Commit graph

84 commits

Author SHA1 Message Date
Xaver Hugl
d228dc173a xdgshellwindow: make maxSize always >= minSize by enforcing the same minimum
BUG: 478269
2023-12-11 18:07:13 +01:00
Kai Uwe Broulik
5c96c38e39 Support kill prompt for XdgTopLevelWindows
Instead of killing the window without asking, show the kill prompt
like it's done for X11 windows.

The window in question is exported through XDG foreign so the kill
helper can parent itself to it, and an activation token is also provided.

Also, the more contemporary desktop file name is now used for
identification rather than window class.

A no-display desktop file is installed for the kill helper so that it
can get a proper window icon and suppress startup notification.
2023-11-27 14:10:15 +00:00
David Edmundson
e52163d405 Drop DockLayer concept
With LayerShell all docks were in the above layer to match with the
semantics of the specification. Under X11 our main panel was also in the
above layer by setting the keep above flag.

The only thing that ended up in the dock layer were wayland applet
popups, and that was mostly by accident. When they get a transient
parent fixed they'll end up in the AboveLayer anyway so we should drop
it now to reduce complications.

This fixes a bug where applet popups could go under the panel.

BUG: 465354
2023-11-22 16:13:17 +00:00
Xaver Hugl
28c27609a4 xdgshellwindow: enforce a minimum size for clients
It doesn't make sense for a window to become 1x1 pixels small. When we have
server side decorations we also know that the decoration takes a lot of
space, so this commit enforces a bigger minimum size for decorated windows

BUG: 469237
2023-11-06 14:55:57 +00:00
Vlad Zahorodnii
de36fe82e8 wayland: Integrate KWaylandServer classes into KWin namespace 2023-09-15 16:31:15 +03:00
Vlad Zahorodnii
8bf2318800 wayland: Drop "_interface" from filenames
The cpp files in the wayland directory are named after protocol names.
"_interface" does not contribute anything new.
2023-09-15 13:13:43 +00:00
Vlad Zahorodnii
4b6c83be12 wayland: Move unconstraining logic to XdgPositioner
This makes unconstraining code more reusable (in case of applet popups
use xdg-positioner too), and in general, it makes sense for better
encapsulation.
2023-09-12 12:54:15 +00:00
Kai Uwe Broulik
5572e390c4 XdgToplevelWindow: Consider app responsive only if sent ping was received
> Pass the serial specified in the event back to the compositor by sending
> a "pong" request back with the specified serial.
2023-08-29 19:18:49 +02:00
Vlad Zahorodnii
d25574e7c6 Merge Window::userCanSetFullscreen() with Window::isFullscreenable() 2023-08-24 07:29:02 +00:00
Vlad Zahorodnii
346d4413a1 Remove boolean trap in Window::setFullScreen()
In most cases, it doesn't matter because a window is made fullscreen by
user. In a few places, the user arg is incorrectly set to false.
2023-08-24 07:29:02 +00:00
Vlad Zahorodnii
2f6f1d9822 wayland: Keep popups on their parents' desktops
At the moment, popups are assigned to the current desktop and activity.
However, a toplevel can be on several virtual desktops. If user switches
between virtual desktops and the active window does not change, it can
result in not being able to dismiss or open new popups depending on the
toolkit implementation details.

To prevent that, keep popups on same virtual desktops as their parents.

BUG: 398628
2023-08-22 13:17:13 +00:00
Kai Uwe Broulik
410ca44e6e XdgPopupWindow: Reposition for non-reactive positioners
Ensures that e.g. context menus move about with their parents when they
get moved around.

However, as per spec don't re-constrain the window when its positioner
is non-reactive. This change calculates the offset from its parent window
once initially and places the window relative to that whenever the parent
moves.

Only when the positioner is reactive, will it recalculate the placement fully.

BUG: 461994
2023-08-21 11:17:18 +00:00
Kai Uwe Broulik
ed8b581dda XdgTopLevelWindow: Translate window menu coordinate from local
The show_window_menu request is in surface-local coordinates,
which include any client-side window shadows.

Translate the menu coordinates so the window shows up in the
right spot.
2023-08-09 17:03:50 +02:00
Vlad Zahorodnii
c2dfb55c59 wayland: Implement xdg-shell v6
This change adds support for xdg_wm_base v6, which introduces
xdg_toplevel suspended state.

The suspended state is tied to the visibility of the window item so the
effects could possibily "resume" window content updates.
2023-08-07 12:21:28 +00:00
Kai Uwe Broulik
207cb3de6f XdgTopLevelWindow: Update client output in initialize()
It was only updated when the client moved/resized or the outputs
themselves changed.
2023-08-05 14:41:31 +02:00
Kai Uwe Broulik
559d55f64f XdgPopupWindow: Disconnect relayout when role gets destroyed
Otherwise we will still react on a frameGeometryChanged signal
and try to relayout the popup when its transient parent was
already set to null leading to a crash.

BUG: 472532
2023-08-04 18:29:45 +02:00
Vlad Zahorodnii
5fae9a944e wayland: Implement xdg-shell v5
In v5, the xdg_toplevel.wm_capabilities event had been introduced which
specifies a list of actions allowed by the compositors. Mainly useful to
client-side decorated apps.
2023-08-01 10:41:41 +00:00
Laurent Montel
b823747c3b Add explicit moc includes to sources for moc-covered headers
* speeds up incremental builds as changes to a header will not always
  need the full mocs_compilation.cpp for all the target's headers rebuild,
  while having a moc file sourced into a source file only adds minor
  extra costs, due to small own code and the used headers usually
  already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
  resulting in those quickly processed, while the minor extra cost of the
  sourced moc files does not outweigh that in summary.
  Measured times actually improved by some percent points.
  (ideally CMake would just skip empty mocs_compilation.cpp & its object
  file one day)
* enables compiler to see all methods of a class in same compilation unit
  to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
  moc code being sourced into the cpp file there definitions can be ensured
  and often are already for the needs of the normal class methods
2023-07-15 08:40:49 +00:00
Vlad Zahorodnii
a7f41f26bb Make show desktop mode hide windows
After porting the desktop background window to the layer-shell protocol,
the desktop window is not raised up in the stack anymore when the
showing desktop window is activated. The main reason to avoid this is to
avoid fighting and overriding layer shell logic.

As another way to implement the show desktop mode, this change makes the
workspace hide windows that don't belong to desktop.

It's a better solution for a couple of reasons: "keep above" and other
overlay windows will be properly hidden and it lets us avoid touching
the stacking order.

BUG: 387593
BUG: 406101
BUG: 469827
2023-06-01 08:59:51 +00:00
Bharadwaj Raju
539b6bb6ac XdgPopupWindow: Allow position to be set by Plasma
This lets Plasma itself control the position of popup windows such as
Plasma tooltips. transientPlacement() now returns the position set by Plasma
if available.

BUG: 463272
2023-05-23 13:41:43 +00:00
Vlad Zahorodnii
2aba3deca4 wayland: Drop screen edge support in XdgToplevelWindow
Use kde_screen_edge_v1 + layer surface instead.
2023-05-23 13:02:14 +00:00
Vlad Zahorodnii
cdb8887a15 wayland: Drop strut support in XdgToplevelWindow
Use layer_surface.set_exclusive_zone instead.
2023-05-23 13:02:14 +00:00
Vlad Zahorodnii
4691086389 wayland: Break xdg-foreign connection when window is closed
When a window is closed, we don't want to listen for the
WaylandServer::foreignTransientChanged signal anymore as it can lead to
a crash.
2023-04-08 07:56:05 +00:00
Vlad Zahorodnii
4e8214e69e Drop custom inputGeometry and inputTransformation in x11 and xdg-shell windows
Effectively, X11Window and XdgSurfaceWindow use same stuff. Using the
buffer geometry should be fine in InternalWindow too.
2023-03-31 18:50:01 +03:00
Vlad Zahorodnii
08bebd1c4a Drop supported_types parameter in Window::windowType()
It's unused mostly.
2023-03-28 12:08:20 +00:00
Vlad Zahorodnii
e31ec802f4 Drop Deleted
Currently, the normal window lifecycle looks as follows: create Window,
wait until it's shown, add it to Workspace, wait until it's closed,
create a Deleted, copy properties from the original window to the
deleted one, destroy the original window, wait until the last deleted
window reference is dropped.

There are a couple of issues with this design: we can't nicely
encapsulate X11 or Wayland specific implementation details if they need
to be accessed for closed windows; manual copying of properties is
cumbersome and error prone and we've had a dozen of cases where effects
worked incorrectly because some properties had not been copied.

The goal of this patch is to drop Deleted and extend the lifetime of the
original window, but with a special state set: Window::isDeleted().

The main danger is that somebody can try to do something with deleted
windows that they should not do, but on the other hand, such code needs
to be guarded with relevant checks too.
2023-03-28 08:31:08 +00:00
Vlad Zahorodnii
2dca6cd003 Extend lifetime of decoration to lifetime of Deleted
When a window is closed, a Deleted object will be constructed and the
Window's properties will be copied over to it. The long term plan is to
stop doing that, i.e. keep the Window alive but just flip a few flags to
indicate that it's been closed.

In order to unify decoration management, this change ensures that it's
okay to have decorations live as long as the Deleted.
2023-03-22 11:25:58 +00:00
Vlad Zahorodnii
d563382350 Fix destruction order of alive and deleted windows
It's needed to work around the cleanup logic of decorations.

Currently, decorations have a valid QObject parent and they're managed
using std::shared_ptr. That's not a perfect combination, but changing it
is also going to be an involved task because the QObject parent is used
to look up the Window.

In long term, it won't matter since we want to get rid of Deleted.

For what it's worth, it restores the order in which Deleted and normal
windows used to be destroyed prior to
995d509e45.
2023-03-22 11:25:58 +00:00
David Redondo
d5679ee82c Port some connections to Qt::SingleShotConnection 2023-03-16 11:03:07 +01:00
Vlad Zahorodnii
c91b90c58a Tidy Window::windowClosed() signal
"window" is redundant, so remove it. Also remove the original window
argument to improve the API consistency.
2023-03-14 07:15:56 +00:00
Vlad Zahorodnii
149db99c6a Make Window ref'able 2023-03-13 14:41:44 +02:00
Vlad Zahorodnii
18a9b3b25a Adjust to KDecoration API changes 2023-03-12 13:29:36 +00:00
Vlad Zahorodnii
c191902026 wayland: Setup compositing when window is mapped ready for painting
This prevents creating a WindowItem until we know that the window is
actually going to be visible on the screen.
2023-03-07 13:44:03 +00:00
Vlad Zahorodnii
0c0605abb9 Merge Window::minimize and Window::unminimize
Code of Window::minimize() and Window::unminimize() is mostly the same
with the exception of some state checks, so merge the two to tidy the
code.
2023-03-07 12:20:07 +00:00
Vlad Zahorodnii
9720a6ee84 Remove window argument in Window's maximize signals
Either use QObject::sender() or capture the window using a lambda.
2023-03-07 10:31:25 +02:00
Vlad Zahorodnii
abaf55b2c4 Remove window arg in Window::{buffer,client,frame}GeometryChanged signals
Remove the window argument to improve the consistency of the signals.
2023-03-06 17:30:27 +00:00
Vlad Zahorodnii
fd9504f649 wayland: Fix interactive resize of debug console
The internal window doesn't gravitate the geometry during interactive
resize so it can produce unexpected results when dragging the top-left
window corner.
2023-03-06 10:10:33 +00:00
Vlad Zahorodnii
db55a6f909 wayland: Initialize Window::depth to 32
Window::depth and Window::hasAlpha make no sense on Wayland. The main
reason why we can't rid of them completely yet are X11Window and
Unmanaged.

This change makes WaylandWindow initialize depth to 32 by default to
make wayland window subclasses less boilerplaty.
2023-03-06 07:21:04 +00:00
Vlad Zahorodnii
aff8ed4c12 Remove window argument in interactive move resize signals
Remove the window argument to clean up the api. If the window is needed,
capture it using a lambda or use sender().
2023-02-25 19:36:41 +02:00
Vlad Zahorodnii
84521ddb18 Use setMinimized() during window initialization
If setMinimized() is used during window initialization, no animation
will be played, so we could use setMinimized() instead of minimize()
that takes "avoid animation" boolean trap.
2023-02-23 22:33:26 +00:00
Vlad Zahorodnii
a2062090eb Rename interactive move resize lifecycle signals
Add the "interactive" word to be consistent and put "started",
"stepped", and "finished" at the end of signal names where they are more
expected.
2023-02-23 11:38:34 +00:00
Vlad Zahorodnii
8bb2d52972 Rename Window::clientMaximizeStateChanged signal
Make it shorter to be more readable.
2023-02-23 09:17:47 +00:00
Vlad Zahorodnii
88c974835c Drop duplicate clientMaximizedStateChanged signal 2023-02-23 09:17:47 +00:00
Vlad Zahorodnii
9807c83929 {x11,wayland}: Fix restoring fullscreen windows
If the window has been originally on another output, make sure that the
window will be properly put back on it.

This logic seem to originate from 7d67380205,
but it's not necessary anymore because geometry restore will be updated
if the window is moved to another output by the user.

BUG: 465358
2023-02-06 11:33:35 +00:00
Vlad Zahorodnii
e5901070cc Drop support for _KDE_NET_WM_TEMPORARY_RULES
It's an obscure feature, which perhaps not worth putting an effort to
make it work on wayland and x11.
2023-02-02 15:34:24 +00:00
Xaver Hugl
11327da292 xdgshellwindow: ignore window position rules placing windows outside of all screens
BUG: 464047
2023-01-24 14:40:53 +00:00
Vlad Zahorodnii
7a1f97754f wayland: Simplify implementation of xdg_toplevel.set_minimized 2022-11-25 07:43:45 +00:00
Vlad Zahorodnii
0987b55cdd wayland: Prefer input()->pointer()->pos() over cursor pos
On Wayland, the cursor primarily visual role, not functional.
Interactive move resize should get the position from the corresponding
input device.
2022-11-25 07:43:45 +00:00
Vlad Zahorodnii
89607dfebd qAsConst -> std::as_const
We started using std::as_const() in some parts of kwin, so let's use it
everywhere for the code consistency sake.
2022-11-01 16:52:01 +02:00
Vlad Zahorodnii
7fffe99328 build: Add -Wno-unused-parameter compiler option
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.

Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.

However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.

Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
2022-10-31 15:50:37 +00:00