While the main plasma desktop containment does one
desktop per screen, that does not necessarily hold
for other containments, let alone other desktop shells
To indicate that the window is "active" ie. can
be dragged or activated (like in present windows)
There was either a bug or a forum post complaining
about the inability to activate windows from DG
They're only traversed and QHash is unordered - so
the worst container. Also we have complete control
over the maintained class, so we can just keep the
mapped EffectWindow there
esp. the list-remove icon looks like "delete" and
can cause worries about what happens to the windows
as a bonus, the buttons now follow the DPI. are a
little smaller (presently might fit touch devices? but
is way to huge on "normal" desktops with ordinary DPI)
and the buttons have nice visible animations on pressing
BUG: 354131
FIXED-IN: 5.5
before, hiding the buttons relied on the effect
seeing a paint event for the (with a low timeline
value) what's too wonky at least for instant animations
(certain failure) or when effect exits immediatey
(due to screen edge invocation issues or whatever)
BUG: 351869
FIXED-IN: 5.4.2
REVIEW: 124970
Theory:
----------
because PresentWindowsEffect::screenCountChanged() is shortcut
for "if (!isActive())", but the desktopgrid doesn't call
PresentWindowsEffect::setActive (or at least
PresentWindowsEffect::screenCountChanged), so the effect can
"miss" the increasing screen count change (it sees the signal,
but ignores it) and when desktopgrid calls it, it assumes the
m_gridSizes array is big enough (but it isn't)
Steps:
----------
1. effects are loaded, 1 screen present
2. 2nd screen gets added, but inactive effects ignore that
3. desktop grid gets activated, updates according to screen count,
calls presentwindows for screen #2
4. presentwindows data is only prepared for one screen from step 1
=> BOOM
BUG: 351724
CCBUG: 326032
FIXED-IN: 5.4.2
REVIEW: 124960
the (old) button effect windows used to be unreferenced
with the re-invocation of the effect. because we stopped
deleting/recreating the window, this approach failed and
the effect window was never deleted.
Unreferencing the window at proper occasion (see new hide
location) coked up - guess what - the exact same "texture is
junk" issue as for the QtQuick close button in present windows...
So we resort to the exact same stupid "hide by moving" solution
as we have there.
BUG: 348577
FIXED-IN: 5.4
REVIEW: 124136
Without the componentDisplayName the shortcut dialog takes the name of
the application e.g. Systemsettings or "KDE Control Module", but we want
it to be KWin.
REVIEW: 124706
Same issue as with present windows closers: qml is slow
Interestingly "hide" means "hide" here and there're also
no visual artifacts.
BUG: 347339
REVIEW: 123668
This is now crucial, because while before
(the minimized) windows were conditionally
shown, but are now always behind the desktop.
Also, it makes the tabbox more consistent.
BUG: 344083
REVIEW: 122679
DesktopGrid uses PresentWindows Effect as a proxy effect. Instead of
hard coding the name of the Effect let's use the name resolving provided
by BuiltInEffects.
This removes all the hacks to add kwin4_effect_ to the name of the Effect
and adjusts the desktop files of the effect configuration's parent
component.
Note: the scripted effects still start with kwin4_effect_ prefix.
REVIEW: 117367
All KCMs and KWin core use the BuiltInEffects namespace to find and
interact with the effects. There is no information left in the desktop
file which are of usage. Thus they can be removed.
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.
Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
Instead of using EffectsHandler::sendReloadMessage we generate the dbus
interface in each plugin and call the reconfigure slot directly. That way
it's more type safe and we don't need to link kwineffects from the
configs.
REVIEW: 116875
There are no advantages for the effects KCM to have all the effect
config modules in one plugin.
By having a plugin per effect we can use the KPluginTrader to easily
find the configuration plugin for a given effect and load it.
To make this possible the following changes are done:
* config_builtins.cpp is deleted
* add_subdirectory is used for all effects which have a config module
* toplevel CMakeLists.txt contains the sources again for the effects
which have a config module, but effects which don't have a config
module are still included and thus the macro is still used
* plugin created for the config module, name pattern is:
kwin_effectname_config
* plugin installed to ${PLUGIN_INSTALL_DIR}/kwin/effects/configs
* desktop file adjusted to new plugin name and keyword removed
* desktop file converted to json as meta data and no longer installed
* Uses K_PLUGIN_FACTORY_WITH_JSON
* Macros for config are dropped from kwineffects.h
REVIEW: 116854
Implemented in KWin core to forward to new global shortcut system. This
method should be extended/changed once we go to Qt5/KF5 to make the usage
easier (no more KAction).
Each global shortcut in the effects makes use of this new method.
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects
All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.
During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.
Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.
[1] QElapsedTimer around the loading code, start kwin five times, take
average.
REVIEW: 115073
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.
With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.