Commit graph

125 commits

Author SHA1 Message Date
Xaver Hugl
4cb4be2e64 libkwineffects/kwingltexture: clarify ownership and remove immutability 2023-05-25 19:21:26 +02:00
Xaver Hugl
16fb2848ed libkwineffects: handle GLTexture upload failures
This is required for properly dealing with GPU resets
2023-05-25 19:13:52 +02:00
Xaver Hugl
572bc75de4 libkwineffects: handle GLTexture allocation failures
This is required for properly dealing with GPU resets
2023-05-25 18:46:45 +02:00
Xaver Hugl
f1536973d4 introduce ColorDescription and fix screen casting with color management 2023-05-23 22:49:12 +00:00
Vlad Zahorodnii
006ab40e44 wayland: Make LinuxDmaBufV1ClientBuffer private
dmabuf related code can rely on DmaBufAttributes instead, so let's make
LinuxDmaBufV1ClientBuffer private to make graphics buffer handling
generic.
2023-05-23 09:39:19 +00:00
Xaver Hugl
afc5567651 Implement initial support for color management and HDR
This is done by converting from the sRGB + gamma 2.2 input from clients
to linear with the color space of the output (BT.709 or BT2020 atm) in
a shadow buffer, and then convert from the shadow buffer to the transfer
function the output needs (sRGB or PQ).
2023-05-15 17:01:03 +00:00
Vlad Zahorodnii
00e536f22a Drop EglDisplay::supportsSwapBuffersWithDamage()
It's unused.
2023-05-10 11:34:19 +03:00
Vlad Zahorodnii
f4af66d167 scene: Don't touch texture sampling params in ItemRendererOpenGL
Items must be responsible for choosing texture sampling parameters.
Doing so in the ItemRendererOpenGL breaks the encapsulation.
2023-04-28 10:28:46 +00:00
Vlad Zahorodnii
67b898b803 Move DmaBufAttributes struct to GraphicsBuffer header
The main motivation is to avoid scattering graphics buffer things around
kwin.

DmaBufParams struct has been moved to the OutputBackend, but with the
introduction of buffer allocators, we need to port screencasting code to
the new abstractions some time in the future.
2023-04-21 06:38:58 +00:00
Vlad Zahorodnii
232bcc5d82 wayland: Drop support for linux dmabuf buffer flags
A client can specify the following flags when creating a linux dmabuf
client buffer:

- y_invert
- interlaced
- bottom_first

Only the y_invert flag is supported by kwin. The interlaced and the
bottom_first flags are ignored. On the other hand, most clients don't
specify the dmabuf flags. For example, neither EGL nor Vulkan WSIs
use the y_invert flag.

The y_invert flag is undesired because it also blocks optimizations such
as direct scanout because DRM assumes that the origin is in the top left
corner.

Therefore, this change drops the support for linux dmabuf flags. From
the protocol perspective, this is fine. It can be viewed as buffer
import failing with the specified flags.
2023-04-19 12:29:33 +03:00
Vlad Zahorodnii
99af2aa726 core: Move DmaBufAttributes getter to GraphicsBuffer
LinuxDmaBufV1ClientBuffer contains properties (formats, and flags) that
are not available in the base GraphicsBuffer type and there's no reason
to move it there.

In order to get rid of those properties (and eventually hide the
LinuxDmaBufV1ClientBuffer type from the public api), this change adds a
DmaBufAttributes getter in the GraphicsBuffer.
2023-04-19 07:29:38 +00:00
Xaver Hugl
56b2d8d8aa platformsupport/scenes/opengl: pass the correct arguments into eglDestroyImageKHR 2023-04-16 21:17:00 +02:00
Xaver Hugl
86635abe2b platformsupport/scenes/opengl: actually use externalOnly array
It was accidentally dropped in a refactor
2023-04-16 20:16:31 +02:00
Vlad Zahorodnii
e9614f030c Move vsync monitor helpers to utils/
There was no utils directory when they had been introduced.
2023-04-15 17:51:28 +00:00
Vlad Zahorodnii
c8c021a780 Remove some unused functions
Format querying logic has been moved to EglDisplay.
2023-04-14 14:28:45 +00:00
Vlad Zahorodnii
b9ba12d02e wayland: Reimplement wl-drm
As of nowadays, most clients have switched to the linux-dmabuf protocol,
except Xwayland, which still needs the wl-drm protocol.

On the other hand, we would like to unify some buffer handling code.
There are a few options:

- drop the support for wl-drm protocol. Not doable, because Xwayland
  still needs it, even though it uses the linux dmabuf feedback protocol
  too
- re-implement the wl-drm protocol
- re-implement the minimal part of the wl-drm protocol needed by
  Xwayland

This change goes after the third option. Only the node name and the
capabilities will be sent. The buffer factory requests are not
implemented, but they can be if we discover that some clients need them.
2023-04-14 14:13:56 +00:00
Xaver Hugl
b14f7959eb backends/drm: add another multi gpu fallback
With the dmabuf multi-gpu path, a buffer is imported to the secondary GPU
and presented directly, but importing a buffer that's usable for scanout
is not possible that way on most hardware. To prevent CPU copy from being
needed in those cases, this commit introduces a fallback where the buffer
is imported for rendering only, and then copied to a local buffer that's
presented on the screen.

CCBUG: 452219
CCBUG: 465809
2023-04-12 15:28:35 +02:00
Xaver Hugl
7bb56eb363 platformsupport/scenes/opengl: move egl dmabuf format queries to KWinEglDisplay 2023-04-12 15:25:41 +02:00
Xaver Hugl
94ac8d235b platformsupport: remove initBufferConfigs
Instead, rely on EGL_KHR_no_config_context everywhere except the standalone x11 backend
2023-04-12 15:25:21 +02:00
Xaver Hugl
57c7eccb32 libkwineffects: extract most useful kwinglplatform bits to a separate class 2023-04-12 15:16:33 +02:00
Xaver Hugl
ab7286fad1 platformsupport/scenes: move egl context into a separate class 2023-04-12 15:01:51 +02:00
Xaver Hugl
48fb07b367 platformsupport/scenes: move egldisplay code into a helper class 2023-04-12 14:57:49 +02:00
Vlad Zahorodnii
2d7bd94f16 Remove some unused includes 2023-04-11 12:47:41 +03:00
Vlad Zahorodnii
a08857cfd7 Drop OpenGLBackend::supportsSwapBuffersWithDamage()
It's unused.
2023-04-11 12:45:08 +03:00
Vlad Zahorodnii
17f4cde9af Drop kwineglext.h
EGL_WL_bind_wayland_display definitions are needed only in one cpp file,
so move them there instead.

We need to duplicate EGL_WL_bind_wayland_display definitions because
libepoxy doesn't define them for us.
2023-04-11 12:03:16 +03:00
Vlad Zahorodnii
43b7d2e457 Remove EGL_EXT_image_dma_buf_import and EGL_EXT_image_dma_buf_import_modifiers definitions
libepoxy provides them to us.
2023-04-11 11:59:09 +03:00
Vlad Zahorodnii
466868f5d4 wayland: Refactor linux-dmabuf buffer management
At the moment, the render backend provides its specific implementation
of LinuxDmaBufV1ClientBuffer. This has some of its limitations. For
example, due to the strong coupling, compositing restarts must be
handled carefully. It's hard to have a generic code path to import
dmabufs, which would be nice to have in order to unify graphics buffer
allocation across various backends; currently, it's all scattered.

To make the code simpler, this change drops the commented out YUV import
code path for now. Given that Mesa implicitly handles it, the need for
it is no longer so urgent.
2023-04-11 07:59:28 +00:00
Vlad Zahorodnii
e88a4e34a3 Remove some include_directories()
It seems we've settled on dir/dir/header.h includes, so let's use them
consistently.
2023-03-23 14:37:48 +02:00
Xaver Hugl
629fb00341 platformsupport/scenes/opengl: filter out external formats properly
Using a hardcoded list is error prone and doesn't work on NVidia
2023-03-22 17:50:14 +01:00
Vlad Zahorodnii
19fec2a657 backends/x11: Use DRI3 directly
At the moment, the buffers for wsi are allocated implicitly by the EGL
implementation, which is fine for "normal" use cases. But we start
hitting the ceiling the moment we need to something more advanced. For
example the EGL backend creates a dummy fbo object wrapping the default
framebuffer, meaning that we cannot pass it to qtquick (because it can
use its own opengl context).

Another reason for using explicit buffers is that it lets us to clean up
some output related abstractions.
2023-03-09 15:56:46 +00:00
Xaver Hugl
e4938297e6 scene: fix texture inversion with the drm backend
Specify the render target to buffer transformation and take that into
account in effects and when calculating the projection matrix.
2023-03-09 13:22:53 +00:00
Xaver Hugl
2417a0381f backends/drm: port from gbm_surface to a custom swapchain using gbm buffers 2023-03-09 13:22:53 +00:00
Aleix Pol
d203d3b370 AbstractEglBackend: Share initBufferConfigs among its children
The only one that does it differently is the DRM backend and it's just
an extension that takes GBM into account, otherwise it's effectively
copy-pasted code.
2023-02-17 13:39:27 +00:00
Vlad Zahorodnii
4e2e9ab78a wayland: Fix updating pixel data from translucent client buffers when using qpainter backend
We must set QPainter::CompositionMode_Source to overwrite the old
contents.
2022-12-19 18:15:00 +00:00
Vlad Zahorodnii
23bef7601e core: Move surface texture factory functions to RenderBackend
The goal is to create surface items for things that are not in the
workspace scene. RenderBackend perhaps is not a great place for these
factory functions. On the other hand, this change merely rewires code
from Scene to RenderBackend. I think that in distant future we could
make surface items pick surface texture type on their own, for what it's
worth that's what we would do in QtQuick.
2022-12-17 21:35:40 +00:00
Xaver Hugl
3204d6ac3c port all headers to pragma once 2022-12-16 20:58:17 +00:00
Xaver Hugl
4a09f97679 openglbackend: reduce timeout for handling graphics resets
With current and broken behavior in Mesa, the timeout will always be
reached. GPU resets don't take anywhere near even a second, making
the user wait for 10s has no use.
2022-12-16 20:04:37 +00:00
Xaver Hugl
6211654e11 openglbackend: increase severity of GPU reset messages 2022-12-16 20:04:37 +00:00
Vlad Zahorodnii
f7a8635b10 Move scene related bits into src/scene/ directory
We've got quite a few scene related files, move them in a directory to
group related code together.
2022-12-16 19:15:35 +00:00
Vlad Zahorodnii
b830d408af core: Rename Platform to OutputBackend 2022-11-10 10:10:28 +02:00
Xaver Hugl
84635c71ec plugins/screencast: centralize format querying into the RenderBackend
BUG: 460563
2022-11-02 17:10:10 +01:00
Vlad Zahorodnii
89607dfebd qAsConst -> std::as_const
We started using std::as_const() in some parts of kwin, so let's use it
everywhere for the code consistency sake.
2022-11-01 16:52:01 +02:00
Vlad Zahorodnii
7fffe99328 build: Add -Wno-unused-parameter compiler option
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.

Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.

However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.

Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
2022-10-31 15:50:37 +00:00
Volker Krause
346ac6f32b Add Qt 6 FreeBSD CI 2022-10-22 12:34:49 +00:00
Vlad Zahorodnii
d2fb4147fc Move multi-purpose code in its own directory
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
2022-09-06 11:21:40 +03:00
Vlad Zahorodnii
070f63c451 Drop Screens::geometry() and Screens::size()
Currently, the main user of these two functions is the X11 standalone
platform.

This change ports that code to Workspace::geometry(), which is not great
but the X11 backend already depends on the Workspace indirectly via the
Screens. Not sure if it's worth making the standalone X11 backend track
the xinerama rect internally.
2022-08-27 13:51:37 +03:00
Vlad Zahorodnii
59907c12ff Remove own copies of drm_fourcc.h
libdrm is a mandatory dependency so we don't need to keep own copies of
drm_fourcc.h anymore.
2022-08-17 14:08:05 +00:00
Xaver Hugl
6cd4d69644 dmabuf: make use of FileDescriptor class 2022-08-11 21:27:33 +02:00
Xaver Hugl
43b78e40d8 screens: move singleton to Workspace 2022-08-02 21:37:41 +00:00
Xaver Hugl
da7dad1586 surfaceitem, surfacetexture: manage pixmaps and textures with std::unique_ptr 2022-06-29 13:18:51 +00:00