Summary:
Ready for QJSEngine port and upcoming other fixes.
Split as it makes it easier to do any before/after testing.
Test Plan:
All tests pass with the current QScriptEngine
Verified expected API against a wiki page and current code.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14482
Summary:
When one uses:
* breeze as of 5.12
* wobbly windows
* shaded window
* a distribution building with assert enabled
and starts to move a shaded window, KWin asserts. The root cause for
this is that WindowQuad::makeSubQuad has an assert for y1 being smaller
than y2. With the combination listed above this is not guaranteed. For
the left shadow quad the y1 and y2 are identical and thus trying to
split it, results in the assert condition.
The problem of the shadow quad having an invalid size might be addressed
as well with D10811. Due to that the generation of the quads is not
touched. Instead a sanity check is introduced to not try to split
already invalid sized quads.
BUG: 390953
FIXED-IN: 5.12.3
Test Plan: Added unit test hit the assert, now doesn't hit it any more
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11015
Summary:
Without Xwayland KWin starts so fast that the creation of the EffectFrame
triggers a crash in the Wayland integration as the KWin internal
connection isn't fully setup.
To workaround this crash the creation of the EffectFrame is delayed till
the first usage. It doesn't make sense to try to fix the actual crash as
it would require to defer the creation of all Effects.
Test Plan: New test case added which crashes without this fix.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8821
Summary:
For Wayland windows we can have a sequence of window unmapped
(windowHidden signal) followed by a windowClosed way later when the
application quits. This is for example the case with menus.
The result of this was that the fade out animation triggered when the
application quit showing all the already closed menus again.
This change implements a windowShown and windowHidden handler and
triggers the fadeIn/Out animation on it. If the window gets shown
again the existing fadeOut animation gets cancelled, so that it can run
again.
If a window gets closed for which a fade out animation has been run
already, it's not triggered again, thus ensuring that we don't see
zombie windows.
CCBUG: 372622
Reviewers: #kwin, #plasma_on_wayland, hein
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3419
The test case loads the sliding popups effect and the scale in effect
which also operates on added windows. As the test case shows depending
on the sequence how the effects are loaded, the window gets animated by
both effects (wrong) oor only sliding popups.
CCBUG: 336866
Summary:
This fixes a regression introduced with a1afeded6a.
The connections were setup every the windowShown signal got emitted.
This caused effects to get multiple singals and start multiple animations
which then do not get cancelled correctly.
The incorrect behavior was most visible in the translucency effect which
did not cancel the move animation and the window stayed translucent.
BUG: 366081
Test Plan:
New test case which simulates the behavior of the translucency
effect.
Reviewers: #kwin, #plasma, sebas
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2346