Summary:
So far wayland was used by internal clients to submit raster buffers
and position themselves on the screen. While we didn't have issues with
submitting raster buffers, there were some problems with positioning
task switchers. Mostly, because we had effectively two paths that may
alter geometry.
A better approach to deal with internal clients is to let our QPA use
kwin core api directly. This way we can eliminate unnecessary roundtrips
as well make geometry handling much easier and comprehensible.
The last missing piece is shadows. Both Plasma::Dialog and Breeze widget
style use platform-specific APIs to set and unset shadows. We need to
add shadows API to KWindowSystem. Even though some internal clients lack
drop-shadows at the moment, I don't consider it to be a blocker. We can
add shadows back later on.
CCBUG: 386304
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, kwin
Tags: #kwin
Maniphest Tasks: T9600
Differential Revision: https://phabricator.kde.org/D22810
Summary:
Depending on whether the underlying platform supports offscreen surfaces,
QOffscreenSurface may create an invisible QWindow. In our case that's the
case, for each offscreen surface a native window is created. This may
lead to some funky results related to window decorations, see bug 407612.
There are several ways to implement offscreen surfaces - either use pbuffers
or utilize a surfaceless context extension. For the sake of simplicity
this change sticks with pbuffers, but it's a good idea to support both
methods.
CCBUG: 407612
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, alexeymin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22150
Summary:
QOpenGLContext was changed to call platform->makeCurrent before it
called setCurrentContext.
Because we bind window FBO and ultimately that calls
QOpenGlContext::format we need Qt to know which context is current so it
can tell us the format.
This matches the QtWayland EGL code.
BUG: 399392
Test Plan:
Switched virtual desktop with the OSD (previously reliably crashed)
Now it doesn't
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15957
Summary:
SharingPlatformContext::swapBuffers needs to make the context current.
For this is calls makeCurrent. Later on this tries to bind a fbo, which
checks calls into the current QOpenGLContext. As we called makeCurrent on
our own platform context Qt doesn't know that the context is current and
returns in the worst case a nullptr and crashes.
This change calls makeCurrent on the QOpenGLContext so that Qt also knows
that this context is current now. The QOpenGLContext calls makeCurrent on
the platform context, so what our code tried to do is still being done.
In addition the method context() in AbstractPlatformContext is renamed to
eglContext to no longer shadow the method in QPlatformContext.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2582
Summary:
So far SharingPlatformContext was only used if the OpenGL context
supports EGL_KHR_surfaceless_context. If not supported, KWin tried to
create a context through the Wayland API. Unfortunately on hwcomposer
platform this results in a crash as libhybris only supports the init
of EGLDisplay for one native platform.
This change tries to also use the SharingPlatformContext if there is
an OpenGL context in general. It reuses the native EGLSurface created
for the compositing scene and makes its own OpenGL context current on
that surface, too. As KWin creates an FBO, it never renders to it, so
it shouldn't matter at all.
In order to prevent EGL_BAD_MATCH errors when making Qt's OpenGL context
current also the EGLConfig from the scene is used to create the context.
Test Plan: Tested on Nexus5 with qtvirtualkeyboard in KWin
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2231
This introduces an own QPA plugin for KWin. QtWayland's plugin is not
a good solution for KWin as QtWayland is meant for Wayland clients and
not for a Wayland server. Given that it makes more sense to have a very
minimal QPA plugin which supports the use cases we actually have.
With our own QPA plugin we should be able to improve the following
areas:
* no need to create Wayland server before QApplication
* Qt::BypassWindowManagerHint can be supported
* no workaround for creating OpenGL context in main thread
* sharing OpenGL context with Qt
* OpenGL context for Qt on libhybris backend
The plugin supports so far the following features:
* creating a QPlatformWindow using KWayland::Client (ShellSurface)
* creating a QPlatformBackingStore using a ShmPool
* creating a QPlatformOpenGLContext with Wayland::EGL
* or creating a QPlatformOpenGLContext which shares with KWin's scene
* creating a QPlatformScreen for each KWayland::Client::Output
* QPlatformNativeInterface compatible to QtWayland