Commit graph

174 commits

Author SHA1 Message Date
Fredrik Höglund
7124f5190b Revert "kwin: Make WindowQuadList inherit from QVector"
This reverts commit 23dff966437bb664a2ffdb3f7957ef39978f5fad.

Using QVector is not a win when effects such as wobbly windows are
active, due to the realloc overhead. So revert this change for now.
2013-06-27 00:06:49 +02:00
Thomas Lübking
e717c131bf Hook modalChanged signal for DialogParent script
Eg. gtk+ alters the modality after mapping and
before unmapping the window.
Therfore the former implementation ahd a wrong idea
about the modality until the window was activated and
again had a wrong idea when the dialog closed, keeping
the main client dimmed.

Modality changes at runtime are uncommon but legal and can
happen anytime.

BUG: 321340
FIXED-IN: 4.11
REVIEW: 111154
2013-06-26 12:42:09 +02:00
Martin Gräßlin
5660801192 Add DecorationOpacity to AnimationEffect
Just like Opacity for transforming only the decoration opacity.

It's an ABI break as the new enum value had to be included as anonther
non-float base value.
2013-06-05 08:27:09 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Fredrik Höglund
40918e0193 kwin: Make WindowQuadList inherit from QVector
This avoids the overhead of allocating each WindowQuad on the heap
when appending items to the list, and also ensures that the quads
are continuous in memory.
2013-06-05 00:43:17 +02:00
Fredrik Höglund
dbbda21129 kwin: Support quads in makeInterleavedArrays()
A new type parameter is added for specifying the primitive type.
2013-06-05 00:41:24 +02:00
Fredrik Höglund
ac5f1317e9 kwin: Split WindowQuadDecoration into two types
Split WindowQuadDecoration into WindowQuadDecorationLeftRight
and WindowQuadDecorationTopBottom.

This simplifies the code in SceneOpenGL::Window::paintDecoration().
2013-06-05 00:41:22 +02:00
Martin Gräßlin
4b4646973b Use QList<KWin::EffectWindow*> as return type for mainWindows()
QtScript bindings fails when using EffectWindowList.
2013-06-04 17:17:08 +02:00
Fredrik Höglund
de4b7e8db1 kwin: Add WindowQuadList::makeInterleavedArrays()
Unlike makeArrays() this function writes into a pre-allocated array,
and takes a matrix that's used to transform the texture coordinates.
This allows this function to handle coordinates for rectangular
textures correctly.
2013-05-28 18:13:06 +02:00
Fredrik Höglund
d4aacd678e kwin: Add more accessors in WindowVertex
Reorder some of the methods and add new u() and v() accessors,
which are aliases of textureX() and textureY().
2013-05-28 16:35:37 +02:00
Martin Gräßlin
49e734f743 Change the way how effects can get mouse events
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.

With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.

REVIEW: 110156
2013-05-03 08:15:42 +02:00
Martin Gräßlin
1a3bc3f60c Split Outline in a composited and non-composited part
The non-composited part handles the showWithX case with the four small
windows. The composited part shows a translucent QWidget with the
FrameSvg as done by the selection effect frame.

Outline connects to the Compositor toggled signal to switch the mode if
compositing gets suspended/resumed. This works fine also in the case that
the switch happens while the outline is shown. To support this Outline
is now a QObject and created with Workspace as a parent.

Given that the Outline handles both cases by itself, the outline effect
is no longer needed and is dropped together with all the hooks into the
effect system.
2013-04-25 09:04:02 +02:00
Thomas Lübking
ee1d6d568d add effect debug interface and dbus export
allows for effect specific debugging details

REVIEW: 107063
2013-03-28 20:31:02 +01:00
Martin Gräßlin
32b6ef42b9 Strip module path from all Qt #include <>
Done with:
fixqt4headers.pl --strip-modules

REVIEW: 109176
2013-03-06 10:26:56 +01:00
Martin Gräßlin
b01f5684c5 Remove not needed includes from kwineffect header files
Only include what's actually needed in the headers. This causes of course
some additional needed includes in some implementation files.
2013-03-06 10:23:09 +01:00
Thomas Lübking
39499de9cc add AnimationEffect::set() and ::cancel()
This will allow to sue the AnimationEffect class for
(temorarily) persistent changes like required by the
translucency effect

REVIEW: 109211
2013-03-05 19:24:30 +01:00
Martin Gräßlin
c3423b15e7 Add method to EffectsHandler to define the cursor for an input window
Convenience method to replace XDefineCursor used in the effects.

REVIEW: 109039
2013-02-25 13:35:19 +01:00
Martin Gräßlin
4cb4697029 Increase KWIN_EFFECT_API_VERSION_MINOR
ABI change in new screen edge implementation
2013-02-07 11:43:40 +01:00
Martin Gräßlin
10c07080bb Notify effects when the screen gets locked
EffectsHandlerImpl starts to monitor DBus for the screen being locked and
provides this information to the Effect system by allowing them to ask
whether the screen is currently locked and by emitting a signal when the
screen gets locked/unlocked.

This information is needed to ensure that no private data is shown on the
screen. The following effects are adjusted:
* taskbar thumbnails
* thumbnail aside
* mouse mark
* screen shot

BUG: 255712
FIXED-IN: 4.11
REVIEW: 108670
2013-02-07 10:23:30 +01:00
Martin Gräßlin
9bab40d995 Notifications when approaching a screen edge
For each edge an additional "approach" area window is created. When the
mouse enters this approach window, it gets unmapped and a mouse polling
interval is started. If the mouse leaves the approach area again, the
window gets mapped again and the mouse polling is stopped.

During the approaching a signal is emitted with a factor in [0.0,1.0] to
describe how close the mouse is to the edge. 0.0 means far away, 1.0
means triggering the edge. This signal is passed to the effects to allow
using this information. E.g. to provide a glow corner effect or to make
use of it in the cube animation effect to start the animation on desktop
switch.
2013-02-07 09:48:09 +01:00
Martin Gräßlin
7a7f9d1a34 Change the way how screen edges interact with Effects/Scripts
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.

For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.

In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.

BUG: 309695
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00
Martin Gräßlin
e47fdf5caa Remove unused screen edge related methods from kwineffects interface
No effect has ever used these methods and there is no reason why an
effect should use them. Reserve/unreserve is sufficient as the effect
will be notified anyway.
2013-02-07 09:46:51 +01:00
Thomas Lübking
c158507a66 signal change of stacking order to the effects
REVIEW: 108059
2013-02-05 19:15:39 +01:00
Martin Gräßlin
58019b9ce3 Merge branch 'KDE/4.10'
Conflicts:
	kwin/client.cpp
2013-01-30 15:16:56 +01:00
Martin Gräßlin
0c92e1f30c Use translucent/dialogs/background elements where possible
In effects it's obvious that compositing is enabled, so specifying the
translucent element is no problem.

In tabbox a context property "compositing" is injected which decides
whether "translucent" or "opaque" elements should be used. Here the
translucent elements are only used if the Blur effect is available - for
this a new Effect::Feature Blur is introduced and in addition it is
tested whether the theme provides the translucent element.

Also the masking is adjusted to ensure that only the shadow is not
blurred.

Reason for this change is that Plasma theme seems not always to pick up
whether compositing is used when used from inside KWin. It does not cover
the Desktop Change OSD which uses PlasmaCore.Dialog and there we cannot
(yet) inject that we use compositing.

Overall I'm quite unhappy with this patch and I do hope we can fix it in
the proper place in the lifetime of 4.10 and revert this patch.

CCBUG: 311995
REVIEW: 108438
2013-01-30 15:14:54 +01:00
Martin Gräßlin
819b474a79 Introduce property "visible" on EffectWindow
This property can be used to check whether a window is currently visible
to the user, that is:
* not minimized
* on the current desktop
* on current activity

This is a common need for various effects.

REVIEW: 108341
2013-01-21 15:56:58 +01:00
Martin Gräßlin
fa3fa8c3ca Port Input Window handling for Effects to XCB
REVIEW: 107817
2013-01-07 10:00:43 +01:00
Martin Gräßlin
565b4ed6a3 Common way to announce support for specific effects through X11
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.

The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.

As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.

REVIEW: 107815
2013-01-07 10:00:01 +01:00
Martin Gräßlin
334b4bf622 Move handling of Virtual Desktops into a VirtualDesktopManager
The ownership for virtual desktops is moved from Workspace into a new
VirtualDesktopManager. The manager is responsible for providing the count
of virtual desktops and keeping track of the currently used virtual
desktop.

All methods related to moving between desktops are also moved from
Workspace to the new manager, though all methods related to Clients on
Virtual Desktops remain in Workspace for the time being. This is to have
the new manager as independent from KWin core as possible.

An rather important change for the handling of virtual desktops is that
the count and the id of a desktop is now an unsinged integer instead of
an integer. The reason for that is that we cannot have a negative count
of desktops as well as it is not possible to be on a desktop with a
negative identifier.

In that regard it is important to remember that a Client can be on a
desktop with a negative identifier. The special value for a Client being
on all desktops is handled by using -1 as a desktop. For the time being
this is not adjusted but instead of comparing the virtual desktop ids one
should prefer to use the convenient methods like isOnDesktop and
isOnAllDesktops. This would allow in future to internally change the
representation for on all desktops.
2013-01-07 09:47:51 +01:00
Martin Gräßlin
533d57da60 Mark most ctors as explicit as reported by Krazy2 checker 2013-01-02 18:35:46 +01:00
Martin Gräßlin
18cccad806 Introduce a templated animationTime overload for the KConfigXT case
This method can be used to get the animationTime in case a configuration
class generated through KConfigXT is used. In general the configuration
stores the magic value 0 for a property "duration". This magic value
indicates that a hard-coded default value should be used.

So the common logic to test the stored value for 0 and then either pass
the stored value or the default value to animationTime is encapsulated
in this method in a generic way.

A MyEffect can use it in the following way:
animationTime<MyEffectConfig>(200);

BUG: 310646
FIXED-IN: 4.10
REVIEW: 107460
2012-11-25 20:19:31 +01:00
Martin Gräßlin
b2512b1479 Increase KWIN_EFFECT_API_VERSION_MINOR for 4.10 2012-11-22 12:49:22 +01:00
Casian Andrei
01adbe6dc5 Implement color correction (per output)
Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.

Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.

A screen property is added for WindowPaintData.

In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.

For D-Bus communication with KolorServer, everything is async.

The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.

This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.

REVIEW: 106141
2012-11-13 22:47:09 +02:00
Casian Andrei
a46d247702 Revert "Merge branch 'color2'"
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.

This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.

Conflicts:
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-11-13 22:19:32 +02:00
Martin Gräßlin
9308028fa4 Decoration can announce whether it currently requires an alpha channel
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().

The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.

In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.

Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.

REVIEW: 106810
2012-11-09 10:36:43 +01:00
Kai-Uwe Behrmann
479be668d7 Merge branch 'color2'
Conflicts:
	kwin/libkwineffects/kwinglplatform.cpp
2012-11-07 23:54:18 +01:00
Fredrik Höglund
bb9f59a89c kwin: Use xcb to optimize damage event handling
Use XDamageReportNonEmpty instead of XDamageReportRawRectangles.

In XDamageReportNonEmpty mode the server generates a single damage
event when the damage state transitions from not-damaged to damaged.
When the compositor is ready to paint the screen, it requests the
damage region for each window and resets the state to not-damaged.

With XCB we can request the damage regions for all windows in a
single roundtrip, making this the preferred mode.

This should reduce the number of wakeups and the time spent
processing damage events between repaints.
2012-11-07 22:17:14 +01:00
Martin Gräßlin
e962fd9ce2 Typo--
SVN_SILENT
2012-10-12 08:43:34 +02:00
Martin Gräßlin
6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Casian Andrei
2afa88a889 CC: int instead of qint32 2012-08-24 17:08:11 +03:00
Casian Andrei
a417888b0e Implement color correction support
The implementation consists of a class in libkwineffects.

There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.

Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.

The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.

The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.

The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
2012-08-20 20:37:25 +03:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00
Martin Gräßlin
f723f132ca Drop support for explicit contents opacity from WindowPaintData
No effect has ever made use of contents opacity. Which means it
is not needed. Removing means faster effects as we used to
multiply the value (always 1.0) with the opacity in each frame
for each window.
2012-07-19 18:25:03 +02:00
Martin Gräßlin
dd067b075b Split out common part of ScreenPaintData and WindowPaintData
New common d-pointered class PaintData is added which cannot
be instantiated.
2012-07-19 18:25:03 +02:00
Martin Gräßlin
a2b0d42916 Replace translation by QVector3D in Screen/Window PaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
0eff12eb92 Use QGraphicsScale for scale information in ScreenPaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
966047ccd2 Replace custom RotationData with QGraphicsRotation 2012-07-19 18:25:03 +02:00
Martin Gräßlin
30bb8be037 Add activity support to Workspace Script Wrapper and Effects
New properties for the current activity and the available
activities plus related signals in scripts. Signals added to
effects.

BUG: 302060
FIXED-IN: 4.9.0
2012-06-24 18:35:56 +02:00
Thomas Lübking
a332bf183b add desktopChanged signal to effects that carries the optionally changing widget
CCBUG: 213847
FIXED-IN: 4.9
2012-05-03 22:56:27 +02:00
Thomas Lübking
3a6095726e Only reserve required electric borders for ElectricAlways
CCBUG: 293011
REVIEW: 104073
2012-05-03 19:48:20 +02:00
Thomas Lübking
590d9b42d8 restrict animationeffect repaints
REVIEW: 103932
2012-05-03 17:52:49 +02:00
Thomas Lübking
ab86f0e837 add screen inversion through XF86VidModeSetGammaRamp or XRRSetCrtcGamma
use opengl invert effect as fallback

REVIEW: 104371
2012-04-17 21:11:03 +02:00
Martin Gräßlin
875df96143 Fix exporting of EffectWindowList to scripts 2012-03-12 21:37:42 +01:00
Martin Gräßlin
d0beb0b9a2 Make some EffectsHandler methods scriptable 2012-03-12 21:37:41 +01:00
Martin Gräßlin
a8d3732240 Adding properties to EffectsHandler 2012-03-12 21:37:41 +01:00
Martin Gräßlin
3af37460f8 Make minimize EffectWindows work through scripting 2012-03-12 21:37:41 +01:00
Martin Gräßlin
98dd3ead43 Make some EffectWindow methods scriptable 2012-03-12 21:37:41 +01:00
Martin Gräßlin
8a74ad380c Some more properties for EffectWindow 2012-03-12 21:37:41 +01:00
Martin Gräßlin
e3aaf017c0 Make EffectWindow's activities available to scripts 2012-03-12 21:37:41 +01:00
Martin Gräßlin
5c02d0e41b Define Q_PROPERTIES for EffectWindow 2012-03-12 21:37:40 +01:00
Martin Gräßlin
2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00
Montel Laurent
b8478624aa Fix warning 2012-03-02 13:58:39 +01:00
Thomas Lübking
d73f2f25ab Revert "restrict AnimationEffect repainting"
Fun with git/rebase ...

This reverts commit ff167657282c8e424984155018a4f4113870c34f.
2012-02-12 17:34:47 +01:00
Thomas Lübking
39fb788103 restrict AnimationEffect repainting
BUMPs Effect API to 183
2012-02-12 17:29:01 +01:00
Philipp Knechtges
239d5757f2 kwin: move/resize events shall not force a repaint of all layers
This patch adds a new function Toplevel::addLayerRepaint, that in contrast
to addWorkspaceRepaint does not invalidate every blur texture cache that
overlaps with that region. As the name suggests it rather invalidates the
to the window associated layer at that position. This is especially useful
in the case of move/resize events in combination with oxygen-transparent,
where the altered window is almost always the topmost window and the blur
texture cache of the windows underneath are unchanged.

For the case of fully opaque windows the behaviour of addLayerRepaint
and addWorkspaceRepaint should be same.

REVIEW: 103906
2012-02-12 16:57:12 +01:00
Thomas Lübking
85635dd485 fix tabbing
BUG: 290959
BUG: 265160
BUG: 229292
BUG: 238279
BUG: 290758
BUG: 222831
BUG: 278275
BUG: 245747
BUG: 230000

BUG: 253697
BUG: 230570
BUG: 265977
BUG: 225337
BUG: 225339

REVIEW: 103855
2012-02-11 16:30:22 +01:00
Thomas Lübking
bf88ec09ac Revert "fix tabbing"
pushed out of branch, not master - leading to absent revision, found hash collision??

This reverts commit 94b2ad7b85801e37e2df4671cdc4f26b6d7e5506.
2012-02-11 16:29:14 +01:00
Thomas Lübking
d245035a17 fix tabbing
BUG: 290959
BUG: 265160
BUG: 229292
BUG: 238279
BUG: 290758
BUG: 222831
BUG: 278275
BUG: 245747
BUG: 230000

BUG: 253697
BUG: 230570
BUG: 265977
BUG: 225337
BUG: 225339

REVIEW: 103855
2012-02-11 16:01:41 +01:00
Philipp Knechtges
ba39d1f917 kwin:remove PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS
paintSimpleScreen can handle the affected effects now.

REVIEW: 103827
2012-02-09 14:52:25 +01:00
Martin Gräßlin
128ab01c8f Use invoke method for addRepaint* methods
REVIEW: 103567
2012-01-27 08:28:37 +01:00
Martin Gräßlin
a38faa4329 Add visibleInClientGroup property 2012-01-27 08:25:21 +01:00
Martin Gräßlin
20add1c656 Add property shaped for hasOwnShape method
Inclusive notify signal.
2012-01-27 08:24:15 +01:00
Martin Gräßlin
bfdcbe60f5 Turn isManaged and isDeleted into properties on Toplevel
Property invokes virtual methods returning false by default. Deleted
reimplements the isDeleted and returns true. Client returns true for
isClient. Method is not called isManaged as this is already used
inside Client.
2012-01-27 08:21:53 +01:00
Martin Gräßlin
18f64bd36d Use invokeMethod for closeWindow 2012-01-27 08:21:52 +01:00
Martin Gräßlin
a348df0d34 Use properties in EffectWindow where possible instead of inheritance
If possible use the property to Toplevel or Client instead of the
pure virtual methods. This makes it easier to get a stable ABI.
Adding new methods to the class no longer requires to add a pure
virtual method.

From a performance point of view this change should not matter.
Most EffectWindow methods are not invoked during the repaint chain.
But only in response to an event like a window got added. There the
overhead does not really matter as well the previous implementation
made strong use of dynamic casts which are also not knwon for being
very fast.
2012-01-27 08:21:52 +01:00
Martin Gräßlin
3c59983589 EffectWindow becomes a QObject 2012-01-27 08:21:52 +01:00
Thomas Lübking
d845b60c6c change geometry w/o compositor restart
This possibly fails on some (older?) ati chip/driver combos
-> Waiting for bugreports

REVIEW: 103246
2012-01-24 22:27:15 +01:00
Philipp Knechtges
050d991cb1 kwin: simplifying paintSimpleScreen
This patch reduces the number of QRegion and WindowQuadList operations
by drawing the opaque and translucent parts of the window within the
same bottom to top pass.

REVIEW: 103671
2012-01-11 18:04:28 +01:00
Thomas Lübking
d3331eed9c export the baseincrement size to the effectwindow and utilize it in the windowgeometry effect
BUG: 283518
REVIEW: 103033
FIXED-IN: 4.8
2011-11-03 21:49:20 +01:00
Thomas Lübking
51ef7518dd add EffectWindow::windowType 2011-09-25 15:08:35 +02:00
Martin Gräßlin
fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
Martin Gräßlin
5b0d1739c2 Constify methods in MotionManager 2011-08-29 07:06:57 +02:00
Thomas Lübking
a2d9ff72aa fix close button side for present windows effect
BUG: 262543

pint desktop as background when including desktop in switcher
BUG: 262137

zoom windows as hover/selection indicaton (1/8 of the screen or 105%)
BUG: 215348
CCBUG: 175521

no closer on "show desktop" desktop
show closer immediately but have it disabled for a short time to allow the user realize it

REVIEW: 101318
2011-08-09 22:57:54 +02:00
Martin Gräßlin
3524e70fe2 Drop EffectsHandler::saturationSupported
Not used by any effect or anywhere in core.
2011-07-05 20:35:32 +02:00
Arthur Arlt
25654f25b8 Removing TopMenu
Since the funtionality of TopMenu did no longer work in KDE4 this feature was
removed from Workspace. Every reference to it was removed as well as commentaries
and documentation.

REVIEW: 101485
2011-06-24 12:27:56 +02:00
Michael Zanetti
e1bf590a1c - fixes calculation of WindowMotionManager in case a new destination is set when the window is not at its original position and provide a function to check if windows
are currently moving (by Thomas Lübking)
- make use of new function and bugfix in SlideBack effect
2011-06-20 21:56:56 +02:00
Martin Gräßlin
a05ad98896 Remove textureWidth/textureHeight from all Shaders
The uniforms textureWidth and textureHeight were only needed for
normal windows. For everything else it was just 1.0/1.0, that is
normalized.

The makeArrays method is changed to produce normalized texcoords
obsoleting the need for these uniforms. So two uniforms less, one
calculation in vertex shaders less and many many lines of code
removed.

At the same time makeArrays is also adjusted to take care of
yInverted of the texture, which is needed as we no longer can use
the enableUnnormalizedTexCoords which did the yInverted transformation.

REVIEW: 101646
2011-06-19 20:54:13 +02:00
Fredrik Höglund
e5ea420e96 kwin: Add an enabledByDefault() function to the effects interface
This makes it possible to decide at runtime if an effect should
be enabled by default.
2011-05-02 02:06:17 +02:00
Martin Gräßlin
98cc15cfac Allow effects to render the outline 2011-04-28 13:49:22 +02:00
Martin Gräßlin
022d7a32a0 Remove binding of selection to styled EffectFrame
This allows to just set the selection on a None EffectFrame so
that only the selection is rendered without blurring the background
and so on.
2011-04-28 13:49:22 +02:00
Martin Gräßlin
d647950ff0 Do not blur behind EffectFrames with no style 2011-04-27 14:52:04 +02:00
Jan Gerrit Marker
2407b0fbc4 Make present windows effect not preserve space for windows from other activities
REVIEW:101180
CCBUG:242555
2011-04-24 14:26:46 +02:00
Martin Gräßlin
12220a0d59 Initial implementation of new Shadows in KWin
For a complete documentation of new functionality refer to:
http://community.kde.org/KWin/Shadow

The current implementation includes a new Shadow class and Toplevel
holds a pointer to an instance of this class. The Shadow class reads
the data from the X11 Property. There is one extended class located
in SceneOpenGL to render the shadow.

Compositor is adjusted to include the shadow region into the painting
passes.

Implementation for XRender still missing and Shadow needs to respond
to size changes of the Toplevel to update cached shadow region and
WindowQuads.
2011-03-27 12:33:07 +02:00
Martin Gräßlin
ff4297a799 Update copyright
I really should start to add myself to the copyright when I commit
large chunks to the files...
2011-03-16 19:39:10 +01:00
Martin Gräßlin
6e7e1c530b Remove transformWindowDamage effects hook
It is not used by any effect, so we save one complete go through
all effects pass on each window damage.

The functionality which could be provided by this hook can also be
implemented using the window damaged signal.
2011-03-15 20:38:37 +01:00
Martin Gräßlin
82b8f8d2fc Drop the driver blacklist
Let's face it: it was a bad idea and the blacklist never got updated.
2011-03-15 20:11:11 +01:00
Martin Gräßlin
f213b7da70 Drop KWin::TimeLine from kwineffects
The KWin::TimeLine class was only a small wrapper around QTimeLine
without adding anything to QTimeLine what is not present in QTimeLine.
The initial idea was to make it possible to provide more curve shapes.
This is now obsoleted by Qt shipping more useful curves with QTimeLine.

So let's clean up a little bit and use QTimeLine directly instead of
the small wrapper.

All effects are adjusted to use QTimeLine directly.
2011-03-14 22:50:05 +01:00
Martin Gräßlin
6a8b57d40a Adjust documentation for Effect after removing the virtuals 2011-03-13 17:03:00 +01:00
Martin Gräßlin
2cf51238a8 kwineffects doesn't use kdecorations 2011-03-13 16:56:25 +01:00
Martin Gräßlin
ca36f3e876 Remove unused forward declaration in kwineffects 2011-03-13 16:16:59 +01:00