Summary:
Toplevel::window() is the actual X11 window. This makes it difficult
to use as the generic identifier for both X11 and Wayland. The Wayland
ShellClient already had a windowId() which is now added to Toplevel as
a virtual method. On X11 (Toplevel default) it returns the window().
The method window() now returns XCB_WINDOW_NONE for classes without
the Toplevel::m_client, such as ShellClient. Thus it allows to properly
check whether we are on Wayland or X11.
The code is adjusted to use windowId where a generic id is needed and
to properly check whether the window is valid before using it where
a window() is used.
This also fixes at least one additional unknown issue in
Workspace::setActiveClient
where the windowId of a Wayland client was passed to X11.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1527
This legacy session management scheme using the WM_COMMAND property
seems to be called XSM. It is very, very legacy because it was
superseded by XSMP in 1993(!).
By inspecting ~/.config/session/kwin_[...] I could see that Firefox
still sets WM_COMMAND, but nothing else in a regular session with
some applications.
As one of the last applications to switch to XSMP session management,
I guess Firefox keeps doing that because it still needs to work on,
say, Solaris, anyway, so why not set WM_COMMAND on Linux as well.
The WM_COMMAND set by Firefox looks like "wmCommand8=firefox\s" in
the kwin session file. It doesn't actually contain a session
identifier. But then, Firefox only has one session per user anyway.
This goes together with commit 5f0ca1305db4a925 in plasma-workspace /
ksmserver to remove legacy session management support.
I've talked about my plan to do this on IRC with Martin so hopefully
it's okay to just do this now.
This describes an additional offset for the client content. On X11
our client content position matches with the window - the window
decoration is part of the overall content coordinate system.
On Wayland the content is an own texture starting at 0/0. Thus a
mapping to texture coordinates will be required when server side
decorations are provided. The new information is used in the scene's
to adjust the rendering and generating of quads.
InputRedirection uses the inputTransformation() to pass to SeatInterface
for focused pointer surface. This prepares for proper input
transformation including scaling and rotation.
This introduces Toplevel::isLockScreen() and Toplevel::isInputMethod(),
this can be used to allow only lockscreen/inputmethods to get input
events and shown when screen is locked.
Base test verifies the quick tile positions. No maximization or direct
state changes tested yet.
Required to have Toplevel and AbstractClient exported. Otherwise we
cannot use the SignalSpy.
This change introduces a mechanism for internal windows to be rendered
to a QOpenGLFramebufferObject to be composited using the texture bound
to the FBO. This is useful for in-process rendering (e.g. QtQuick) and
at the same time bypassing the windowing system.
The OpenGL context of the QOpenGLFramebufferObject needs to be sharing
with the compositing OpenGL context.
For the appId we use:
* wl_shell windowClass for Wayland clients
* resourceName from window class for X11 clients
This is implemented by sharing the window class implementation in
Toplevel.
CCMAIL: hein@kde.org
Toplevel provides the input shape forwarded from SurfaceInterface. The
shape is evaluated in InputRedirection when finding the Toplevel at a
given position.
We need to set the depth in order to properly determine whether the
Surface has an alpha channel and whether blending needs to be enabled
for rendering.
For this a new method is introduced in Toplevel to set the depth. If
the depth changed in a way that the Toplevel gained or lost the alpha
channel a signal is emitted which implies that the hasAlpha property of
Toplevel is no longer constant.
We need a shared window id in some way to e.g. properly support TabBox.
Though I do not like that the return value is xcb_window_t. This should
be either changed or a new "generic" windowId needs to be introduced.
Toplevel::windowRole accesses WinInfo unconditionally causing crashes
if we have a Toplevel subclass which doesn't use WinInfo. So let's
make it virtual and copy to Deleted.
Toplevel::opacity() accesses the WinInfo, but for a Wayland client
we won't have the opacity through the WinInfo, so let's have it as
a virtual method that a subclass can override. Also it needs to be
copied to Deleted to not have a Deleted of a Wayland client crash
because it accesses the not existing WinInfo.
On Wayland we get the damage from the SurfaceInterface instead of
using a damage handle. This change ensures that the damage handle
interaction is only used on platform X11, while on Wayland we get
the damage from the SurfaceInterface directly.
Adds the SurfaceInterface identified by the surface id we get from
Xwayland. This allows in an easier way to map a Toplevel to a
Wayland surface and will also be useful for Wayland clients.
When XWayland associates a Wayland surface with an X window it
sends a WL_SURFACE_ID client message to the window manager.
KWin listens for this client message in Toplevel and provides it
as a member in Toplevel.
This requires KWin to actually start a Wayland server (and XWayland)
to make proper use of the information.
First part (fetch) just creates the Xcb::Property while the
second part (read) reads the property. This allows to better
schedule the commands in Client::manage to reduce the number of
roundtrips. This reduces the time spent for fetching the client
leader property by about half a millisecond on my system.
NOTE: this is not working completely yet, lots of code is still ifdefed
other parts are still broken.
The main difference for the new decoration API is that it is neither
QWidget nor QWindow based. It's just a QObject which processes input
events and has a paint method to render the decoration. This means all
the workarounds for the QWidget interception are removed. Also the paint
redirector is removed. Instead each compositor has now its own renderer
which can be optimized for the specific case. E.g. the OpenGL compositor
renders to a scratch image which gets copied into the combined texture,
the XRender compositor copies into the XPixmaps.
Input events are also changed. The events are composed into QMouseEvents
and passed through the decoration, which might accept them. If they are
not accpted we assume that it's a press on the decoration area allowing
us to resize/move the window. Input events are not completely working
yet, e.g. wheel events are not yet processed and double click on deco
is not yet working.
Overall KDecoration2 is way more stateful and KWin core needs more
adjustments for it. E.g. borders are allowed to be disabled at any time.
The Xcb::Property can wrap the xcb_get_property call and provides
convenient access methods to read the value of the reply with checks
applied. For this it provides a templated ::value method for reading a
single value or reading an array. There's also a ::toBool and
::toByteArray which performs the conversion directly with default values
for the type and format checks.
Xcb::TransientFor is changed to be derived from Property instead of
Wrapper directly, so that the reading of the property value can be
shared.
Xcb::StringProperty is a convenient wrapper derived from Property to
handle the reading of a string property providing a cast to QByteArray
operator. This replaces the ::getStringProperty from utils. Though the
separator functionality from ::getStringProperty is not provided as that
is only used in one function and handled there.
All the custom usages of xcb_get_property or getStringProperty are
replaced to use this new wrapper. That simplifies the code and ensures
that all properties are read in the same way.
REVIEW: 117574
So far the Unmanaged got released after an XCB_UNMAP_NOTIFY. This event
gets created after xcb_unmap_window or after xcb_destroy_window. In the
latter case the window is already distroyed and any of KWin's cleanup
calls will cause a BadWindow (or similar) error.
The idea to circumvent these errors is to try to wait for the
DESTROY_NOTIFY event. To do so the processing of the release is slightly
delayed. If KWin gets the destroy notify before the delay times out the
Unamanged gets released immediately but with a Destroy flag. For this a
new enum ReleaseToplevel is introduced and Unmanage::release takes this
as an argument instead of the bool which indicated OnShutdown. Also this
enum is added to Toplevel::finishCompositing so that it can ignore the
destroyed case and not generate an error.
REVIEW: 117422
It's provided by the NETWinInfo, no need to keep an own implementation.
To keep compatibility with existing KWin code using the window class or
resource it's always converted to lower.
In addition a notify signal Toplevel::windowClassChanged is added and
emitted from the event handler whenever the WM2WindowClass property is
set.
REVIEW: 117496
The methods Toplevel::staticWmCommand and Toplevel::staticSessionId were
both only used from one method and just wrapping an invocation to
getStringProperty.
REVIEW: 117474
NETWinInfo provides windowRole if NET::WM2WindowRole is added to the
properties2. Thus KWin doesn't need to monitor and fetch itself, but
can just wrap the data provided by NETWinInfo.
In addition a signal is added to Toplevel whenever the window role
changes.
REVIEW: 117470
Instead of passing the macro based Predicate to findClient it now
expects a function which can be passed to std::find_if.
Existing code like:
xcb_window_t window; // our test window
Client *c = findClient(WindowMatchPredicated(window));
becomes:
Client *c = findClient([window](const Client *c) {
return c->window() == window;
});
The advantage is that it is way more flexible and has the logic what
to check for directly with the code and not hidden in the macro
definition.
In addition there is a simplified overload for the very common case of
matching a window id against one of Client's windows. This overloaded
method takes a Predicate and the window id.
Above example becomes:
Client *c = findClient(Predicate::WindowMatch, w);
Existing code is migrated to use the simplified method taking
MatchPredicate and window id. The very few cases where a more complex
condition is tested the lambda function is used. As these are very
local tests only used in one function it's not worthwhile to add further
overloads to the findClient method in Workspace.
With this change all the Predicate macro definitions are removed from
utils.h as they are now completely unused.
REVIEW: 116916
Instead of passing the macro based Predicate to findUnmanaged it now
expects a function which can be passed to std::find_if.
Existing code like:
xcb_window_t window; // our test window
Unmanaged *u = findUnmanaged(WindowMatchPredicated(window));
becomes:
Unmanaged *u = findUnmanaged([window](const Unmanaged *u) {
return u->window() == window;
});
In addition an overload is added which takes the window id to cover
the common case to search for an Unmanaged by its ID. The above example
becomes:
Unmanaged *u = findUnmanaged(window);
The advantage is that it is way more flexible and has the logic what
to check for directly with the code and not hidden in the macro
definition.
Major new functionality is xkbcommon support. InputRedirection holds an
instance to a small wrapper class which has the xkb context, keymap and
state. The keymap is initialied from the file descriptor we get from the
Wayland backend.
InputRedirection uses this to translate the keycodes into keysymbols and
to QString and to track the modifiers as provided by the
Qt::KeybordModifiers flags.
This provides us enough information for internal usage (e.g. pass through
effects if they have "grabbed" the keyboard).
If KWin doesn't filter out the key events, it passes them on to the
currently active Client respectively an unmanaged on top of the stack.
This needs still some improvement (not each unmanaged should get the
event). The Client/Unmnaged still uses xtest extension to send the key
events to the window. So keylogging is still possible.
InputRedirection keeps track of the Toplevel which is currently the one
which should get pointer events. This is determined by checking whether
there is an Unmanaged or a Client at the pointer position. At the moment
this is still slightly incorrect, e.g. pointer grabs are ignored,
unmanaged are not checked whether they are output only and input shapes
are not yet tracked.
The pointer events are delivered to the Toplevel as:
* enter
* leave
* move
* button press
* axis event
Nevertheless move events are still generated in InputRedirection through
xcb test for simplicity. They are still send to the root window, so all
windows get mouse move.
Button press and axis are generated only in the implementations of the
event handlers and delivered directly to the window, so other windows
won't see it.
By setting the X property _KDE_NET_WM_SKIP_CLOSE_ANIMATION to 1 a window
can request to be excluded from any close animation. This property is
read in Toplevel, so that it is available to both Client and Unmanaged.
If the window has this property set the Scene suppresses the paintWindow
loop of the Deleted. Thus no effect needs to be adjusted. But an effect
using drawWindow directly would still be able to render the Deleted as
there is no suppression.
Furthermore the property is passed to the EffectWindow so that an
Effect can make use of this functionality and not start the animation
in the first place.
REVIEW: 115288
The frameId only makes sense for a Client, in case of Unmanaged the
same window id is used as for the window() handle. Client creates the
frame and destroys it.
Given that it makes sense to let Client manage the frame properly.
The ::frameId() is therefore virtual and as base implementation it
returns the client id. Client reimplements it and returns the proper
frame id.
Method is also implemented in Deleted as it used to be passed to
deleted.
This provides some sort of synthetic XSYNC support
for unmanaged clients and allows them to do an initial
update after mapping and before being painted (prevent
flicker)
Also it helps with Unmanaged clients performing quick
map/unmap/map cycles what also seems to induce the black
window issue on the nvidia blob.
CCBUG: 284888
BUG: 319184
FIXED-IN: 4.11
REVIEW: 111292
The behavior for creating a pixmap for a window is moved from Toplevel
into a dedicated class WindowPixmap. Scene::Window holds a reference to
this class and creates a new WindowPixmap whenever the pixmap needs to be
discarded. In addition it also keeps the old WindowPixmap around for the
case that creating the new pixmap fails. The compositor can in that case
use the previous pixmap which reduces possible flickering. Also this
referencing can be used to improve transition effects like the maximize
windows effect which would benefit from starting with the old pixmap.
For XRender and OpenGL a dedicated sub-class of the WindowPixmap is
created which provides the additional mapping to an XRender picture and
OpenGL texture respectively.
BUG: 319563
FIXED-IN: 4.11
REVIEW: 110577
We always reset with the complete window geometry, so the subtracting
doesn't make any sense. We can just always set the damage to an empty
region.
REVIEW: 110438
There is no Const(Toplevel|Unmanaged|Deleted|Group)List used anywhere.
For ConstToplevelList there was a debug helper which was also unused.
REVIEW: 110196
Main motivation for this change is that it's unhandy to have the class
definition in workspace.h and client.h while the implementation is in
events.cpp although nothing in events.cpp uses it directly.
By getting it out of workspace.h we get the header a little bit smaller
which should improve compile time given that it's included almost
everywhere.
In events.cpp the enum usage is changed to NETWinInfo as that's the class
where they are defined.
RootInfo does no longer hold a workspace pointer. Where it's needed it
uses the singleton accessor of Workspace.
REVIEW: 110199
Following the approaches of other split out functionality Screens is a
singleton class created by Workspace.
The class takes over the responsibility for:
* screenChanged signal delayed by timer
* number of screens
* geometry of given screen
* active screen
* config option for active screen follows mouse
The class contains a small abstraction layer and has a concrete subclass
wrapping around QDesktopWidget, but the idea is to go more low level and
interact with XRandR directly to get more detailed information.
All over KWin the usage from QDesktopWidget is ported over to the new
Screens class.
REVIEW: 109839
All activities related code moves into new singleton class Activities.
This class gets only included into the build if the build option is
enabled which means there are less ifdefs all over the code and it also
handles better the moc doesn't like ifdef case.
The class holds the list of open and all activites, the current and the
previous activity and the KActivities::Controller. It also emits the
signals for any activities related changes.
Workspace still contains some activities related code. That is the
adjustment on change of current activity. Nevertheless the code looks
much cleaner now and does not contain the confusing naming conflict with
takeActivity() which existed before.
In all the places where Activities got used the code got adjusted and
quite often the ifdef got added with a fallback for the disabled case.
Instead of calculating the screen number each time screen() is invoked,
the screen number gets stored in a private member variable and evaluated
whenever either the screen count changes or the Toplevel's geometry
changes. During move/resize the screen property doesn't get updated. The
update is delayed till the end of the move/resize operation.
REVIEW: 109715
Most windows use the hostname in WM_CLIENT_MACHINE, but there are windows
using the FQDN (for example libreoffice). So instead of "foo" it is
"foo.local.net" or similar. The logic so far has been unable to properly
determine whether windows with FQDN are on the local system.
In order to solve this problem the handling is split out into an own
class which stores the information of hostname and whether it is a local
machine. This is to not query multiple times. To determine whether the
Client is on the local system getaddrinfo is used for the own hostname
and the FQDN provided in WM_CLIENT_MACHINE. If one of the queried
names matches, we know that it is on the local machine. The old logic to
compare the hostname is still used and getaddrinfo is only a fallback in
case hostname does not match.
The problem with getaddrinfo is, that it accesses the network and by that
could block. To circumvent this problem the calls are moved into threads
by using QtConcurrent::run.
Obviously this brings disadvantages. When trying to resolve whether a
Client is on the local machine and a FQDN is used, the information is
initially wrong. The new ClientMachine class emits a signal when the
information that the system is local becomes available, but for some
things this is just too late:
* window rules are already gathered
* Session Management has already taken place
In both cases this is an acceptable loss. For window rules it just needs
a proper matching of the machine in case of localhost (remote hosts are
not affected). And the case of session management is very academic as it
is unlikely that a restoring session contains remote windows.
BUG: 308391
FIXED-IN: 4.11
REVIEW: 108235
The ownership for virtual desktops is moved from Workspace into a new
VirtualDesktopManager. The manager is responsible for providing the count
of virtual desktops and keeping track of the currently used virtual
desktop.
All methods related to moving between desktops are also moved from
Workspace to the new manager, though all methods related to Clients on
Virtual Desktops remain in Workspace for the time being. This is to have
the new manager as independent from KWin core as possible.
An rather important change for the handling of virtual desktops is that
the count and the id of a desktop is now an unsinged integer instead of
an integer. The reason for that is that we cannot have a negative count
of desktops as well as it is not possible to be on a desktop with a
negative identifier.
In that regard it is important to remember that a Client can be on a
desktop with a negative identifier. The special value for a Client being
on all desktops is handled by using -1 as a desktop. For the time being
this is not adjusted but instead of comparing the virtual desktop ids one
should prefer to use the convenient methods like isOnDesktop and
isOnAllDesktops. This would allow in future to internally change the
representation for on all desktops.
Use XDamageReportNonEmpty instead of XDamageReportRawRectangles.
In XDamageReportNonEmpty mode the server generates a single damage
event when the damage state transitions from not-damaged to damaged.
When the compositor is ready to paint the screen, it requests the
damage region for each window and resets the state to not-damaged.
With XCB we can request the damage regions for all windows in a
single roundtrip, making this the preferred mode.
This should reduce the number of wakeups and the time spent
processing damage events between repaints.
The method windowType needs actually two implementations:
* one for Clients
* one for Unmanaged
as for Clients also the window rules are checked and hacks are applied
which is both not needed for Unmanaged windows.
To have the Client specific behavior in windowType the function used to
perform two dynamic_casts which made this method one of the most
expensive during compositing, e.g. for ~1000 frames
* called ~43000 times
* ~85000 dynamic casts
* incl. cost of method: 0.24
* self cost of method: 0.05
* incl. cost of the casts: 0.12
After the change to remove the dynamic casts we have for ~1500 frames
in Client::windowType:
* called ~31000 times
* incl. cost of 0.06
* self cost of 0.02
Calls on Unmanaged and Deleted are so low that we do not need to consider
them.
BUG: 306384
FIXED-IN: 4.10
REVIEW: 106349
For most actions where the compositor needs to perform an action
(e.g. scheduling another repaint) signals were already emitted.
So it's easier to just connect the signals to the Compositor
which in turn makes the code much more readable.
All signals are connected from the Workspace when either the
Compositor gets constructed or a Toplevel gets created.
The Scene has always been created and destroyed inside what is
now the split out compositor. Which means it is actually owned
by the Compositor. The static pointer has never been needed
inside KWin core. Access to the Scene is not required for the
Window Manager. The only real usage is in the EffectsHandlerImpl
and in utils.h to provide a convenient way to figure out whether
compositing is currently active (scene != NULL).
The EffectsHandlerImpl gets also created by the Compositor after
the Scene is created and gets deleted just before the Scene gets
deleted. This allows to inject the Scene into the EffectsHandlerImpl
to resolve the static access in this class.
The convenient way to access the compositing() in utils.h had
to go. To provide the same feature the Compositor provides a
hasScene() access which has the same behavior as the old method.
In order to keep the code changes small in Workspace and Toplevel
a new method compositing() is defined which properly resolves
the state. A disadvantage is that this can no longer be inlined
and consists of several method calls and pointer checks.
Toplevel::setupCompositing returns a boolean value and returns
false in the cases where it has not setup compositing.
This is used by the specialization on Client to not perform the
Client specific setup if Toplevel has not setup.
REVIEW: 104767
This allows to copy the layer to the deleted window in order to
keep the deleted window in the same layer.
Additionally a new layer is added for unmanaged windows.
This patch adds a new function Toplevel::addLayerRepaint, that in contrast
to addWorkspaceRepaint does not invalidate every blur texture cache that
overlaps with that region. As the name suggests it rather invalidates the
to the window associated layer at that position. This is especially useful
in the case of move/resize events in combination with oxygen-transparent,
where the altered window is almost always the topmost window and the blur
texture cache of the windows underneath are unchanged.
For the case of fully opaque windows the behaviour of addLayerRepaint
and addWorkspaceRepaint should be same.
REVIEW: 103906
Property invokes virtual methods returning false by default. Deleted
reimplements the isDeleted and returns true. Client returns true for
isClient. Method is not called isManaged as this is already used
inside Client.
This patch implements an XProperty named _KDE_NET_WM_OPAQUE_REGION
which gives the compositor the information which part of a window
is opaque although it is an ARGB visual. The basic ideas are from
http://www.mail-archive.com/wm-spec-list@gnome.org/msg00715.html
Additionally the patch makes kwin use this information to do a better
clipping in Scene::paintSimpleScreen which should result in a higher
performance.
REVIEW: 102933
and skip damage handling if the window is already completely damaged.
Also avoid QRegion handling during this since we know about the rects and
the region is handled when adding the damage anyway.
This commit merges the two signals clientClosed() and unmanagedClosed() to windowClosed() which
is now provided by Toplevel.
The approriate slots in effects.h and effects.cpp were merges as well, since they did the
same.
The direct method calls of the method windowClosed() in SceneOpenGL and SceneXRender were
removed and are now connected to the appropriate signal in windowAdded().
The method windowGeometryShapeChanged() from the class Scene is now a slot. It is now connected to the signal geometryShapeChanged() which is sent from Toplevel instances Client and Unmanaged.
All direct method calls were deleted.