Commit graph

1219 commits

Author SHA1 Message Date
Arjen Hiemstra
e5ca5df0c5 autotests: Use a shared library for the integration test framework
Ever since the effects were changed to static, each test of the
integration tests includes all the effects. The result of this is that
when doing a debug build each test is now 60MiB or more. With the amount
of tests, this results in ~8 GiB of diskspace used just for KWin's
binary output directory, which is rather excessive.

Since the tests all share a common framework library, we can change that
library to a shared library and that way avoid linking all the effects
into each test.

Most of this is shuffling around some link libraries in the integration
test CMakeLists, however, I needed to export the Xwayland class as it is
used by one of the tests but wasn't exported.
2021-11-29 14:04:54 +00:00
Vlad Zahorodnii
57f8faeb41 autotests: Fix TestPluginEffectLoader
PluginEffectLoader was changed so that it queries and loads all effects
immediately.
2021-11-29 10:29:51 +02:00
Vlad Zahorodnii
dcd9a7b9ea autotests: Use Smart placement by default
Many tests were written with the smart placement in mind and fail now
because the default placement policy was changed to "centered"
2021-11-29 09:54:52 +02:00
Vlad Zahorodnii
dc3d0444e4 Drop Screens::displaySize()
It's the same as the workspace geometry, i.e. the bounding geometry of
all outputs.
2021-11-26 10:32:55 +02:00
Alexander Lohnau
66352bfc87 Utilize KCoreAddons infrastructure for static plugins 2021-11-24 10:48:51 +00:00
Vlad Zahorodnii
f1e96676ef Remove boolean trap in AbstractClient::isShown()
Check shaded state where needed.
2021-11-24 08:11:35 +00:00
Vlad Zahorodnii
ec5950aedb Rename EffectQuickScene to OffscreenQuickScene
EffectQuickScene is not used strictly by effects, aurorae decorations
use it too to render window decorations.

This change renames the EffectQuickView/Scene to
OffscreenQuickView/Scene to clear up the naming scheme.
2021-11-23 09:53:18 +00:00
Vlad Zahorodnii
0b56711bf4 Make ServiceType irrelevant when searching for binary effects
Since binary effects are installed in their own directory, checking
service type is redundant. Also, KPluginMetaData::serviceTypes() has
been deprecated.

Task: https://phabricator.kde.org/T14483
2021-11-13 09:27:58 +00:00
Vlad Zahorodnii
6d0cca5c7f Move all dirty region scene repaint scheduling to Scene
The Compositor contains nothing that can potentially get dirty and need
repainting.

As is, the advantages of this move aren't really noticeable, but it
makes sense with multiple scenes.

Backend parts are far from ideal, they can be improved later on as we
progress with the scene redesign.
2021-11-11 11:33:04 +02:00
Vlad Zahorodnii
48f943bd75 Introduce explicit base render backend type
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.

Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.

So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
2021-11-11 08:55:29 +00:00
Xaver Hugl
c01c15f241 AbstractClient: split up hideClient into hide and show
This makes the purpose of the method call more clear
2021-11-08 14:19:05 +00:00
Vlad Zahorodnii
d89501a079 Move platform backends to backends directory
This improves file organization in kwin by putting backends in a single
directory.

It also makes easier to discover kwin's low level components for new
contributors because the plugins directory may come as the last place to
look for. When one hears "plugin", the first thing that comes to mind is
regular plugins, not low level backends.
2021-11-02 09:02:41 +00:00
Vlad Zahorodnii
94de28bfbe Move input backends in their own directory 2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
ef72bae42f Introduce base InputDevice class
The main motivation behind this change is to prepare input abstractions
for virtual input devices so the wl_seat can properly advertise caps or
the cursor getting properly mapped/unmapped when a fake pointer is
added/removed on a system without a hardware mouse connected.

With this, there are three abstractions - InputDevice, InputBackend, and
InputRedirection.

An InputDevice represents an input device such as a mouse, a keyboard, a
tablet, etc. The InputBackend class notifies the InputRedirection about
(dis-)connected devices. The InputRedirection manages the input devices.

Such design allows to unify the event flow for real and virtual input
devices.

There can be several input backends active. For example, the libinput
backend and an input backend that provides virtual input devices, e.g.
libeis or org_kde_kwin_fake_input.
2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
4a62716bbb autotests: Fix TestXdgShellClientRules 2021-10-31 22:22:29 +02:00
Vlad Zahorodnii
73949dba91 autotests: Fix MoveResizeWindowTest 2021-10-31 22:22:17 +02:00
Vlad Zahorodnii
26e185a6e3 autotests: Fix QuickTilingTest 2021-10-31 22:22:01 +02:00
Vlad Zahorodnii
c09a03a927 Drop Platform::touchPointCount()
It can be accessed directly in the touch input device handler.
2021-10-28 10:55:48 +00:00
Andrey Butirsky
e4e920d895 [testBorderlessMaximizedWindow] add touch to the test
BUG: 411884
2021-10-22 09:47:28 +00:00
Andrey Butirsky
83ece2e2a8 unit test for focusing loss problem on maximize
BUG: 411884
2021-10-22 09:47:28 +00:00
Vlad Zahorodnii
252ba9e005 autotests: Use less Screens::size(int)
The same info can be retrieved from AbstractOutput::geometry().size().
2021-10-22 09:15:48 +00:00
Vlad Zahorodnii
15520888d9 kwineffects: Drop numScreens property
The screen count can be retrieved by checking the number of items in the
EffectHandler.screens property.

The replacement for the numberScreensChanged signal are the screenAdded
and the screenRemoved signals.

The main motivation behind this change is to clean up the screens api
and reduce the number of usages of the Screens class.
2021-10-22 09:14:52 +00:00
Vlad Zahorodnii
701902fbec effects: Port effects from int screens ids to EffectScreen
EffectScreen objects are better as they are more stable and we avoid int
screen ids in kwin core.
2021-10-20 12:09:09 +00:00
Alexander Lohnau
dffbfcc9f7
Fully port away from KPluginLoader 2021-10-19 21:39:51 +02:00
Alexander Lohnau
e431b453b6
Port away from KPluginLoader::findPlugins 2021-10-19 21:19:23 +02:00
Vlad Zahorodnii
141947d2e8 effects: Link builtin effects with executables
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.

As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.

This change intends to break that dependency by linking builtin effects
to kwin executable.

The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.

Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.

Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
2021-10-19 09:12:15 +00:00
Aleix Pol
a9ccfba768 Fix inputmethodtest
We needed to simulate a touch event so that it doesn't decide to ignore
the next events.
2021-10-18 15:55:39 +00:00
Vlad Zahorodnii
d4dd370cf3 autotests: Fix ASAN issues
Currently, InputRedirection is not destroyed before waylandServer(),
unlike in kwin_wayland, which causes some null dereferencing.
2021-10-14 22:03:39 +03:00
Vlad Zahorodnii
b4a4e8a45d Drop WaylandServer::terminateClientConnections()
Display will destroy all client connections before getting destroyed.
2021-10-14 10:02:50 +00:00
Vlad Zahorodnii
e550480c43 Rework input method teardown logic
Explicitly destroy input method rather than wait for the input method
connection to be destroyed by WaylandServer, it's less error prone.

BUG: 443603
2021-10-14 10:02:50 +00:00
Vlad Zahorodnii
bf620fbe04 Move Xkb::LEDs enum to KWin namespace
With the LEDs enum being defined in kwinglobals.h, wayland_server.h
won't need to include keyboard_input.h, which is good for compilation
times and wayland_server.h will drag less stuff, e.g. QtWidgets (input.h
includes QAction)
2021-10-13 17:49:19 +00:00
Nate Graham
c1fb405b8d Rename "pack" actions for clarity
The English word "pack" is not really the correct word for these
actions, and does not succeed in communicating what they will do. Since
the actions simply move the active window as far as it will go in the
specified direction, the actions can be renamed to say that instead.

Also rename the action names in the code to match their new UI text for
clarity.
2021-10-13 14:28:23 +00:00
Vlad Zahorodnii
d0fd2224bf autotests: Use EffectLoader to list all available effects
EffectLoader is a more generic way to list all available effects.
2021-10-12 06:33:30 +00:00
Vlad Zahorodnii
260b224d3b Drop WaylandServer::dispatch()
There's no any good reason to dispatch events at shutdown.
2021-10-12 06:32:55 +00:00
Martin Flöser
68589fe937 compositor: Merge the OpenGL 2 and 3 backends
This change merges the two OpenGL backends into one making the current
default of GLCore the overall default. It becomes the first context to
try to create. If it fails, it will automatically fall back to the
(previous) OpenGL 2 backend.

Reasoning: the differentiation of OpenGL 2 and 3 is a very technical one
and hard to understand for users. It is not obvious which one is better
or should be used. This results in many user discussions like "Which
backend to use?"

Back when the OpenGL 3 backend was introduced the dedicated feature made
sense. It was a new code base using new driver features. Nowadays the
code base in KWin is robust and mature and so are the drivers. A driver
advertising support for OpenGL 3 will support OpenGL 3. We don't have to
plan for driver breakage in this area any more.

Also our code evolved through the context attribute builder which gives
us the possibility to more easily fall back in case we cannot create the
context. Thus the need to select the backend is not so important as it
used to be when the feature got introduced.

If a user still wants to force OpenGL2, it is still possible by setting
the appropriate environment variables like MESA_GL_VERSION_OVERRIDE.

This change brings the improvement that the backend selection is now
completely removed from the compositing KCM.
2021-10-08 15:26:25 +00:00
Vlad Zahorodnii
bc8c7a5fce autotests: Make testXdgShellClientRules more robust to CI being heavily loaded
FAIL!  : TestXdgShellClientRules::testSizeApply() 'surfaceConfigureRequestedSpy->wait(10)' returned FALSE. ()
   Loc: [/home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.15/autotests/integration/xdgshellclient_rules_test.cpp(731)]

If CI is moderately loaded, 10ms may not be enough. I don't remember why
10ms timeout was added.
2021-10-07 20:17:37 +00:00
Vlad Zahorodnii
dee97068fb autotests: Stabilize testXdgShellClient
Currently, testXdgWindowReactive() is a bit flaky because the parent
window and the popup window are created together. The popup can be
configured again if its global position changes after the parent window
has been placed.

In order to stabilize the test, create the parent window, then the popup
window.
2021-10-07 23:16:41 +03:00
Vlad Zahorodnii
5be593d4e4 wayland: Drop internal connection
It's practically unused now.
2021-10-07 13:28:08 +00:00
Benjamin Port
9c4f358a64 NightColor: use config watcher to update state when configs are changed 2021-10-07 13:12:30 +00:00
Vlad Zahorodnii
721bfe1740 autotests: Fix TestDBusInterface
x11DesktopNumber property was replaced with the desktops property, which
is a list of desktop ids.
2021-09-30 10:29:06 +03:00
Vlad Zahorodnii
57a8d5ca50 autotests: Port testQuickTiling to AbstractOutput 2021-09-29 14:00:45 +00:00
Vlad Zahorodnii
31b9f34d9b libinput: Port to AbstractOutput
CCBUG: 443088
2021-09-29 12:03:39 +03:00
Vlad Zahorodnii
ca1c72dd16 wayland: Fix cross cursor in Xwayland apps
Startup code in plasmashell was changed so xsetroot is not called
anymore, which is sort of fine.

Unfortunately (or not?), it exposed a bug in kwin. Cursor::x11Cursor()
only works in the standalone X11 session.

On Wayland, Cursor::x11Cursor() will return XCB_NONE which results in
seeing cross cursor when there should be arrow cursor.

This change moves xcb_cursor_t look up code from X11Cursor to the base
Cursor class. In hindsight, I would like to introduce a window manager
class where the xcb cursor and other x11 specific code can be moved in
the future for better encapsulation of platform-specific code.

CCBUG: 442539
2021-09-23 13:52:51 +00:00
Méven Car
2eb5da1d6f Port autotests/integration/outputmanagement_test to kde_output_management_v2 2021-09-14 14:42:31 +00:00
David Edmundson
a4cdcb6c87 Fix xwayland copying unit test
The current code set m_pasteProcess to null, before running the cleanup
function which tells the process to quit.

Which is why it always hung the CI. This patch addresses it in a way
that cleans up helpers even if we abort the test early.
2021-09-09 11:13:02 +00:00
Vlad Zahorodnii
82dd480196 autotests: Fix testMoveResize
"2" is a copy paste typo, the expected number of outputs is 1.
2021-09-07 20:51:48 +03:00
Vlad Zahorodnii
2d9207e251 autotests: Fix testSceneQPainter
Scene::qpainterRenderBuffer() was ported to AbstractOutput but not
testSceneQPainter, which results in a few broken tests.
2021-09-07 17:44:10 +00:00
Vlad Zahorodnii
200223e06e autotests: Prepend KWayland::Client:: to Surface
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.

In some way, it also improves readability as it's clear where Surface
comes from.
2021-09-06 10:42:03 +00:00
Ismael Asensio
9995f984c3 kwinrules: Use a list of desktop UUIDs to set and store the rules setting
Port the RuleSettings and KCM to store and use a list of virtual desktop
 UUIDs, instead of the previous x11 positional id, continuing the work on
This allows to set a rule with several desktops on Wayland.

On X11 it has no visible change for the user, but internally it uses the
more modern concept, helping to simplify the related code.

The relevant key on kwinrulesrc changes from `desktop` to `desktops`.
A kconf_update script handles the migration.
2021-09-02 22:11:46 +02:00
Janet Blackquill
6231699ac1 Lay some groundwork for realtime gestures in Wayland
This lays down some groundwork for realtime gestures in Wayland,
so that gestures that are 1:1 with user motion on a touchpad are
now possible to implement.

Due to earlier commits, this is mostly just glue code to make a
convenient API.

Gestures implemented with this API are four-finger gestures, to
avoid conflicting with apps that may use two or three-finger
gestures.
2021-09-01 19:48:41 -04:00