Commit graph

9 commits

Author SHA1 Message Date
Martin Gräßlin
f5845fec02 [plugins/qpa] Properly ifdef everything with HAVE_WAYLAND_EGL
Hide variables which are only used with wayland egl and mark attributes
as unused if they are not used without having wayland egl.
2017-07-31 18:04:53 +02:00
Martin Gräßlin
ac08c5ac9d [plugins/qpa] Do not replace a valid FBO with an invalid one
Summary:
With the TabBox I observed the following issue:
 1: trigger TabBox through screen edge
 2: exit TabBox
 3: trigger TabBox again through screen edge

Actual behavior: in step 3 the GUI does not show. If now using Alt+Tab
to show the TabBox the gui shows, but through screen edge it stays
broken.

Investigation showed that the difference is a direct show in screen edge
case and a delayed show in Alt+Tab case. Futher investigation shows that
an invalid geometry gets requested in the broken case. While this might
indicate an issue in another area it makes sense to protect KWin
internally against it and not to break rendering.

Thus this change ensures that a valid FBO does not get replaced by an
invalid sized FBO.

Test Plan:
Tested that Alt+Tab works correctly when triggered through
edge

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D5438
2017-04-22 08:17:33 +02:00
Martin Gräßlin
981b312323 [Wayland] Make it possible to have internal windows decorated
Summary:
With this change KWin can create window decorations for internal windows.
Thus it's also possible to move internal windows and resize them which is
especially important for the debug console.

Reviewers: #kwin, #plasma_on_wayland, sebas

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2371
2016-08-08 14:00:32 +02:00
Martin Gräßlin
dce3ea6a20 [plugins/qpa] Add debug output for the KWin internal QPA plugin
Reviewed-By: bshah
2016-07-18 16:34:03 +02:00
Martin Gräßlin
d89777bcac Make Wayland::EGL optional again
This is needed to make KWin build-able on non-Linux, but is actually
only a workaround. The dependency should also be available on non-Linux.

This disables the EGL integration in the Wayland backend (QPainter still
available) and the EGL fallback in the qpa plugin (preferred context
sharing still available, but requires a working OpenGL Scene).

REVIEW: 126202
2015-12-01 07:58:47 +01:00
Martin Gräßlin
8175562a7a [wayland] Fix cleanup handling on tear down
ASAN righly complained: we need to delete our Wayland objects before
we destroy the internal client connection. Solved by better setting
parent relationships in the QPA plugin and correctly delete objects
in destroy of internal client connection.
2015-11-10 11:35:00 +01:00
Martin Gräßlin
1998d5ac1a [wayland] Improve tear-down to not crash if X11 applications are still around
We need to destroy the compositor after Xwayland terminated and after
the internal Wayland connection is destroyed. This means when destroying
the Workspace we may no longer destroy the Compositor at the same time.
Also we need to ensure that other tear down functionality doesn't call
into the no longer existing internal client connection.

With this change kwin doesn't crash when exiting with Wayland and/or
X11 windows still open.
2015-11-10 08:56:32 +01:00
Martin Gräßlin
a10be8a7d7 [qpa] Dispatch Wayland server before trying to find a ShellClient
Ensures that all pending events are processed and we actually have
created the ShellSlient.
2015-08-25 14:33:51 +02:00
Martin Gräßlin
26b3569a0b [wayland] Add a QPA plugin for kwin_wayland
This introduces an own QPA plugin for KWin. QtWayland's plugin is not
a good solution for KWin as QtWayland is meant for Wayland clients and
not for a Wayland server. Given that it makes more sense to have a very
minimal QPA plugin which supports the use cases we actually have.

With our own QPA plugin we should be able to improve the following
areas:
* no need to create Wayland server before QApplication
* Qt::BypassWindowManagerHint can be supported
* no workaround for creating OpenGL context in main thread
* sharing OpenGL context with Qt
* OpenGL context for Qt on libhybris backend

The plugin supports so far the following features:
* creating a QPlatformWindow using KWayland::Client (ShellSurface)
* creating a QPlatformBackingStore using a ShmPool
* creating a QPlatformOpenGLContext with Wayland::EGL
* or creating a QPlatformOpenGLContext which shares with KWin's scene
* creating a QPlatformScreen for each KWayland::Client::Output
* QPlatformNativeInterface compatible to QtWayland
2015-08-25 14:33:50 +02:00