With LayerShell all docks were in the above layer to match with the
semantics of the specification. Under X11 our main panel was also in the
above layer by setting the keep above flag.
The only thing that ended up in the dock layer were wayland applet
popups, and that was mostly by accident. When they get a transient
parent fixed they'll end up in the AboveLayer anyway so we should drop
it now to reduce complications.
This fixes a bug where applet popups could go under the panel.
BUG: 465354
The indirection no longer required because libkwineffects has been
merged with libkwin. EffectWindow will be eventually dropped in favor
of apis provided by Window and WindowItem.
EffectWindowImpl affects rather the WindowItem, so move its ownership to
it. This encapsulates compositing setup so it's effectively same as
creating a window item, except some annoyances on X11.
XdgPopupWindow disregards it for the most part anyway and asks workspace
for the placement area directly. Also gives XdgPopupWindow more control
on the placement when it's all contained inside of it for the upcoming commit.
This change adds support for xdg_wm_base v6, which introduces
xdg_toplevel suspended state.
The suspended state is tied to the visibility of the window item so the
effects could possibily "resume" window content updates.
After porting the desktop background window to the layer-shell protocol,
the desktop window is not raised up in the stack anymore when the
showing desktop window is activated. The main reason to avoid this is to
avoid fighting and overriding layer shell logic.
As another way to implement the show desktop mode, this change makes the
workspace hide windows that don't belong to desktop.
It's a better solution for a couple of reasons: "keep above" and other
overlay windows will be properly hidden and it lets us avoid touching
the stacking order.
BUG: 387593
BUG: 406101
BUG: 469827
When a window is deleted it all "set" operations should no-op.
As for the bug specifically, we have an effect that keeps the desktop
alive. If a user calls showDesktop not only do we not update the
stacking order, we also call updateLayer when the client closes this is
after the window is in the deleted state.
BUG: 470067
If the pointer constraint region is null, the input region must be used
instead. If the pointer constraint region is valid, it should be
intersected with the input region.
BUG: 457021
Window::desktop() is obsolete. On the other hand, X11 doesn't support
having a window on several virtual desktops, so we still need it. As a
compromise, this change moves it to X11Window instead.
It should be irrelevant to the scripts and there's no matching
abstraction on wayland.
is_shape is made protected, but it will be eventually moved to an X11
specific subclass.
Currently, the normal window lifecycle looks as follows: create Window,
wait until it's shown, add it to Workspace, wait until it's closed,
create a Deleted, copy properties from the original window to the
deleted one, destroy the original window, wait until the last deleted
window reference is dropped.
There are a couple of issues with this design: we can't nicely
encapsulate X11 or Wayland specific implementation details if they need
to be accessed for closed windows; manual copying of properties is
cumbersome and error prone and we've had a dozen of cases where effects
worked incorrectly because some properties had not been copied.
The goal of this patch is to drop Deleted and extend the lifetime of the
original window, but with a special state set: Window::isDeleted().
The main danger is that somebody can try to do something with deleted
windows that they should not do, but on the other hand, such code needs
to be guarded with relevant checks too.
When closing a window, we may need to change parent-child relationship
between windows, but we need to preserve stacking order constraints so
dialogs are placed above their parents when they're closed.
The indirection contributes unnecessary complexity. The usage of
std::weak_ptr and std::shared_ptr complicates the things further, e.g.
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Ideally, same should be done with TabBox and TabBoxHandler, but that can be done in another MR.
Currently, X11Window and Unmanaged call finishCompositing(), which tries
to destroy the window item and other associated compositing data.
Usually, it has no any effect on the window item and the effect window
because they are moved to the Deleted. However, it has some effect on
the XDamage handle.
If the X11 window is unmapped, it will destroy the XDamage handle. If
the X11 window is destroyed, it will do nothing. Why does it behave like
that? Because that's how the XDamage spec is written.
This change removes the call to finishCompositing() and refactors how
the XDamage is handled so Window::finishCompositing() is more generic.
If the X11 window is destroyed, SurfaceItemX11::forgetDamage() will be
called and SurfaceItemX11::~SurfaceItemX11() won't attempt to destroy
the damage handle.
If the X11 window is unmapped, SurfaceItemX11::destroyDamage() will be
called and destroyDamage() in SurfaceItemX11::~SurfaceItemX11() will
noop.
If compositing has been restarted, destroyDamage() in
SurfaceItemX11::~SurfaceItemX11() will destroy the damage handle.
When a window is closed, a Deleted object will be constructed and the
Window's properties will be copied over to it. The long term plan is to
stop doing that, i.e. keep the Window alive but just flip a few flags to
indicate that it's been closed.
In order to unify decoration management, this change ensures that it's
okay to have decorations live as long as the Deleted.