Commit graph

19510 commits

Author SHA1 Message Date
Vlad Zahorodnii
bcff948e39 effects: Remove Flip Switch effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Xaver Hugl
4ee3f69dd5 platforms/drm: only allocate two dumb buffers for the swapchain 2021-06-08 21:11:39 +02:00
Vlad Zahorodnii
35e37f7347 Fix loading of window rules
We need to call KCoreConfigSkeleton::load() otherwise window rule
objects will not be created.
2021-06-08 15:58:48 +00:00
Vlad Zahorodnii
5929147ee1 Remove unused include 2021-06-08 15:58:21 +00:00
Xaver Hugl
19f92d731a platforms/drm: fix modifiers detection
CCBUG: 437893
2021-06-08 16:38:52 +02:00
Andrey Butirsky
471d635f0c [tabbox] fix non-working global shortcuts overrides
static cuts[] array was initialized only once with copies of non-const
objects, so when new shortcuts are configured, the old objects were still
referenced.
Fixed by having non-static array instead, so actual objects are copied
on the init every time.

BUG: 359141
2021-06-08 11:50:02 +00:00
Vlad Zahorodnii
52eabd064d Remove unused define preprocessor directive
IN_KWIN is unused.
2021-06-08 11:43:46 +00:00
Vlad Zahorodnii
9d1db97f05 Make kwin friendlier for static code analysis tools
Some static code analysis tools break when analysing kwinbindings.cpp.

This change moves the contents of kwinbindings.cpp file in useractions.cpp
to make those tools happier. It also makes code more readable.
2021-06-08 11:43:46 +00:00
Vlad Zahorodnii
7a063f9ab7 Build kwin with QT_NO_KEYWORDS 2021-06-08 10:52:15 +03:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Ismael Asensio
b5a58f83ee kcm/kwinrules: Manage RuleSettings instead of Rules objects
The KCM now manages the RuleSettings config objects directly,
instead of using a list of `Rules` objects as an intermediary.

This highly reduces the overhead, improving loading and saving
times, and also enables a better use of KConfig capabilites.

The config state is now automatically tracked by KConfigXT
objects. Whenever the user edits either the rule list, or any
specific property within a rule, the `needsSave` state is
updated accordingly.

BUG: 421564
FIXED-IN: 5.23
2021-06-07 21:03:29 +02:00
Ismael Asensio
61c2055da7 rulebooksettings: Add accesors to the rules settings list
Previously, the only way to access the rules list was via
the `rules()` and `setRules()` methods, so the actual
settings objects were not accesible.

This commit adds methods to retrieve, insert, remove or reorder
the rules within the list.

Since every individual rule is stored as a KConfig group, and
they are not designed to be dynamically renamed, using consecutive
numbered groups and store only the total count is problematic.

So we also add a new stringlist setting to store the rules group
names and their order.

Now any group name is valid. To avoid collisions use random QUuids
as group names for newly created rules.
2021-06-07 21:03:29 +02:00
Vlad Zahorodnii
d4f75f3e64 scripting: Add clientArea() overload that takes mutable client
Even though there is a clientArea() overload that takes const abstract
clients, QJSEngine seems to be unable to find the right clientArea()
overload if a mutable abstract client has been passed.

BUG: 437507
2021-06-07 18:08:30 +00:00
Alexander Lohnau
9c689d7ddb plugins: Port away from deprecated version checks
Task: https://phabricator.kde.org/T14302
2021-06-07 15:01:19 +00:00
Xaver Hugl
3c10398104 screencast: only use glGetTextureImage where supported 2021-06-07 14:11:07 +02:00
Xaver Hugl
0208f78336 platforms/drm: make context current for direct scanout 2021-06-07 13:45:50 +02:00
Xaver Hugl
cfd7af0179 platforms/drm: support NVidia as secondary GPU with CPU copy
BUG: 431062
2021-06-07 09:23:06 +02:00
Vlad Zahorodnii
605f00d03a effects/backgroundcontrast: Properly handle empty regions set by internal windows 2021-06-07 06:03:19 +00:00
Vlad Zahorodnii
cade5064c3 effects/blur: Properly handle empty blur regions set by internal windows
The task switcher has a valid empty blur region and the blur effect
misdetects that, which results in no blurred background.

BUG: 433131
2021-06-07 06:03:19 +00:00
Aleix Pol
34bfc25759 inputmethod: Don't move the clients around when the input panel is an overlay
It's meant to be floating around the cursor, if we do this we just get a
weird tiny screen.
2021-06-05 23:33:32 +00:00
Ömer Fadıl Usta
8fc3b024be Update dumb_swapchain.cpp 2021-06-05 04:59:02 +00:00
Vlad Zahorodnii
8c8098a61c Move X11Client::wantsShadowToBeRendered to AbstractClient
Otherwise only X11 windows will lose server-side drop-shadows when the
maximized mode changes.

BUG: 434213
2021-06-04 17:57:21 +03:00
Vlad Zahorodnii
5498b37938 scenes/opengl: Delegate viewport setup to backend
Only the backend knows what the right viewport rect is. Furthermore,
setting up the viewport before rendering is less error-prone.
2021-06-04 16:18:34 +03:00
Vlad Zahorodnii
d3f4da370b Prevent emitting Scene::frameRendered more than once per frame
Currently, the frameRendered() signal is emitted every time an effect
calls paintScreen(). This means that the frameRendered() signal can be
emitted more than once when effects such as slide are active. However,
we'd like if it's emitted only once before buffers are swapped.
2021-06-04 07:49:32 +00:00
Vlad Zahorodnii
8b3e999fbf scenes/opengl: Properly destroy backend if initialization fails
SceneOpenGL takes the ownership of the backend. So, if the scene fails
to initialize, the backend will be deleted twice.
2021-06-04 07:39:51 +00:00
Bhushan Shah
2b1d709b04 inputmethod: hook the key and modifiers functions 2021-06-04 00:14:34 +02:00
Aleix Pol
454425b43f inputmethod: Allow input methods to grab the keyboard
This allows different input methods to get information about what's
beign typed from the actual hardware. This is especially useful for
non-latin script languages.
2021-06-03 19:13:21 +02:00
Xaver Hugl
c5ea99cbe5 AbstractEglBackend: only clean up OpenGL context if primary 2021-06-03 14:44:14 +02:00
Aleix Pol
74724065ae inputmethod: Don't disable them by default if there's a connected keyboard
If the user has chosen to have a virtual keyboard (i.e. prefered maliit
over none in the KCM) they should get it. If it's too annoying it should
either be disabled or we can fix it so it gets less in the way.

This is especially important since some hardware registers itself as a
keyboard even if it's not a fully functional keyboard.
2021-06-03 10:51:01 +00:00
David Edmundson
4a16e18808 Remove Wayland::Client usage in wl->xwl drags 2021-06-03 09:04:26 +00:00
Ömer Fadıl Usta
6c97cd118d fix include 2021-06-02 17:41:10 +00:00
Xaver Hugl
b88b6f3bc3 platforms/drm: log when direct scanout starts and stops 2021-06-01 13:02:13 +02:00
Vlad Zahorodnii
de3b7a96db effects/blur: Ignore xshape region
EffectWindow::shape() doesn't fit the item based design. This change
ports the blur effect away from the shape() function to the rect()
function. The XShape extension was introduced when windows with an alpha
channel wasn't really a thing. Setting a shape served as a way to clip a
window, the most notable example is xeyes.

If an application relies on the xshape extension to actually clip the
window and not to force the window manager not to put the server-side
deco, it most likely doesn't support translucency and therefore it
shouldn't set the blur region to begin with.

This change makes the blur effect ignore the xshape region similar to
the background contrast effect. It allows us to decouple a bit more
effects from the rest of rendering machinery and thus make it easier for
us to move forward with the scene redesign goal.
2021-06-01 06:26:17 +00:00
l10n daemon script
c1aa1c6c09 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-06-01 01:16:32 +00:00
Aleix Pol
aba3335ea6 Fix weird decoration glitch when using a scaled display
We used to get a weird line around the window decoration because the
clamping would hit the outside of the rendered decoration.
To make sure we fall inside take the displayPixelRatio into account.
Also on non-integer scales, make sure we are actually falling inside.
2021-05-31 13:01:25 +00:00
Xaver Hugl
7bf79090cf platforms/drm: add outputs on EglGbmBackend initialisation
BUG: 437761
2021-05-31 13:15:16 +02:00
Vlad Zahorodnii
33bb146861 scenes/opengl: Remove unused render node leaf type 2021-05-31 09:35:52 +03:00
Vlad Zahorodnii
048c732a4e scenes/opengl: Remove half-pixel correction workaround
It was needed to work around visual glitches in the wobbly windows
effect. Since the wobbly windows effect renders the animated window into
an offscreen texture, we don't need this workaround anymore.

Furthermore, rather than using half-pixel correction, it is more
desirable to use an offscreen texture as it results in simpler design.
Performance-wise, it's not that bad that we need to start looking for
other ways to get rid of the seams between window contents and deco.
2021-05-31 05:27:22 +00:00
Vlad Zahorodnii
8d378cd4cd effects/fallapart: Port to DeformEffect 2021-05-31 05:27:22 +00:00
Vlad Zahorodnii
61d3134aa5 effects/magiclamp: Port to DeformEffect 2021-05-31 05:27:22 +00:00
Vlad Zahorodnii
ab706e53dc effects/wobblywindows: Port to DeformEffect 2021-05-31 05:27:22 +00:00
Vlad Zahorodnii
5255ebf8d0 kwineffects: Introduce DeformEffect
DeformEffect is the base class for effects that transform the window
quad grid, e.g. wobbly windows or magic lamp. The main difference
between normal effects and offscreen effects is that the latter renders
animated windows into offscreen textures which are later deformed.

The offscreen texture approach is superior to the half-pixel correction
approach as it produces more visually appealing results. Even with
half-pixel correction, you're still going to see jagged lines between
the main surface and the server-side decoration or drop-shadow.

It is also needed to reduce the number of usages of WindowPaintData::quads
which is needed to move forward with the scene redesign goal.
2021-05-31 05:27:22 +00:00
Vlad Zahorodnii
d4ade78aac kwineffects: Add parent argument to Effect 2021-05-31 05:27:22 +00:00
Vlad Zahorodnii
b0042a30c1 x11: Pick better names for geometries before blocking
The new names express better what "geometries before update blocking" are.
2021-05-31 05:20:57 +00:00
Vlad Zahorodnii
c3978f197b x11: Properly detect the case where client window moves inside frame window
If the window borders change in such a way that the buffer geometry
doesn't change, but the client geometry does change, we need to configure
the wrapper window and maybe the client window so there are no black
borders, etc.
2021-05-31 05:20:57 +00:00
Vlad Zahorodnii
ce0edde906 x11: Remove irrelevant comments
The relevant code the comment talks about was removed long time ago.
2021-05-31 05:20:57 +00:00
Vlad Zahorodnii
308cbcc47f x11: Add missing geometry checks in moveResizeInternal()
Currently, there is an assumption in the moveResizeInternal() method
that if the buffer geometry changes, then the client geometry will also
change. However, as it turns out, it's not completely true. For example,
if the window is maximized while its geometry already matches the
maximize area, the buffer geometry won't change, but the client geometry
will change.

This change adds missing geometry checks. *geometryBeforeBlocking
corresponds to the old geometry. We can use it to decide if the geometry
has changed.
2021-05-31 05:20:57 +00:00
Vlad Zahorodnii
eaca921e01 x11: Remove window rule geometry mismatch debug message
If the geometry window rule must be forced, the move resize method has
to force it, but similar to size constraints, we assume that the caller
of the move resize function will do the right thing. So, remove the
debug message to be consistent with other client types.
2021-05-31 05:20:57 +00:00
Nicolas Fella
f910b0de97 Use version-less qt DBus macros
They work with both Qt5 and Qt6
2021-05-31 01:00:35 +02:00
Vlad Zahorodnii
eb27d312a3 effects/desktopgrid: Clip windows differently
Similar to the slide effect, the desktop grid can use the clip region to
clip windows when needed. This will improve performance because the desktop
grid effect will do less work. Currently, it clips quads on its own in
prePaintWindow, copies them over in a temporary list, and lets the opengl
scene clip the window quads again.

We can clip windows differently by just passing a custom region to the
paintWindow() function down the effects chain, which the desktop grid
effect already does.

The old behavior and the old bugs are preserved. The Xrender code path is
unaffected.
2021-05-28 16:48:17 +00:00