Commit graph

22 commits

Author SHA1 Message Date
Luboš Luňák
ddab4e0d2c Move functionality to the base Scene class.
svn path=/branches/work/kwin_composite/; revision=596186
2006-10-16 21:06:34 +00:00
Luboš Luňák
caed149f40 Add pre-paint passes that will allow finding out how the painting will be done.
svn path=/branches/work/kwin_composite/; revision=596109
2006-10-16 18:46:07 +00:00
Luboš Luňák
338adc9ad5 Throw away old code for effects and start anew.
svn path=/branches/work/kwin_composite/; revision=595965
2006-10-16 10:12:48 +00:00
Luboš Luňák
d547cf8cd4 Move duplicated functionality to the base class.
svn path=/branches/work/kwin_composite/; revision=595639
2006-10-15 08:58:38 +00:00
Luboš Luňák
a3538cd80a Use QRegion as much as possible to get even closer to the opengl code.
svn path=/branches/work/kwin_composite/; revision=595627
2006-10-15 07:41:19 +00:00
Luboš Luňák
c7584b3bf8 Change xrender code to match the opengl code.
Also dump the support for the current effect code, as that will
have to go anyway.


svn path=/branches/work/kwin_composite/; revision=595579
2006-10-14 22:08:51 +00:00
Luboš Luňák
d44a4a3676 Fix ARGB windows with decorations for XRender as well.
svn path=/branches/work/kwin_composite/; revision=593454
2006-10-07 21:21:02 +00:00
Luboš Luňák
b168c35384 Don't cache window pixmap, it's used only after it
changes.


svn path=/branches/work/kwin_composite/; revision=593453
2006-10-07 21:20:23 +00:00
Luboš Luňák
4d7a859bf3 No need to create special alpha mask when there's no opacity,
it defaults to the right mask.


svn path=/branches/work/kwin_composite/; revision=593452
2006-10-07 21:19:23 +00:00
Luboš Luňák
06203d0652 Don't bother with trying to transform window damage,
when there are any transformations, it should simply
repaint everything (todo).


svn path=/branches/work/kwin_composite/; revision=593450
2006-10-07 21:18:36 +00:00
Luboš Luňák
649887d6c2 Looks like using XserverRegion for keeping damage regions
wasn't that good idea. Changed to QRegion.


svn path=/branches/work/kwin_composite/; revision=590648
2006-09-30 15:40:03 +00:00
Luboš Luňák
1c7e7bb2b7 Keeping scene-related data in opengl scene.
svn path=/branches/work/kwin_composite/; revision=590319
2006-09-29 19:05:36 +00:00
Luboš Luňák
fd5987dd45 Move some functions to the internal class to make the main code more
readable.


svn path=/branches/work/kwin_composite/; revision=561946
2006-07-13 17:24:29 +00:00
Luboš Luňák
6ca12726de Oops.
svn path=/branches/work/kwin_composite/; revision=559206
2006-07-06 19:14:38 +00:00
Luboš Luňák
28e3726f2e Basic transformations on the whole workspace.
svn path=/branches/work/kwin_composite/; revision=559204
2006-07-06 19:02:14 +00:00
Luboš Luňák
e6c23e4cd3 Ok, I give up, whoever wants more complicated transformations than just
translation are welcome to implement it themselves. I'm no graphics guy
after all and this seems to be far beyond me.


svn path=/branches/work/kwin_composite/; revision=559182
2006-07-06 18:22:01 +00:00
Luboš Luňák
0516e1e73b Add support for translation and add two "plugins" that
make windows transparent or shake them while moving.


svn path=/branches/work/kwin_composite/; revision=559013
2006-07-06 13:17:44 +00:00
Luboš Luňák
391bb6b28d Support for effects that affect opacity.
svn path=/branches/work/kwin_composite/; revision=558921
2006-07-06 09:55:10 +00:00
Luboš Luňák
c7f515630d Support for transparency.
svn path=/branches/work/kwin_composite/; revision=558690
2006-07-05 20:52:57 +00:00
Luboš Luňák
f400646a6d xrender compositing work - now it uses damage areas
to reduce amount of painting


svn path=/branches/work/kwin_composite/; revision=558580
2006-07-05 16:04:11 +00:00
Luboš Luňák
29111875e1 Very basic compositing with xrender.
svn path=/branches/work/kwin_composite/; revision=558481
2006-07-05 13:26:08 +00:00
Luboš Luňák
afcc9b6897 Prepare for scene rendering with different engines.
svn path=/branches/work/kwin_composite/; revision=558442
2006-07-05 12:30:03 +00:00