Commit graph

13 commits

Author SHA1 Message Date
Albert Astals Cid
3b9121ec3f const & in foreach
svn path=/trunk/KDE/kdebase/workspace/; revision=801427
2008-04-26 16:03:02 +00:00
Rivo Laks
213833fc7f Finally make the bloody blur effect work properly.
This fixes the artefacts appearing when only part of the screen is updated.
This version also brings ton of optimizations which might well increase performance
  2 or 3 times on slower cards:
- Windows are not drawn twice anymore. Now they're drawn only to render target and
  later changed parts of the render target are copied back onto screen.
- Shaders have been optimized. Some calculations moved from pixel shader to vertex shader.
- For ARGB windows, if window's opacity is 0 then it will stay transparent instead of being
  replaced by blurred background.
- Blur effect should now play nicer with other effects, e.g. shadows.

svn path=/trunk/KDE/kdebase/workspace/; revision=748502
2007-12-14 16:57:38 +00:00
Luboš Luňák
01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Thiago Macieira
d2aee14a35 Remove use of k_funcinfo
svn path=/trunk/KDE/kdebase/workspace/; revision=702583
2007-08-20 21:33:48 +00:00
Luboš Luňák
5a50381e1f Move the shader used for painting to WindowPaintData, as it's
more related to one painting than to a window.


svn path=/trunk/KDE/kdebase/workspace/; revision=698576
2007-08-10 11:26:58 +00:00
Laurent Montel
994c800d79 Adapt to new KWarning/kFatal/kDebug api
svn path=/trunk/KDE/kdebase/workspace/; revision=695877
2007-08-03 06:59:24 +00:00
Luboš Luňák
5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Rivo Laks
041673bf86 Effect's name in KWIN_EFFECT*() macros must now match effect's internal name in .desktop file,
without kwin4_effect_ prefix, so change the name in those macros to lowercase.
Some modifications to the macros themselves as well.

Effect loading via dcop might work again now.

svn path=/trunk/KDE/kdebase/workspace/; revision=669033
2007-05-28 11:16:18 +00:00
Pino Toscano
14d0ee83a4 extra ';'
svn path=/trunk/KDE/kdebase/workspace/; revision=659235
2007-04-29 19:03:40 +00:00
Luboš Luňák
f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Rivo Laks
49a56dc905 Make blur effect work even when NPOT textures are not supported by using a larger power-of-two
texture. It wastes some memory but at least it works.

svn path=/branches/work/kwin_composite/; revision=659159
2007-04-29 15:42:19 +00:00
Rivo Laks
72f2d412c1 Add blur effect.
Blur effects blurs out background of translucent windows, thus improving e.g. readability of text in
  such windows.
I'll send a mail with couple of screenshots and more details to kwin list soon.

svn path=/branches/work/kwin_composite/; revision=658817
2007-04-28 15:13:28 +00:00