing as there's already a function with a similar name. This change
introduces a helper with a better name to fix the readability issue.
2021-05-17 06:32:21 +00:00
Vlad Zahorodnii
3c2e1a71c4 Unvirtualize Toplevel::bufferGeometry()
This makes the implementation of the buffer geometry consistent with the
frame geometry and the client geometry and removes a virtual method call
from a few hot paths.
2021-05-16 10:48:41 +00:00
Vlad Zahorodnii
98b0b13f98 libkwineffects: Drop windowPaddingChanged signal
It makes no sense on Wayland.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
a9d5b84596 scene: Refactor damage teardown in X11SurfaceItem
This introduces the markedAsZombie signal, which is emitted when the
window is about to become deleted. The X11SurfaceItem uses this signal
to determine when the damage must be destroyed.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
47113e09b8 scene: Introduce window items
Currently, dealing with sub-surfaces is very difficult due to the scene
design being heavily influenced by X11 requirements.

The goal of this change is to re-work scene abstractions to make improving
the wayland support easier.

The Item class is based on the QQuickItem class. My hope is that one day
we will be able to transition to QtQuick for painting scene, but in
meanwhile it makes more sense to have a minimalistic internal item class.

The WindowItem class represents a window. The SurfaceItem class represents
the contents of either an X11, or a Wayland, or an internal surface. The
DecorationItem and the ShadowItem class represent the server-side deco and
drop-shadow, respectively.

At the moment, the SurfaceItem is bound to the scene window, but the long
term plan is to break that connection so we could re-use the SurfaceItem
for things such as software cursors and drag-and-drop additional icons.

One of the responsibilities of the Item is to schedule repaints as needed.
Ideally, there shouldn't be any addRepaint() calls in the core code. The
Item class schedules repaints on geometry updates. In the future, it also
has to request an update if its opacity or visibility changes.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
b61c800cee libkwineffects: Introduce windowExpandedGeometryChanged()
This signal can be useful if you want to know when the visible geometry
has changed to update cached repaint region during an animation.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
242544a056 core: Drop Toplevel::bufferMargins()
It can be expressed via other means.
2021-02-16 09:06:05 +02:00
Vlad Zahorodnii
10a8ef2969 Unvirtualize Toplevel::visibleGeometry() 2021-02-16 06:56:04 +00:00
Vlad Zahorodnii
8570b64384 Rename visibleRect to visibleGeometry
"rect"s have their origin at the top-left corner of the frame. However,
visibleRect() returns a QRect that's in the global coordinates.
2021-02-16 06:56:04 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00
Renamed from toplevel.h (Browse further)