Summary:
This change hooks up the bits for changing the mode when a request to
change mode from kscreen is received. This includes:
* setting new mode in DrmOutput
* creating new buffers in SceneQPainter backend
* creating new GbmSurface in SceneOpenGL backend
Room for improvement:
* detect whether the new mode works and go back to old one if it fails
Test Plan:
Started both a QPainter/OpenGL session. Used kcmshell5 kscreen
to modify the resolution. Saw that it got applied, maximized a window to
verify it's correct. Changed back to original resolution. Verified it looked
good by maximizing a window.
Reviewers: #kwin, #plasma, subdiff, sebas
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8398
Summary:
We want to translate by the monitor position, so that needs to be
the negative of the position.
But Kwin/KScreen treats 0 as the top of all monitors. GL treats 0 as
bottom, so that all needs inverting.
Hence this should be a positive y value for the viewport.
BUG: 386099
BUG: 385655
Test Plan:
Had two monitors
Side by side was - fine
Stacked vertically - still fine
Modded X code to extend in y instead of x.
3 monitors worked fine.
Nested wayland only seems to support one screen?
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8479
Summary:
In 47343fb we made GBM buffer shared.
What we wanted to do was:
Unbox the shared_pointer<GBMSurface> to give us a GBMSurface* object
Call the gbm_surface*() on that operator
Then cast that to a void* for eglCreatePlatformWindowSurfaceEXT
What we did:
Cast the std::shared_ptr<GBMSurface> to a gbm_surface* then cast that
to void*.
This is just a garbage value and it crashes in Mesa when we do our first
paint.
I've replaced that with an explicit method then we can use shared_ptr's
-> operator rather than get() which does the right thing in a readable
way.
Test Plan:
It crashed after rebasing to master (for Aleix too)
No longer crashes
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8251
Summary:
In 47343fb we made GBM buffer shared.
What we wanted to do was:
Unbox the shared_pointer<GBMSurface> to give us a GBMSurface* object
Call the gbm_surface*() on that operator
Then cast that to a void* for eglCreatePlatformWindowSurfaceEXT
What we did:
Cast the std::shared_ptr<GBMSurface> to a gbm_surface* then cast that
to void*.
This is just a garbage value and it crashes in Mesa when we do our first
paint.
I've replaced that with an explicit method then we can use shared_ptr's
-> operator rather than get() which does the right thing in a readable
way.
Test Plan:
It crashed after rebasing to master (for Aleix too)
No longer crashes
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8251
Summary:
The gbm_surface is owned by the EglGbmBackend, but it's not the only one
using it. The DrmSurfaceBuffer is also using it and needs it to destroy
the gbm_bo. Now this can become a problem in the following situation:
* a page flip is still pending
* the EglGbmBackend destroys the gbm_surface
-> when the page flip happens the DrmSurfaceBuffer will try to destroy
the gbm_bo and crash as the gbm_surface is no longer valid. This
situation can happen when switching screens or when switching compositing
backend (OpenGL 2 -> OpenGL 3).
To address this problem a class GbmSurface is added which wrapps the
gbm_surface pointer. The EglGbmBackend creates and holds a shared pointer
to the GbmSurface and passes that one to the DrmSurfaceBuffer. So when
cleaning up the gbm_surface only the shared pointer is reset and in case
the DrmSurfaceBuffer still needs it, it can access it without problems.
BUG: 385372
FIXED-IN: 5.11.0
Test Plan: Not yet
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8152
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite
Test Plan: Nested OpenGL compositor works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7740
Summary:
Several of the subclasses are already derived from QObject.
The main reason is that the class should be moved out of KWin core in
order to move the OpenGL scene into a plugin. As Compositor calls into
the AbstractEglBackend to unbind the wayland display this creates a
problem which is easily solved by turning the AbstractEglBackend into a
QObject and connect to the signal emitted by the Compositor.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7669
To get an image from KWin to the screen in the DRM pipeline we combine a CRTC,
an encoder and a connector. These objects are static in the sense, that they
represent real hardware on the graphics card, which doesn't change in a
session. See here for more details:
https://01.org/linuxgraphics/gfx-docs/drm/gpu/drm-kms.html
Until now we used DrmOutput as the main representation for such an active
rendering pipeline. I.e. it gets created and destroyed on hot plug events of
displays. On the other side we had no fixed representation of the static kernel
objects throughout the lifetime of KWin. This has several disadvantages:
* We always need to query all available static objects on an hot plug event.
* We can't manipulate the frame buffer of a CRTC after an output has been
disconnected
* Adding functionality for driving multiple displays on a single CRTC (i.e.
cloning) would be difficult
* We can't destroy the last frame buffer on display disconnect because the CRTC
still accesses it and have therefore a memory leak on every display disconnect
This patch solves these issues by storing representations of all available CRTC
and Connector objects in DrmBackend on init via DrmCrtc and DrmConnector
instances. On an hotplug event these vectors are looped for a fitting CRTC and
Connector combinations. Buffer handling is moved to the respective CRTC
instance. All changes in overview:
* Query all available CRTCs and Connectors and save for subsequent hotplug
events
* Fix logic errors in `queryResources()`
* Move framebuffers, buffer flip and blank logic in DrmCrtc
* Remove `restoreSaved()`. It isn't necessary and is dangerous if the old
framebuffer was deleted in the meantime. Also could reveal sensitive user
info from old session.
Test Plan:
Login, logout, VT switching, connect and disconnect external monitor, energy
saving mode.
Reviewers: #kwin
Subscribers: kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5118
Summary: We need to set the viewport so that we scale from device pixels to global compositor space.
Test Plan:
Ran kwin_wayland properly on my laptop without setting KWIN_COMPOSE.
Most things worked.
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3504
The logic on page flips was inconsistent in the sense, that it should never
release a GBM buffer before it's not used (i.e. viewable on the display)
anymore. This happened unintended until now (on page flip we never really
did something useful in the else statement, because if we're here it's not
a GBM buffer anyway).
With this patch we:
* delete on page flips always only the old buffer, which is not used anymore
* release the buffer earlier on interrupts like display disconnect in order
to be able to destroy the EGL context
Test Plan:
Tested in non atomic mode (atomic mode is obsolete right now until my other
WIP patch D4539 is ready to be merged): Login, logout, suspend, normal use.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5060
This is Milestone 1 of full support of Atomic Mode Setting (AMS) and
Universal Planes in the KWin DRM backend.
With Milestone 1 we can use the primary plane of a DRM output and do an
AMS commit (this means mode setting aswell as page flipping), if the
driver supports it. Until now the functionality is only tested on Intel
graphics. You need the drm-next kernel for most recent DRM kernel
developments. As boot option set "i915.nuclear_pageflip". Additionally
at the moment AMS is still hidden behind the environment variable
KWIN_DRM_AMS. Set it, if you want to try out AMS.
What needs to be done next: Make it possible to transfer EGL buffers
directly to planes and implement logic for deciding about using a plane
or not for a specific buffer.
You can read more about it on LWN:
https://lwn.net/Articles/653071
And on Martin's blog:
https://blog.martin-graesslin.com/blog/2015/08/layered-compositing/
I used as model previous work by Daniel Stone for Weston:
https://git.collabora.com/cgit/user/daniels/weston.git
Reviewed-by: mgraesslin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2370
Just like 4e7392b907:
the ownership of the gbm_device must be passed to the Platform as
the ownership of the EGLDisplay is also passed to the Platform and
we may not destroy the gbm_device for an EGLDisplay we are still using.
With this change I could restart the OpenGL compositor successfully
and switch from OpenGL 3.1 to OpenGL 2 without a crash or rendering
issues.
Summary:
KWin needs to support restarting the OpenGL compositor in case of a
graphics reset event.
On Wayland the tricky part is that the applications should not notice
this. Most importantly KWin cannot just destroy the EGLDisplay and create
a new one. But this is how a restart works: the complete compositor gets
torn down and recreated - including the EGLDisplay.
This change moves ownership of the EGLDisplay to the Platform.
The AbstractEglBackend subclasses query the Platform whether there is
already an EGLDisplay. Only if there is no EGLDisplay the EGLDisplay is
created and only if no EGLDisplay is registered with Wayland the bind
is performed.
Another change is regarding the destruction: the AbstractEglDisplay does
no longer unbind the Wayland display and does no longer destroy the
EGLDisplay. The EGLDisplay is destroyed by the Platform - so very late
on application exit. The Wayland display is unbound when the Compositor
terminates.
Test Plan:
Limited testing with the added auto-test. This one needs to
be extended to fully verify that OpenGL applications continue to work.
But this requires build.kde.org to support OpenGL on Wayland.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2202
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.
So new location is plugins/platforms/
Reviewers: #plasma, sebas
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Renamed from backends/drm/egl_gbm_backend.cpp (Browse further)