Commit graph

33 commits

Author SHA1 Message Date
Vlad Zahorodnii
176ae6e692 Drop window type rule
Practically all code assumes that the window type is static and fixing
it would bring extra complexity, which may not be worth given that there
are window rules to control position, focus, layer, etc.

BUG: 466016
2024-01-17 23:05:53 +00:00
Weng Xuetian
1fd5a6555e
inputmethod: Ensure InputPanelV1Window is always within the screen
Currently when input panel is using overlay mode and the cursor rectangle
is below or above the screen area, the input panel may be placed off the
screen. The change ensure it is always placed within the screen area
using similar math like xdg_popup's slide_y constrain.
2024-01-13 22:39:15 -08:00
Vlad Zahorodnii
de36fe82e8 wayland: Integrate KWaylandServer classes into KWin namespace 2023-09-15 16:31:15 +03:00
Vlad Zahorodnii
8bf2318800 wayland: Drop "_interface" from filenames
The cpp files in the wayland directory are named after protocol names.
"_interface" does not contribute anything new.
2023-09-15 13:13:43 +00:00
Laurent Montel
b823747c3b Add explicit moc includes to sources for moc-covered headers
* speeds up incremental builds as changes to a header will not always
  need the full mocs_compilation.cpp for all the target's headers rebuild,
  while having a moc file sourced into a source file only adds minor
  extra costs, due to small own code and the used headers usually
  already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
  resulting in those quickly processed, while the minor extra cost of the
  sourced moc files does not outweigh that in summary.
  Measured times actually improved by some percent points.
  (ideally CMake would just skip empty mocs_compilation.cpp & its object
  file one day)
* enables compiler to see all methods of a class in same compilation unit
  to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
  moc code being sourced into the cpp file there definitions can be ensured
  and often are already for the needs of the normal class methods
2023-07-15 08:40:49 +00:00
Vlad Zahorodnii
b90ae2f8fc Move window hiding logic to Window
The window hiding logic is mostly the same both in X11 and Wayland
windows, so let's move it in Window to share the same code.
2023-06-06 13:58:44 +00:00
Vlad Zahorodnii
3763e4f84b wayland: Interpret input panel's input shape as the window geometry
maliit creates a fullscreen overlay window which doesn't go along well
with out geometry abstractions. For example, raw frame geometry can't be
used to displace normal windows otherwise they will be pushed offscreen.

Some of the maliit quirks are leaked in the InputMethod class. After
extending the lifetime of the InputPanelV1Window, they can cause
problems.

In order to make code in InputMethod more intuitive and encapsulate
maliit quirks, this change makes InputPanelV1Window interpret the
bounding rectangle of the input shape as the window geometry. This
lets us get rid of the hack in inputGeometry() too.

The size checks in Mode::VirtualKeyboard case have been removed because
they should be irrelevant. When reposition() is called, the wl_surface
is mapped, so its size cannot be 0x0.
2023-03-31 16:59:13 +00:00
Vlad Zahorodnii
08bebd1c4a Drop supported_types parameter in Window::windowType()
It's unused mostly.
2023-03-28 12:08:20 +00:00
Vlad Zahorodnii
e31ec802f4 Drop Deleted
Currently, the normal window lifecycle looks as follows: create Window,
wait until it's shown, add it to Workspace, wait until it's closed,
create a Deleted, copy properties from the original window to the
deleted one, destroy the original window, wait until the last deleted
window reference is dropped.

There are a couple of issues with this design: we can't nicely
encapsulate X11 or Wayland specific implementation details if they need
to be accessed for closed windows; manual copying of properties is
cumbersome and error prone and we've had a dozen of cases where effects
worked incorrectly because some properties had not been copied.

The goal of this patch is to drop Deleted and extend the lifetime of the
original window, but with a special state set: Window::isDeleted().

The main danger is that somebody can try to do something with deleted
windows that they should not do, but on the other hand, such code needs
to be guarded with relevant checks too.
2023-03-28 08:31:08 +00:00
Vlad Zahorodnii
82ef63a3d4 wayland: Use correct signal to get notified when to destroy InputPanelV1Window
The window should be destroyed when the associated surface role is about
to be destroyed. QObject::destroyed is too late.
2023-03-23 11:24:20 +02:00
Vlad Zahorodnii
d563382350 Fix destruction order of alive and deleted windows
It's needed to work around the cleanup logic of decorations.

Currently, decorations have a valid QObject parent and they're managed
using std::shared_ptr. That's not a perfect combination, but changing it
is also going to be an involved task because the QObject parent is used
to look up the Window.

In long term, it won't matter since we want to get rid of Deleted.

For what it's worth, it restores the order in which Deleted and normal
windows used to be destroyed prior to
995d509e45.
2023-03-22 11:25:58 +00:00
Vlad Zahorodnii
c91b90c58a Tidy Window::windowClosed() signal
"window" is redundant, so remove it. Also remove the original window
argument to improve the API consistency.
2023-03-14 07:15:56 +00:00
Vlad Zahorodnii
149db99c6a Make Window ref'able 2023-03-13 14:41:44 +02:00
Vlad Zahorodnii
c191902026 wayland: Setup compositing when window is mapped ready for painting
This prevents creating a WindowItem until we know that the window is
actually going to be visible on the screen.
2023-03-07 13:44:03 +00:00
Vlad Zahorodnii
db55a6f909 wayland: Initialize Window::depth to 32
Window::depth and Window::hasAlpha make no sense on Wayland. The main
reason why we can't rid of them completely yet are X11Window and
Unmanaged.

This change makes WaylandWindow initialize depth to 32 by default to
make wayland window subclasses less boilerplaty.
2023-03-06 07:21:04 +00:00
Xaver Hugl
7cb4b51d5e inputpanel: ignore requested output
While there's specific hardware where the IM could benefit from requesting to
be shown on a specific output, it effectively never has enough information to
choose a useful output - and the protocol doesn't allow setting a null output
to indicate that the compositor should do the choice.
To avoid showing the OSK on the wrong output, always put it on the active
output and ignore what the IM client requests.
2023-01-23 22:28:41 +00:00
Weng Xuetian
ff092b12b0
Add text-input-v1 support
Main reason to support this old interface is because this is the only
protocol chromium (and effectively all electron app) that supports.

The protocol itself very similar to text-input-v2 with some minor difference.
So not hard to support by just duplicate some existing code. There might be
some unclear protocol design issue if kwin need to support multiple SeatInterface,
but for now it should be ok to assume there is only one seat.

Tested using fcitx5 against weston-editor and chromium with flag
--enable-features=UseOzonePlatform --ozone-platform=wayland
--enable-wayland-ime
2023-01-16 10:34:37 -08:00
Vlad Zahorodnii
7fffe99328 build: Add -Wno-unused-parameter compiler option
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.

Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.

However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.

Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
2022-10-31 15:50:37 +00:00
Xaver Hugl
314b5327b6 inputpanelv1window: never hide overlay panels
Hiding them never makes sense, and the protocol specifies that the show
and hide requests are about virtual keyboards, not about overlay planels.
2022-10-24 10:53:57 +00:00
Xaver Hugl
75806ecff5 inputpanelv1window: show window when client maps it after setting the mode
BUG: 460537
2022-10-24 10:53:57 +00:00
Aleix Pol
95742bf2e5 inputpanel: Do not start a display process while shutting the panel down
The panel is getting destroyed and shouldn't be shown anymore.
2022-09-24 20:21:48 +00:00
Xaver Hugl
b4e9443820 inputpanelv1window: fix showing and hiding
Instead of InputMethod directly calling showClient() on the input panel,
call methods that properly show or hide the panel as needed, with readyForPainting
set appropriately. This removes the cases where it's shown without being ready for
painting, which causes crashes.

BUG: 459404
2022-09-24 20:21:48 +00:00
Vlad Zahorodnii
1b5814c0f2 Remove unused core/platform.h includes 2022-09-06 11:21:40 +03:00
Vlad Zahorodnii
d2fb4147fc Move multi-purpose code in its own directory
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
2022-09-06 11:21:40 +03:00
Vlad Zahorodnii
eeb701bfe3 Add KWin::Output handle to OutputInterface
That's a necessary change for further output related refactorings. It
also allows us to simplify some OutputInterface to Output mapping code.
2022-08-25 15:08:20 +03:00
Xaver Hugl
9337f145d5 move InputMethod singleton to Application 2022-07-21 15:16:40 +02:00
David Edmundson
7292af3d04 Use floating geometry throughout
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.

We already have all input being floating point, this doubles down on it
for all remaining geometry.

- Outputs remain integer to ensure that any screen on the right remains
aligned.
 - Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
 			   (QRectF::toAdjustedRect().
 - Decoration is untouched for now
 - Rules are integer in the config, but floating in the adjusting/API
This should also be fine.

At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr)  / dpr` though right now things
mostly work.

This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.

Parts to watch out in the port are:
 QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
 QRectF(QPoint, QPoint) behaves differently for the same reason
 QRectF::center too

In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
2022-07-14 10:04:46 +01:00
Arjen Hiemstra
d7fd53e9b0 Correct bottom left corner when placing a bottom toplevel input panel
`bottomLeft()` is affected by the same issue as anything else using
bottom, that is, it is off by 1. So instead use top() + height() for the
bottom edge.
2022-07-12 22:43:56 +01:00
David Edmundson
36f7bae36a Revert "inputpanel: Compensate the 1px difference in height for panel position"
This reverts commit 8d588f165c.
2022-07-12 22:31:38 +01:00
Rodney Dawes
8d588f165c inputpanel: Compensate the 1px difference in height for panel position
It seems there is a 1px offset in the availableArea height, so compensate
by subtracting an extra pixel from the input panel height, to avoid a gap
below the panel.

Fixes https://invent.kde.org/teams/plasma-mobile/issues/-/issues/150
2022-07-12 14:34:10 -04:00
Vlad Zahorodnii
175037d9d1 Prefer the term "window" over "client" in Workspace 2022-04-25 11:33:55 +00:00
Vlad Zahorodnii
f0f829bc5b Rename WaylandClient to WaylandWindow
The word "client" means different things in wayland and kwin. Use a
better word to refer to windows.
2022-04-23 07:55:51 +00:00
Vlad Zahorodnii
48b951201a Rename InputPanelV1Client to InputPanelV1Window
The word "client" means different things in wayland and kwin. Use a
better word to refer to windows.
2022-04-23 07:55:51 +00:00
Renamed from src/inputpanelv1client.cpp (Browse further)