Pino Toscano
14d0ee83a4
extra ';'
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svn path=/trunk/KDE/kdebase/workspace/; revision=659235
2007-04-29 19:03:40 +00:00
Luboš Luňák
f52b8e48cd
branches/work/kwin_composite becomes new trunk kwin.
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svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993
Remove kwin, kwin_composite will become new trunk kwin, missing merges
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from trunk will be merged in.
svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Rivo Laks
91f795922d
Make Liquid effect work without NPOT textures as well.
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svn path=/branches/work/kwin_composite/; revision=659161
2007-04-29 15:53:56 +00:00
Rivo Laks
a94aa904b0
Well, actually GLRenderTarget doesn't require NPOT textures (it works with rectangle textures as well).
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That also means that those effects which do require NPOT have to check for it themselves.
svn path=/branches/work/kwin_composite/; revision=659155
2007-04-29 15:39:33 +00:00
Rivo Laks
f00d1745ed
Add static GLRenderTarget::supported() and make effects use it instead of checking for FBO extension
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themselves.
Fix memory leak in Test_FBO effect.
svn path=/branches/work/kwin_composite/; revision=658804
2007-04-28 14:38:06 +00:00
Rivo Laks
24c8663923
Add GLShader dtor (fixes memory leak).
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Also fix multiple memory leaks in effects.
svn path=/branches/work/kwin_composite/; revision=658761
2007-04-28 13:19:36 +00:00
Rivo Laks
6e62dcb922
Add GLTexture::setWrapMode() call to set texture's OpenGL wrap mode.
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Liquid demo effect now sets wrap mode to CLAMP to ensure that the texture won't wrap at edges
of the screen, which would make other side of the screen visible there.
svn path=/branches/work/kwin_composite/; revision=658748
2007-04-28 12:25:54 +00:00
Laurent Montel
67f6750ab3
Remove not necessary include
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svn path=/trunk/KDE/kdebase/workspace/; revision=656776
2007-04-22 11:14:24 +00:00
Rivo Laks
7250a8edcd
Support having multiple rendertarget-using effects active at once
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svn path=/branches/work/kwin_composite/; revision=656210
2007-04-20 15:53:30 +00:00
Rivo Laks
e979de43fb
Another demo effect which uses shader and render target to turn your screen into a liquid, wavy surface.
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Soon we'll have more silly effects than Beryl/Compiz ;-)
svn path=/branches/work/kwin_composite/; revision=655575
2007-04-18 19:44:49 +00:00