kwin/scene_xrender.cpp
Luboš Luňák caed149f40 Add pre-paint passes that will allow finding out how the painting will be done.
svn path=/branches/work/kwin_composite/; revision=596109
2006-10-16 18:46:07 +00:00

405 lines
13 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "scene_xrender.h"
#ifdef HAVE_XRENDER
#include "toplevel.h"
#include "client.h"
#include "effects.h"
namespace KWinInternal
{
//****************************************
// SceneXrender
//****************************************
struct RegionDebug
{
RegionDebug( XserverRegion r ) : rr( r ) {}
XserverRegion rr;
};
#ifdef NDEBUG
inline
kndbgstream& operator<<( kndbgstream& stream, RegionDebug ) { return stream; }
#else
kdbgstream& operator<<( kdbgstream& stream, RegionDebug r )
{
if( r.rr == None )
return stream << "EMPTY";
int num;
XRectangle* rects = XFixesFetchRegion( display(), r.rr, &num );
if( rects == NULL || num == 0 )
return stream << "EMPTY";
for( int i = 0;
i < num;
++i )
stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]";
return stream;
}
#endif
Picture SceneXrender::buffer;
SceneXrender::SceneXrender( Workspace* ws )
: Scene( ws )
{
format = XRenderFindVisualFormat( display(), DefaultVisual( display(), DefaultScreen( display())));
XRenderPictureAttributes pa;
pa.subwindow_mode = IncludeInferiors;
front = XRenderCreatePicture( display(), rootWindow(), format, CPSubwindowMode, &pa );
XRectangle xr;
xr.x = SHRT_MIN / 2;
xr.y = SHRT_MIN / 2;
xr.width = SHRT_MAX;
xr.height = SHRT_MAX;
createBuffer();
}
SceneXrender::~SceneXrender()
{
XRenderFreePicture( display(), front );
XRenderFreePicture( display(), buffer );
for( QMap< Toplevel*, Window >::Iterator it = windows.begin();
it != windows.end();
++it )
(*it).free();
}
void SceneXrender::paint( QRegion damage, ToplevelList toplevels )
{
foreach( Toplevel* c, toplevels )
{
assert( windows.contains( c ));
stacking_order.append( &windows[ c ] );
}
int mask = ( damage == QRegion( 0, 0, displayWidth(), displayHeight()))
? PAINT_SCREEN_ALL : PAINT_SCREEN_REGION;
WrapperEffect wrapper;
// preparation step
effects->prePaintScreen( &mask, &damage, &wrapper );
ScreenPaintData data;
effects->paintScreen( mask, damage, data, &wrapper );
if( mask & PAINT_SCREEN_REGION )
{
// Use the damage region as the clip region for the root window
XserverRegion front_region = toXserverRegion( damage );
XFixesSetPictureClipRegion( display(), front, 0, 0, front_region );
XFixesDestroyRegion( display(), front_region );
// copy composed buffer to the root window
XFixesSetPictureClipRegion( display(), buffer, 0, 0, None );
XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
XFlush( display());
}
else
{
// copy composed buffer to the root window
XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
XFlush( display());
}
stacking_order.clear();
}
void SceneXrender::WrapperEffect::prePaintScreen( int*, QRegion* )
{
// nothing, no changes
}
void SceneXrender::WrapperEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
if( mask & PAINT_SCREEN_REGION )
static_cast< SceneXrender* >( scene )->paintSimpleScreen( region );
else
static_cast< SceneXrender* >( scene )->paintGenericScreen();
}
void SceneXrender::paintGenericScreen()
{
paintBackground( infiniteRegion());
foreach( Window* w, stacking_order ) // bottom to top
{
if( !w->isVisible())
continue;
paintWindow( w, PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT, infiniteRegion());
}
}
void SceneXrender::paintSimpleScreen( QRegion region )
{
QList< Phase2Data > phase2;
// Draw each opaque window top to bottom, subtracting the bounding rect of
// each window from the clip region after it's been drawn.
for( int i = stacking_order.count() - 1;
i >= 0;
--i )
{
Window* w = stacking_order[ i ];
if( !w->isVisible())
continue;
if( !w->isOpaque())
{
phase2.prepend( Phase2Data( w, region ));
continue;
}
paintWindow( w, PAINT_WINDOW_OPAQUE, region );
// window is opaque, clip windows below
region -= w->shape().translated( w->x(), w->y());
}
// Fill any areas of the root window not covered by windows
paintBackground( region );
// Now walk the list bottom to top, drawing translucent windows.
// That we draw bottom to top is important now since we're drawing translucent objects
// and also are clipping only by opaque windows.
foreach( Phase2Data d, phase2 )
{
Window* w = d.window;
paintWindow( w, PAINT_WINDOW_TRANSLUCENT, d.region );
}
}
void SceneXrender::WrapperEffect::prePaintWindow( Scene::Window* , int*, QRegion* )
{
// nothing, no changes
}
void SceneXrender::paintWindow( Window* w, int mask, QRegion region )
{
WindowPaintData data;
// data.opacity = w->opacity();
WrapperEffect wrapper;
effects->paintWindow( w, mask, region, data, &wrapper );
}
void SceneXrender::WrapperEffect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data )
{
static_cast< Window* >( w )->performPaint( region, mask );
}
void SceneXrender::paintBackground( QRegion region )
{
XserverRegion background_region = toXserverRegion( region );
XFixesSetPictureClipRegion( display(), buffer, 0, 0, background_region );
XFixesDestroyRegion( display(), background_region );
XRenderColor col = { 0xffff, 0xffff, 0xffff, 0xffff };
XRenderFillRectangle( display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight());
}
void SceneXrender::windowGeometryShapeChanged( Toplevel* c )
{
if( !windows.contains( c )) // this is ok, shape is not valid by default
return;
Window& w = windows[ c ];
w.discardPicture();
w.discardShape();
w.discardAlpha();
}
void SceneXrender::windowOpacityChanged( Toplevel* c )
{
if( !windows.contains( c )) // this is ok, alpha is created on demand
return;
Window& w = windows[ c ];
w.discardAlpha();
}
void SceneXrender::windowDeleted( Toplevel* c )
{
assert( windows.contains( c ));
windows[ c ].free();
windows.remove( c );
}
void SceneXrender::windowAdded( Toplevel* c )
{
assert( !windows.contains( c ));
windows[ c ] = Window( c );
}
// TODO handle xrandr changes
void SceneXrender::createBuffer()
{
if( buffer != None )
XRenderFreePicture( display(), buffer );
Pixmap pixmap = XCreatePixmap( display(), rootWindow(), displayWidth(), displayHeight(), QX11Info::appDepth());
buffer = XRenderCreatePicture( display(), pixmap, format, 0, 0 );
XFreePixmap( display(), pixmap ); // The picture owns the pixmap now
}
XserverRegion SceneXrender::toXserverRegion( QRegion region )
{
QVector< QRect > rects = region.rects();
XRectangle* xr = new XRectangle[ rects.count() ];
for( int i = 0;
i < rects.count();
++i )
{
xr[ i ].x = rects[ i ].x();
xr[ i ].y = rects[ i ].y();
xr[ i ].width = rects[ i ].width();
xr[ i ].height = rects[ i ].height();
}
XserverRegion ret = XFixesCreateRegion( display(), xr, rects.count());
delete[] xr;
return ret;
}
//****************************************
// SceneXrender::Window
//****************************************
SceneXrender::Window::Window( Toplevel* c )
: Scene::Window( c )
, _picture( None )
, format( XRenderFindVisualFormat( display(), c->visual()))
, alpha( None )
{
}
void SceneXrender::Window::free()
{
discardPicture();
discardAlpha();
discardShape();
}
Picture SceneXrender::Window::picture()
{
if( !toplevel->damage().isEmpty() && _picture != None )
{
XRenderFreePicture( display(), _picture );
_picture = None;
}
if( _picture == None && format != NULL )
{
Pixmap window_pix = toplevel->createWindowPixmap();
Pixmap pix = window_pix;
// HACK the same like with opengl
Client* c = dynamic_cast< Client* >( toplevel );
bool alpha_clear = c != NULL && c->hasAlpha() && !c->noBorder();
#define ALPHA_CLEAR_COPY
#ifdef ALPHA_CLEAR_COPY
if( alpha_clear )
{
Pixmap p2 = XCreatePixmap( display(), pix, c->width(), c->height(), 32 );
GC gc = XCreateGC( display(), pix, 0, NULL );
XCopyArea( display(), pix, p2, gc, 0, 0, c->width(), c->height(), 0, 0 );
pix = p2;
XFreeGC( display(), gc );
}
#endif
if( alpha_clear )
{
XGCValues gcv;
gcv.foreground = 0xff000000;
gcv.plane_mask = 0xff000000;
GC gc = XCreateGC( display(), pix, GCPlaneMask | GCForeground, &gcv );
XFillRectangle( display(), pix, gc, 0, 0, c->width(), c->clientPos().y());
XFillRectangle( display(), pix, gc, 0, 0, c->clientPos().x(), c->height());
int tw = c->clientPos().x() + c->clientSize().width();
int th = c->clientPos().y() + c->clientSize().height();
XFillRectangle( display(), pix, gc, 0, th, c->width(), c->height() - th );
XFillRectangle( display(), pix, gc, tw, 0, c->width() - tw, c->height());
XFreeGC( display(), gc );
}
_picture = XRenderCreatePicture( display(), pix, format, 0, 0 );
XFreePixmap( display(), pix ); // the picture owns the pixmap
#ifdef ALPHA_CLEAR_COPY
if( alpha_clear )
XFreePixmap( display(), window_pix );
#endif
}
return _picture;
}
void SceneXrender::Window::discardPicture()
{
if( _picture != None )
XRenderFreePicture( display(), _picture );
_picture = None;
}
void SceneXrender::Window::discardAlpha()
{
if( alpha != None )
XRenderFreePicture( display(), alpha );
alpha = None;
}
Picture SceneXrender::Window::alphaMask()
{
if( isOpaque())
return None;
if( alpha != None && alpha_cached_opacity != toplevel->opacity())
{
if( alpha != None )
XRenderFreePicture( display(), alpha );
alpha = None;
}
if( alpha != None )
return alpha;
if( toplevel->opacity() == 1.0 )
{ // no need to create alpha mask
alpha_cached_opacity = 1.0;
return None;
}
Pixmap pixmap = XCreatePixmap( display(), rootWindow(), 1, 1, 8 );
XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardA8 );
XRenderPictureAttributes pa;
pa.repeat = True;
alpha = XRenderCreatePicture( display(), pixmap, format, CPRepeat, &pa );
XFreePixmap( display(), pixmap );
XRenderColor col;
col.alpha = int( toplevel->opacity() * 0xffff );
alpha_cached_opacity = toplevel->opacity();
XRenderFillRectangle( display(), PictOpSrc, alpha, &col, 0, 0, 1, 1 );
return alpha;
}
void SceneXrender::Window::performPaint( QRegion region, int mask )
{
if( mask & ( PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT ))
{}
else if( mask & PAINT_WINDOW_OPAQUE )
{
if( !isOpaque())
return;
}
else if( mask & PAINT_WINDOW_TRANSLUCENT )
{
if( isOpaque())
return;
}
XserverRegion clip_region = toXserverRegion( region );
XFixesSetPictureClipRegion( display(), buffer, 0, 0, clip_region );
XFixesDestroyRegion( display(), clip_region );
Picture pic = picture();
if( pic == None ) // The render format can be null for GL and/or Xv visuals
return;
if( isOpaque())
{
XRenderComposite( display(), PictOpSrc, pic, None, buffer, 0, 0, 0, 0,
toplevel->x(), toplevel->y(), toplevel->width(), toplevel->height());
}
else
{
Picture alpha = alphaMask();
XRenderComposite( display(), PictOpOver, pic, alpha, buffer, 0, 0, 0, 0,
toplevel->x(), toplevel->y(), toplevel->width(), toplevel->height());
}
XFixesSetPictureClipRegion( display(), buffer, 0, 0, None );
}
} // namespace
#endif