The rnew name is applied when the user hits the return or enter key to
finish renaming, but this is an invisible UI and the user might not
think to do that. This commit replaces the "Rename" button with a
"Confirm new name" button while the text field is editable, so that it's
visibly clear how to finish renaming.
Similar to the feature to allow inline renaming in file managers, you
can now trigger renaming for a desktop by double-clicking on its list
item.
BUG: 421882
FIXED-IN: 5.23
Currently, the implementation of the DecoratedClient and the decoration
renderer are strongly coupled. This poses a problem with the item based
design as the ultimate goal is to have scene items construct paint nodes
which are then fed to the renderer. The DecorationItem has to have
control over the decoration texture. Another issue is that the scene
cannot smoothly cross-fade between two window states if the decoration
is removed, e.g. from fullscreen mode to normal and vice versa.
This change moves the decoration renderer to the decoration item. With
the introduction of a generic scene texture atlas, we hope to get rid of
the decoration renderer altogether.
AbstractClient::doPerformInteractiveMoveResize() is only used by the
X11Client to reset a boolean flag when the client doesn't support sync
counters.
X11Client can call performInteractiveMoveResize() only in two cases: the
sync request timer expires or the client increments the sync counter.
This change removes the AbstractClient::doPerformInteractiveMoveResize()
function and adds a function to handle the case where the sync timer
expires explicitly. This removes a virtual function in the AbstractClient
and makes code more readable.
Window management features were written with synchronous geometry
updates in mind. Currently, this poses a big problem on Wayland because
geometry updates are done in asynchronous fashion there.
At the moment, geometry is updated in a so called pseudo-asynchronous
fashion, meaning that the frame geometry will be reset to the old value
once geometry updates are unblocked. The main drawback of this approach
is that it is too error prone, the data flow is hard to comprehend, etc.
It is worth noting that there is already a machinery to perform async
geometry which is used during interactive move/resize operations.
This change extends the move/resize geometry usage beyond interactive
move/resize to make asynchronous geometry updates less error prone and
easier to comprehend.
With the proposed solution, all geometry updates must be done on the
move/resize geometry first. After that, the new geometry is passed on to
the Client-specific implementation of moveResizeInternal().
To be more specific, the frameGeometry() returns the current frame
geometry, it is primarily useful only to the scene. If you want to move
or resize a window, you need to use moveResizeGeometry() because it
corresponds to the last requested frame geometry.
It is worth noting that the moveResizeGeometry() returns the desired
bounding geometry. The client may commit the xdg_toplevel surface with a
slightly smaller window geometry, for example to enforce a specific
aspect ratio. The client is not allowed to resize beyond the size as
indicated in moveResizeGeometry().
The data flow is very simple: moveResize() updates the move/resize
geometry and calls the client-specific implementation of the
moveResizeInternal() method. Based on whether a configure event is
needed, moveResizeInternal() will update the frameGeometry() either
immediately or after the client commits a new buffer.
Unfortunately, both the compositor and xdg-shell clients try to update
the window geometry. It means that it's possible to have conflicts
between the two. With this change, the compositor's move resize geometry
will be synced only if there are no pending configure events, meaning
that the user doesn't try to resize the window.
We have 2 equivalent code paths for x11 and wayland unnecessarily, unify
them under the same method.
Rename m_clients to m_x11Clients so that it's clear what the difference
is between m_clients and m_allClients.
If textFromValue is set, valueFromText must be.
A lot of other implemenetations were using parseInt() which fails at
reading "3,000" due to the comma. Qt's fromLocaleString handles that but
needs any text stripping.
This implementation isn't perfect, but really we need to work on a good
upstream solution.
BUG: 437472
kwayland-server was updated to follow the result of whether the data
offer was accepted before calling drop.
Our bridge was not updated.
We don't have enough data to know which mimeType the XWayland client
actually has accepted, as that doesn't exist at an X11 level, but it
doesn't have a big actual impact. Despite which mime type gets accepted
any mimetype can be retrieved in the drop event.
Tested against "dropsite" from QtBase widget examples forced into xcb
mode using dolphin as a source.
BUG: 437406
attachStreamConsumer and resetOutput are not called as part of the scene
render and as such the context might not be set.
All credit goes to Simon Spinner for his investigation.
BUG: 437573
Ensures that m_active and the input context do not get out of sync and
that the right signals are always emitted by always using setActive to
activate.
Uses the context to define InputMethod::isActive.
Detach from the serials that the client send us, since they don't really
matter to the input method and track our own.
Also issue a commit state whenever we adopt a new input context. This
can happen for reasons that don't come from the client, like for example
the input method has just been enabled.
In practice, this solves an issue that we can easily see with maliit
where it would be left in a half-initialised state and would show
autocorrection fields on terminal applications when unnecessary and
possibly similar problems every now and then.
The current UI allows to remove the last desktop, but:
- If you remove it it will reappear on the next KCM launch
- The Add button does not work then
Prevent removing the last desktop by disabling the action
BUG: 437561
When the user applies a change like adding a desktop
DesktopsModel::syncWithServer is called and m_synchronizing is set to
true. The server then sends some kind of response (e.g. desktopCreated)
and updateModifiedState is called which sets m_synchronizing to false
again.
However if a setting is changed that does not trigger any server change
(e.g. the show OSD setting) m_synchonizing is never set to false again,
causing problems down the line.
Instead of relying on updateModifiedState to reset m_synchronizing track
the syncronizing state by refcounting the DBus calls
BUG: 437466
Not choosing any virtual keyboard is a valid option. In this case do not show the SNI since it isn't very useful then and takes up some space in the system tray.
BUG: 437171
Most distros use either systemd's logind or consolekit for session
management.
The main reason why there's direct session is because up to some point,
kwin had a class called VirtualTerminal which was kind of like a direct
session backend.
The VirtualTerminal was used in the fbdev backend in conjuction with the
logind session backend, which looked odd.
Since the drm backend supported only logind and consolekit for very
long time and we hadn't received any complaints about it, the fact that
direct session is unsupported should not be noticeable.
Given that, this change removes the support for direct session in order
to reduce the amount of platform-specific code and make it easier to
maintain kwin.
Currently the apply button will only be enabled when you press enter or
change focus away from the text field which is somewhat inintuitive.
Instead enable the apply button as soon as the text changed.
BUG: 435014
With high DPI we can't use the image size as a logical size directly.
The other change is use of QPainter::drawImage(QRect target, QImage
image, QRect source)
This slightly confusing method uses logical pixels for the target, but
the source rect is in native pixels of the source.
BUG: 422342
If the egl backend gets deleted this leaves a dangling pointer. In
order to prevent crashes with QPainter or EglStreams also don't try
to create dmabuf textures without a EglGbmBackend.
One can think that Item::scheduleRepaint() will trigger repaint of the
whole item, but it actually only schedules the next frame. If nothing
has changed on the screen, no real painting will be done unless maybe if
the rendering backend needs to repair the back buffer.
They are used only by X11Client, so make X11Client call relevants
methods on the surface item directly instead. In hindsight, it will be a
really good idea to make SurfaceItemX11 and SurfaceItemXwayland(?)
automatically manage the window pixmap. However, it can be done once
an item freezing api is added and we fix the cross-fade animation.
Currently, items depend on scene windows for creating pixmaps, repaint
scheduling, and caching quads.
This change moves repaint scheduling from scene windows to items to
make the scene items depend less on scene windows.
In hindsight, we may clean up the repaint scheduling machinery further
by introducing view objects.
So far we had a composition setup within kwinrc and kscreen. This
produces flickering sometime and makes the state a bit more flimsy.
This patch changes the kwin's behaviour to use the files produced by
kscreen which are anyways available down the line.
THis simplifies our behaviour down to just one format that we write to
and feed from. This also allows us to leverage it further by using this
format for default setups (which consist in the right file in
~/.local/share/kscreen).
With the introduction of scene items, the Scene::Window::bufferShape()
method was removed as it makes no sense on wayland - a window may have
several sub-surfaces, so a single region to indicate the shape of the
window won't work.
SurfaceItem::shape() returns the shape of a surface. On Wayland, it
corresponds to the rect of the wl_surface. On X11, it corresponds to the
client window rect inside the frame window, or custom shape region if
the client has set one.
On the other hand, EffectWindow::shape() wants a completely different
thing. If the window is decorated, it needs to return the rect of the
decoration. Otherwise it has to return the shape region if there's one.
In the future, the EffectWindow::shape() function must be removed as it
doesn't fit the item based design. The main reason why we have it at
all is because the x server doesn't support translucency, setting a
shape region is a (hacky) way to work around that limitation, xeyes is
a notable example.
BUG: 437138
BUG: 435862
One of the scene redesign goals is to make wayland surface items
re-usable. So we have the same rendering path for drag-and-drop icons,
software cursors, and window surfaces.
The biggest issue at the moment is that window pixmaps are tightly
coupled with scene windows.
This change de-couples window pixmaps from scene windows. In order to
achieve that, some architecture changes were made.
The WindowPixmap class was replaced with the SurfacePixmap class. A
surface pixmap is created by a surface item.
Under the hood, a SurfacePixmap will create a PlatformSurfaceTexture
object, which contains all the information necessary for the renderer.
The SceneOpenGLTexture class was removed. However, the GLX and the EGL
on X11 backends still mess with GLTexture's internals.
The Toplevel::clientContentPos() function is needed to map the surface
local coordinates to the global coordinates. But its name is highly
confusing as there's already a function with a similar name. This change
introduces a helper with a better name to fix the readability issue.
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
This makes the implementation of the buffer geometry consistent with the
frame geometry and the client geometry and removes a virtual method call
from a few hot paths.
We need to emit the clientFinishUserMovedResized signal to notify
effects such as translucency that the interactive move-resize is
finished. Otherwise, the set() animation won't be cancelled and the
window will get stuck frozen.
BUG: 409376
As is, kwin with the drm backend results in the most pleasant user
experience on Wayland. Given that and the fbdev being about to be
dropped, making libdrm a required dependency seems a reasonable decision.
Many reasons have been brought up over the years for why this effect is
not appropriate to be enabled by default:
- It was designed to highlight the whizzy technical feature of being
able to make windows transparent, which is no longer particularly
impressive today.
- It looks visually dated.
- It can produce a confusing visual soup by blending a window being
moved or resized with the content below it, which we recently disabled
for the Highlight Windows effect.
- If one window is covering up another as a way to deliberately hide the
content of the lower window, this effect will reveal the hidden
content whenever the upper window is moved or resized at all.
Overall it does not seem to have enough advantages to offset these
issues. Let's disable it by default--but only for the people who did not
modify its configuration at all. We can assume that those people like
it, so let's keep it on for them.
BUG: 384054
FIXED-IN: 5.23
Closes Phab task T7915
It's needed to make kwin_wayland properly systemd managed. A service
launched using systemctl --user is per user, not session.
As a consequence, user services run outside the session. Applications
that deal with user session need some quirks to work with systemd boot.
Unfortunately, GetSessionByPID() doesn't work well with systemd boot,
see bug 433364. GetSession(auto) is shown to work better.
With the client-side decoration changes, kwin will properly determine
whether the window needs to be configured even if the frame geometry has
not changed.
This change slightly changes the semantics of the setFrameGeometry()
method. Prior to this, it was possible to force a geometry, i.e. block
other geometry updates, however such a behavior is counter-intuitive and
it exponentially increases the complexity of code.
As far as I know, the force flag was needed to propagate geometry
changes if the frame geometry doesn't change, but the client geometry
does. With the client-side decoration changes, the force flag is not
needed, as kwin now takes into account the client geometry and the frame
geometry when determining whether to send a configure event.
If a minimized window is animated by the AnimationEffect, the final
layer repaint will be ineffective. In order to account for that, the
AnimationEffect adds the layer repaint to data.paint in the
prePaintScreen() hook. The issue with this hack is that it does not
work on Wayland with per screen rendering.
If a window is animated on screen B, but the layer repaint is added
to data.paint when screen A is painted, there will be a ghost of the
window on screen B.
In order to fix this issue, we need to use effects->addRepaint(), but
we cannot use it in prePaintScreen() as it won't have immediate effect.
effects->addRepaint() can be called either from window paint hooks
or from the postPaintScreen() hook. This change goes after the latter
option.
In the prePaintScreen() hook, AnimationEffect will only advance
animations. In the postPaintScreen() function, it will perform final
janitorial chore.
The internal EventQueue is a child of the registry object. This means
that after the registry is destroyed, all proxy objects in that event
queue are going to have invalid reference to it, which is not a problem
as long as the wl_display_dispatch() function is not called.
The wl_display_dispatch() function uses wl_proxy's queue reference to
enqueue incoming events to that queue.
Unfortunately, during teardown, the internal ConnectionThread may
dispatch events right after the registry object has been destroyed,
which can lead to a crash.
In order to fix the crash, we need to destroy all proxy objects and only
after that we can destroy the event queue. It's okay if wayland events
are dispatched in between.
This allows Task Switcher visualizations to know whether compositing is
active or not so they can adjust their visual representations
accordingly, if needed.
This reverts commit 110182b213.
The reverted commit has introduced a regression where interactively
moved windows jump back to their old position. This needs some time for
proper investigation. Due to beta rolling out quite soon, it will be
better to revert the change.
Rather than have an error prone way to detect whether a configure event
has good position information, handle the case where the plasma shell
surface has a position hint explicitly.
On X11, the lockscreen greeter is an override-redirect window so the
scale and the glide effect ignore it.
On Wayland, the lockscreen greeter is a regular window so both effects
try to animate it upon the screen being unlocked, which looks bad.
So far we were only tracking the first touch point, meaning that if 2
touch points were applied to the internal window and removed one, the
second's events would then be sent to Wayland, which would assert since
it didn't know it had been pressed in the first place.
This fixes InternalWindowTest::testTouch
We want panels to be behind fullscreen windows, but osd windows above
them. With the current layer promotion logic, the panel will be promoted
to the osd layer, which is undesirable. This change restores the old
behavior by allowing layer promotion only to ActiveLayer.
BUG: 436985
It's inherited by XdgToplevelConfigure and we need to make sure that the
object gets destroyed properly.
Alternatively we get a new-delete-type-mismatch error in ASAN and
rightfully so.
Workspace::constrainedStackingOrder() is a constant source of issues.
This change replaces the current logic that builds the stacking order to
hopefully make constrainedStackingOrder() less crashy.
With the new version, constrainedStackingOrder() doesn't perform layer
caching. On the other hand, it's quite rare to see apps in the wild that
have more than just 1 or 2 members in the window group.
BUG: 436095
Currently, the Workspace has no any api to constrain one window above
another. This results in having hacks such as keepDeletedTransientAbove()
This change introduces a basic api to constrain a given window above
another. It can be used for ensuring that transient windows are placed
above their parents. It also can be used for stacking the outline window
below the move-resize window.
Internal windows may also have transient parents. Because of that, this
change makes the workspace add internal clients to the stacking order by
default. The good thing about it is that it allows us unify some input
related code for "external" windows and internal windows.
According to the HIG, the InCubic easing curve should be used if the
animated item changes its state from visible to invisible and the
OutCubic easing curve if vice versa.
This feature was implemented in commit a66eb1a5b9 earlier
Double tap wake up is not a feature to be implemented at compositor
level but rather at the hardware/kernel level. Double tap timer here
means when screen is turned off, libinput will continue to poll the
touchscreen for new events.
double-tap-to-wakeup is generally interrupt at driver/hardware level
which have ability to wake system up even from the sleep.
Provide a option to disable the double tap timer on kwin side for
devices which makes use of suspend since when in suspend kwin can not
wake device up, and that provides confusing user experience.
This micro optimization is simply not worth having. raiseOrLowerClient()
is not in any hot path, besides that raiseClient() is not the only place
where a window can be raised above other windows. In addition to that,
the most_recently_raised check in raiseOrLowerClient() doesn't take into
account whether the cached window is on the current activity.
SurfaceItemInternal will discard the current pixmap if the buffer size
changes. Also, one of the goal of the scene redesign is to keep things
such as this out of Toplevel subclasses.
When the maximize mode changes from MaximizeFull to either
MaximizeHorizontal or MaximizeVertical, (max_mode & MaximizeFull) will
evaluate to true because MaximizeFull is defined as bitwise OR between
MaximizeHorizontal and MaximizeVertical.
We'll hardly port away from it if it's just on the documentation. At the
moment they're used all over the place.
If they didn't have a replacement, they should be undepreprecated.
Currently, the fullscreen state is update synchronously, but it needs to
be done in asynchronous fashion.
This change removes some tests as they don't add any value, testFullscreen()
covers them all.
We want to update the input focus only if the pointer is moved. Due to
that, AbstractClient::enterEvent() checks the last seen pointer position
to decide whether the window needs to be focused.
The issue is that when the pointer moves from a decoration to a surface,
the cached pointer position will be updated to the current pointer
position, and thus the check in AbstractClient::enterEvent() will fail.
We need to update the cached pointer position only if there is a focused
decoration.
When a GPU has no outputs attached we need to release all resources and
close the fd to allow the driver to completely power down the GPU. This
is also required to allow the driver to be unloaded for VFIO.
Xcursors don't support hidpi so if a hidpi cursor is needed, kwin will
scale the desired size by the scale factor and ask Xcursor helpers to
load a theme with the given name and the size.
However, the theme loading code doesn't take into account that Xcursor
theme loading helpers may not return cursor sprites of size size * scale
if the theme has no such a size.
For example, if the cursor theme only provides 24, 36, and 48 sizes and
kwin attempts to load cursors of size 48 with a scale factor of 2, we
will get cursors of size 48 instead of 96. Unfortunately, this will
result in the issue where the cursor shrinks when hovering decorations
because kwin doesn't know that the effective scale factor (1) is
different from the requested scale factor (2).
In order to fix loading of HiDPI cursors, we need to approximate the
effective scale factor of every cursor sprite as we load it.
The WorkspaceWrapper::screenResized() signal relies on the QDesktopWidget
class, which is deprecated. Another issue with that signal is that it
uses integers to represent screens. We need to minimize the amount of int
based screen api and prefer more QScreen or AbstractOutput APIs because
the former get completely broken if the output layout changes.
Since we gain not a lot from porting WorkspaceWrapper::screenResized()
away from QDesktopWidget to something else and we don't use this signal
in any of our scripts, this change deprecates the screenResized signal
in favor of manual tracking of QScreen::geometryChanged signal.
When keyboard_grab is implemented, if we reset the inputmethod context
on any key, input method will not get keyboard input and will not be
able to use it.
Since the scripted effects were ported to QJSEngine, it's possible now to
use ECMAScript 2015 perks such as classes, let and const.
This change ports the scale effect to some ES6 features to make the code
neater.
Call ::updateInputPanelState when necessary (instead of a trimmed-down
refreshFrame version.
Actually provide the overlap information when it's available, there's no
need to send wrong information there.
Platform::prepareShutdown() was introduced to work around the issue
where the platform accesses destroyed OutputDeviceInterface objects.
Since we no longer query OutputDeviceInterface for output info, the
Platform::prepareShutdown() function can be dropped.
When we release the buffers that also removes the drm fbs.
This causes failing atomic commits that the atomic code
doesn't (yet) handle correctly, the result is a black
screen when compositing is restarted.
We want to update the inputpanel state on new value which is being set
and not based on the cached value.
Fixes the keyboard going in wrong mode like pre-edit mode when closed
and re-opened.
Most wayland-native apps provide buffers that aren't suitable
for direct scanout; the message usually only spams the log full
without proper reason or useful information
When getting the vector, it requires us to check both if it's not empty
but also that it's not null. I haven't seen it but we were not doing
this check.
Just return an empty vector when there's no devices instead.
Let UdevDevice offer the method we need for sorting instead of just half
of it.
Always sort Udev enumerations, since the alternative is to sort it every
time it's called otherwise.
In the few cases where the framebuffer is needed, we'd get problems
because ioctl(KWIN_FB_NO_VSYNC) fails.
This removes the code entirely to just use a timer to refresh.
BUG: 436053
QPainter::setWindow() doesn't work as we expect if the device pixel
ratio of the paint device is less than 1, for example 0.5 or 0.75.
QPainter only allows the effective device pixel ratios that are greater
than or equal to 1. This restriction probably has to be lifted.
For the time being, this change introduces a helper function that can be
used to determine the scale factor by which QPainter::window() must be
multiplied.
BUG: 432766
Reducing the oppacity of these windows causes them to appear as phantoms
in the corners of the screen. They look quite odd on top of anything else
in the corners of the screen, such as any Plasma panels.
However making them 100% opaque doesn;t work either, since then they
look interactive, but they're not, and can't be made so due to the
scripting API used here.
So our only real option to remove the weirdness is to make them 100%
transparent, and therefore show the entirety of the desktop with no sign
that the effect is in use.
Instead of deleting all blob properties without a valid
blob check for the blob existing before using it. This is
necessary because some properties are needed even without
currently valid blobs.
BUG: 435786
While the session is inactive, the drm master permissions are revoked.
Therefore, we cannot perform things such as modesetting, etc. It also
makes no sense to create or destroy DrmOutput objects.
CCBUG: 435941
This reverts commit 5a22deda3b.
We still need more work to finish the DrmPipeline. At the moment, there
are a few major issues, e.g. some outputs not turning on, output
transforms not working correctly, a crash when changing dpms mode.
Let's merge this change back once all major issues are fixed and after
more testing.
We'd be relying on AbstractEglDrmBackend on calling cleanup but we'd be
doing it when cleanupSurfaces cannot be reached out anymore, turning it
into a half-baked cleanup.
Instead call cleanup from the leaf class destructors.
The last presentation timestamps should be reset when all animations
finish rather than when the effect finishes. Otherwise, the calculated
time diff for the first animation frame will be too big.
BUG: 433471
Showing the panels makes this effect a little bit more integrated
with the desktop. With the panels disabled it creates a separate state,
with the panels enabled it creates a more friendly state with
the effect adding to the already existing experience.
We cannot use Workspace::clientArea() to get the geometry of the screen
as the clientArea() method needs a valid frame geometry. This is not the
case if the layer shell surface is being configured for the first time.
With ksplash migrating to the layer-shell protocol, it no longer
provides an app id. This means that the window class string will be
different, e.g. "ksplashqml " instead of "ksplashqml ksplashqml", and
some effects (login, etc) will stop working as expected.
In order to keep effects working as before, this change adjusts the
window class initialization in WaylandClient so both the resource class
and the resource name are set to the executable file name.
DrmPipeline is what now contains all the drm bits related to
modesetting and presentation, instead of that being in DrmOutput.
This gives a lot more freedom for managing drm resources and
enables far better usage of the atomic API with guaranteed
immutability for failed tests.
At the moment a streamed screen when the screen scale was differnt
buffer scale would render wrong. This change addresses it by
compensating it.
This change compensates it resizing the rendered viewport to their
difference.
BUG: 428594
In this context, the cursor will (almost) always be defined as we set it
as soon as an application is bound to it. We need to show the default
cursor if set_cursor hasn't been called yet. The way to do that is to
check whether the serial is still.
Instead use the device assigned output.
#0 KWin::Toplevel::screen() const (this=0x0) at /home/apol/devel/frameworks/kwin/src/toplevel.cpp:409
#1 0x00007fe60ad9bef9 in KWin::LibInput::Connection::processEvents() (this=0x55d9efc155f0) at kwin/src/libinput/connection.cpp:579
#2 0x00007fe60ad4987c in KWin::InputRedirection::setupLibInput()::$_3::operator()() const (this=0x55d9efc29a70) at kwin/src/input.cpp:2315
The stream object was deleted from a slot connected to its stopStreaming
signal. This is unsafe and can lead to memory corruption and ultimately
crashes when PipWwire streaming is stopped. Use deleteLater instead.
BUG: 428268 435588
screen() only gets updated after AbstractClient::sendToScreen if invoked
by a shortcut or menu (as opposed to moveresize), so we can't use it in
AbstractClient::updateGeometryRestoresForFullscreen as it points to the
old screen.
With the introduction of stripped down window items, the WindowPixmap
objects no longer form a hierarchy. WindowPixmap::children() method was
removed.
Surprisingly, the removal of the children() method didn't result in a
compilation error because the QObject class has a method with the same
name.
Currently, a window pixmap will have no QObject children even if the
associated wayland surface has child sub-surfaces. This may result in
blank thumbnails of apps that use sub-surfaces, e.g. Firefox. In order
to fix that issue, we need to check if there are child items instead.
We'd always get "0x0: something" where the 0x0 is the xcb_window which
obviously doesn't translate.
Instead show the class name so we can easily track what kind of object
we are dealing with.
It's an easy way to show which shell it's using on Wayland, will be
useful in other cases as well.
If a decoration is created for an already mapped maximized window, check
the workspace position to ensure that the window still fits the maximize
area.
BUG: 432326
Currently, output properties are looked up either on the wl_output
object or the output device object. This puts a hard dependency on the
wayland server in the platforms.
This change intends to fix some flaws in the current output
abstractions, and allow creating/destroying wayland-specific globals as
we wish.
With the work done in this patch, the need for the AbstractWaylandOutput
class is unclear, and it might be a good idea to merge it with the base
AbstractOutput class.
This is to ensure that isNormalWindow() returns false for popups. One
could argue that we abuse netwm window types, on the other hand, we
don't know the exact type of popups and NET::Unknown is the closest type.
Re-use Qt's implementation of handling non-Latin layouts here
For full ASCII range support (Alt+`, etc.) Qt needs to be patched still,
see QTBUG-90611
BUG: 375518
I consider this a prerequisite commit to improving the quality of touchpad gestures provided by KWin.
In short, this breaks apart a weird all-in-one class into an std::variant for the different types
of shortcuts in order to make it easier to add new types of global shortcuts. For the byte shavers, this
roughly halves the size of the GlobalShortcut class as well. On top of all this, the code is about half
the size it was before, mostly due to newer C++ concepts being used that allow us to let the compiler
do more work for us.
Currently, we inhibit renderloops when switching to another TTY, and unhibit
when switching back. When we hotplug a display while switched to another TTY,
its renderloop isn't inhibited by default, yet when we switch back, we try
to uninhibit the fresh renderloop, which triggers an assert.
Inhibiting newly created outputs while switched to another TTY fixes this crash.
BUG: 435388
FIXED-IN: 5.21
The connector name is not relevant to applications or
users - expectation is that the same physical monitor always gets the
same name, regardless of how it's connected. If no serial is available,
fall back to the old scheme to prevent multiple connected outputs from
having the same name.
The value that the DrmCrtc::resIndex() function returns is better known
as "pipe index." This change renames the method to match the terminology
used by kernel developers and other compositor developers.
drmModeGetPropertyBlob() may return null and we should handle that. In
addition to that, m_conn is not initialized in DrmConnector so kwin will
crash whenever the connector info is accessed.
This introduces the markedAsZombie signal, which is emitted when the
window is about to become deleted. The X11SurfaceItem uses this signal
to determine when the damage must be destroyed.
Currently, dealing with sub-surfaces is very difficult due to the scene
design being heavily influenced by X11 requirements.
The goal of this change is to re-work scene abstractions to make improving
the wayland support easier.
The Item class is based on the QQuickItem class. My hope is that one day
we will be able to transition to QtQuick for painting scene, but in
meanwhile it makes more sense to have a minimalistic internal item class.
The WindowItem class represents a window. The SurfaceItem class represents
the contents of either an X11, or a Wayland, or an internal surface. The
DecorationItem and the ShadowItem class represent the server-side deco and
drop-shadow, respectively.
At the moment, the SurfaceItem is bound to the scene window, but the long
term plan is to break that connection so we could re-use the SurfaceItem
for things such as software cursors and drag-and-drop additional icons.
One of the responsibilities of the Item is to schedule repaints as needed.
Ideally, there shouldn't be any addRepaint() calls in the core code. The
Item class schedules repaints on geometry updates. In the future, it also
has to request an update if its opacity or visibility changes.
This makes the logic that determines when Xwayland windows can be marked
as ready for painting more robust.
At the moment, we call setReadyForPainting() when the surface is damaged,
but we want Toplevel stop managing damages.
Put together the two methods about window properties and rules
into the same class, since they are tightly related and they seem
a bit out of place within RuleBookModel
Small refactor patch. No behavior changes
With the new interface, the compositor sends raw image data instead of
encoding it as a png image, which causes a lot of overhead on Wayland.
In addition to that, the new interface is more extensible, for example
we can add new options or change the written image data format, however
the latter is less likely to happen.
BUG: 433776
At the moment, the session code is far from being extensible. If we
decide to add support for libseatd, it will be a challenging task with
the current design of session management code. The goal of this
refactoring is to fix that.
Another motivation behind this change is to prepare session related code
for upstreaming to kwayland-server where it belongs.
When rules configuration is invoked from window `Alt+F3` menu,
we call a custom binary `kwin_rules_dialog` which currently provides
only the rule edition dialog by embedding `RulesEditor.qml` within a
QQuickView.
This MR changes that behavior to call the full KCM from the menu.
The code to match previous rules, or compose a new one based on window
properties has been ported to the KCM from the dialog, so the overall
interaction is similar.
It has several advantages:
- uses only one entry-point to the code
- adds discoverability to the full KCM (I guess many users know how to
create a rule, but not where to delete it later)
And a drawback:
- only one instance of the KCM can be called at a time, so it will show an
error when calling it from two different windows, or if the KCM is open
in System Settings
This drawback can be solved after adding argument passing via dBus in KCM
infraestructure.
BUG: 433837
CCBUG: 417923
This reverts commit ee54fa7898.
Unfortunately, this is not a totally correct fix. If there's no pointer,
we need to announce the wl_pointer capability anyway so clients that do
not support tablet input devices can still receive emulated pointer
events.
Otherwise drmModeAtomicCommit() in DrmOutput::doAtomicCommit() fails due
to unmatched buffer sizes.
While rendering continues working properly, this makes drm freak out and
try to go back to a previous state (see the test commit in
presentAtomically()) that in turn starts issuing screen events to every
process even though it's just to say the same thing. The fact that this
happens per frame makes the system unusable as soon as fullscreen starts
happening on a scaled display.
Another thing we could do is get EglGbmBackend::scanout() to take care
of the resizing.
Our wayland interface lifespan only needs to live as long as the window
is mapped.
Given this corresponds directly to the lifespan of AbstractClient we can
just set a parent and everything is handled implicitly.
Prevent KWin from synchronously autostarting kactivitymanagerd. Indeed,
kactivitymanagerd being a QApplication it will depend on KWin
startup... this is unsatisfactory dependency wise, and it turns out
that it leads to a deadlock in the Wayland case
We're now sharing most of the X11Client activity behavior accross all
clients. This allows to cleanup some of the existing virtuals and remove
quite a bit of code overalls.
Has to introduce an extra platform specific hook since X11Client
serializes the activity information in an atom and we will probably need
to do something similar on the Wayland platform at some point.
This allows us to start interacting with the activities with kwin
wayland. They are not restored properly accross sessions though since
nothing is really persisted and the session management still seems to
be amiss.
The Script class has a DBus API we want to export. At some point this
has got broken and the run method is not exported.
It's a bit messy with script subclasses also having other invokables
that we want to export to scripts, so an adaptor is used to keep things
separated.
The interface name has technically changed, but KWin was doing something
weird and using the same interface names for the manager. Fortunately
calling Plasma code doesn't specify an interface so this still works.
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
This provides the compositor a way to indicate what output is being
rendered. The effects such as the screenshot can check the provided
screen object in order to function as expected.
If the file descriptor of the DRM device is greater than FD_SETSIZE, the
stack will be corrupted. However, it is highly unlikely that we ever hit
this case because DRM devices are opened at startup of kwin, so the file
descriptors should small.
In order to prevent the potential stack corruption, this change replaces
the usage of select() with poll().
Unlike select(), the api of poll() is much more sensible. Back 20 or so
years ago the main argument against poll() was that it's not implemented
by all platforms. But, nowadays, it's supported on all major platforms.
This is a minor regression that was introduced with the refactoring of
Toplevel::opacity().
Previously, neither X11Client nor Unmanaged had to explicitly initialize
the opacity because it was queried from the net info object in
Toplevel::opacity().
With the refactored version, X11-specific opacity code was removed from
the Toplevel class. When starting to manage a window, the opacity must
be explicitly initialized.
BUG: 432744
-listen <fd> option is deprecated in favor of the -listenfd option. This
change makes kwin query whether Xwayland supports the -listenfd option
at build time. If the pkg-config file is missing, we'll use the old listen
option.
Some old platforms don't have atomic integer supports for 64-bit wise
integer.
As indicated in GPUVis:
// Erase all knowledge of this ctx so it can be reused
We can reuse numbers after end_ctx, so with we should be fine with
32-bit integer.
Let's use a 32 bit integer for context.
bind(2) expects its second parameters is a "const struct sockaddr*",
let's cast the "struct sockaddr_un*" to "struct sockaddr*" before
passing into bind(2).
SUN_LEN is a BSD extension that also implemented by GNU, let's define
_DEFAULT_SOURCE before including "sys/un.h".
When the monitor is created, the surface may already have child
sub-surfaces. The childSubSurfaceAdded signal won't be emitted for them,
we need to handle this case explicitly.
BUG: 433511
FIXED-IN: 5.21.2
In QJSEngine, QRect is an Object, which is correct. This means that we
cannot use simple assignment operator to copy geometries, we need to use
standard ways to copy Objects, such as Object.assign() or the spread
operator, which is not available in QJSEngine yet.
Summary:
QScriptEngine is deprecated for years and suffers bitrot.
Plasma hit one super major bug with it in 5.11.0 and has now ported
away.
Main porting notes:
- creating low level functions no longer exists
The old global functions are exposed on the ScriptedEffect instance
and then the QJSValue wrappers of the globalObject are modified to
trampoline the methods at a wrapper level.
- We can then use QJSEngine to automatically do argument error checking
rather than unmarshalling a QJSValue manually which significantly
reduces a lot of code.
- We can't make FPX2 a native type, so these are QJSValue args and
unboxed there.
Long term I want overloads for animate that take int/QSize/QPoint which
are native JS types, but that might be an API break.
Test Plan:
Hopefully comprehensive unit test which passes
Tested fade/fadeDesktop manually.
It's a very invasive change, so I expect some things will be broke
please help test any JS effects.
Reviewers: #kwin, mart, fvogt
Subscribers: fvogt, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14536
Otherwise if powerdevil for example is configured to turn screen off on
the power key press, we will turn it right back on when we get key
release event.
Suggested-by: David Edmundson <kde@davidedmundson.co.uk>
Currently, the wobbly windows effect assumes that the window data will
be updated on every repaint. However, there are legit cases when the
time diff between frames can be 0, for example when per screen rendering
is on.
If we are unlucky enough and the geometry of the window changes in that
very short moment, the mapping between window quads and the bezier
patch will be wrong. The window will most likely bounce back and forth.
In order to improve handling of that tricky case, this change makes the
computeBezierPoint() function take the "uv" coordinates rather than the
absolute "xy" coordinates of window vertices. This loosens the
connection between the real geometry of the window and the cached bezier
patch, and overall makes the effect's timing code more robust.
This can be also useful if the wobbly windows effect starts accumulating
time diffs and performing the integration step every N msecs with the
purpose of maintaining uniform "wobbliness" across different refresh rates.
BUG: 433187
There are a couple of reasons not to use the lambda:
* It is unnecessary. The DrmGpu has the DRM file descriptor
* If a crash occurs somewhere in the lambda, the backtrace will be hard
to read
* Instead of processing events in the destructor of the DrmBackend
class, we should keep dispatching events without involving
QCoreApplication::processEvents() until all page flips are completed.
There seems to be an interval between when you copy something from a Wayland
client and when you attempt to paste it into an X client where m_chunks.first().first
is empty, and trying to access its .data() will cause an assertion. While we can't
really gracefully handle this situation, we can at least terminate the function early
and turn the paste operation into a noop instead of a crash.
I just had that crash, this is what coredumpctl suggested it was
happening.
We don't need to make sure we're in dmabuf mode to remove the buffer.
Worst case scenario it won't remove anything. Check the spa_data before
querying in case it's null.
qEnvironmentVariableIntValue() will return 0 if the specified variable
is not set.
This means that swap events will be disabled on AMD GPUs unless the env
var is set explicitly to 1.
This is in a way working around bad protocol, input-method-unstable-v1
and also input-method-unstable-v2 does not have a way for input-method
to mark itself as "deactivated". This can happen when e.g. user closes
the virtual keyboard using swiping down or "close keyboard" button in
keyboard.
When this happens, the state between compositor, text_input and
input_method gets out of sync, compositor does not know that input
method got deactivated and hence it will continue sending various events
to it. The quick way around it is to change focus, which makes
compositor send deactivate request to input-method, that puts compositor
and input-method in sync again.
This patch aims to solve this by tracking the last state of input
method, If we know that input method is active and text input sends us
the show event, we toggle the input-method.
I will re-iterate that this is in no way proper solution, ideally
input-method-unstable-v3 or input-method-unstable-v2 even (since it is
not upstream anyway) gains the new request which essentially allows
input-method to sync enabled/disabled state with compositor.
The contents of the if branch is identical to the implementation of the
Toplevel::damageNotifyEvent() function and setReadyForPainting() will
never be called because m_syncRequest.isPending can be true only if the
window supports sync counters.
In case the compositor wants to cancel a touch sequence, we need to
ignore subsequent touch motion and touch up events until a new sequence
is initiated by the user.
Previously, it was implicitly handled by clearing the mapping table
between the touch slots and touch ids generated by kwayland-server.
At the moment, the display name might change between Xwayland restarts.
It is a problem because the session process (plasma) may have an
outdated value of the DISPLAY environment variable after a restart.
With this change, it is guaranteed that the DISPLAY and the Xauthority
file stay the same until the server is stopped explicitly.
Since QWindowSystemInterface::handleScreenRemoved would not be called in Integration::handleScreenDisabled, Qt apps would still reference disabled screens resulting in crashes.
Previously the text values were updated to the model after
`onEditingFinished()`, that is after losing focus, to prevent
erroneus updates.
This was making also the `needsSaving` signal fire only after
a focus change, which is not consistent with the behavior of
other KCMs.
Use `onTextEdit()` instead, so the model is updated as the user
types.
BUG: 431211
Currently the highlight is only for the items. KCModuleData will come in another MR.
This is more simple implementation than the one I previously made.
Some default value are hardcoded in the KCM such as Rows count (2) and the number
of virtual desktop, on revert to default, it keeps only the first one.
Since kwin runs as a normal user, it cannot create the X11 connection
socket directory because any user process can easily compromise the
security of the system by unsetting the sticky bit.
In order to guarantee the security of the system, the socket directory
must be created by root and have the sticky bit on.
This adds a command line tool which allows the user to set the window
decoration, and then that tool is used in the two knsrc files to allow
the user to switch window decoration directly from either a KNS dialog,
or from Discover.
Xwayland starts listening to -listenfd file descriptors after the WM_S0
selection is claimed. At the moment, it is claimed asynchronously by
kwin. First, we create a dummy window and change one of its properties
to get the timestamp. After the timestamp has been received, we actually
call xcb_set_selection_owner().
This provides kwin greater control over how X11 sockets are created for
Xwayland. For example, it can be used to ensure that the DISPLAY remains
the same across Xwayland server restarts or launching Xwayland on
demand.
Even though -listen <fd> option is deprecated, we still pass it because
older versions of Xwayland may not have the -listenfd option.
This renames updateXauthorityFile to writeXauthorityEntries as it doesn't
actually update (i.e. change) anything, it just writes new ones.
Error handling is introduced, to avoid that it continues silently without
entries, which would cause all connections to fail.
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.
This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.
We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.