It is not always required to do a full repaint in each frame. E.g. in sliding popups the repaint areas are known and tracked.
This change reduces the painting overhead to just the window area.
Nevertheless I consider this change as experimental and will revert the commit in case it introduces rendering glitches.
Other effects which are good candidates for this flag is wobbly windows, magic lamp, minimize or in general all effects which transform just one window.
svn path=/trunk/KDE/kdebase/workspace/; revision=1158838
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.
svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
Apparently a Toplevel isn't always a Client when the client rect
is different from the toplevel rect.
svn path=/trunk/KDE/kdebase/workspace/; revision=980458
at the same time (in other words, only when activating compositing using the kcm).
Currently selfcheck causes bad flicker (due to X mapping the overlay window
for too long?) which looks bad during KDE startup. With this patch, KDE startup
is without any flicker.
svn path=/trunk/KDE/kdebase/workspace/; revision=923842
Added force mode to buildQuads() to allow refreshing the cache.
Made EffectWindow::buildQuads() no longer internal.
svn path=/trunk/KDE/kdebase/workspace/; revision=872836
WARNING: Breaks shadow effect. I don't think it causes anything to crash anymore but it is VERY ugly visually.
Contains:
- New decoration API that allows decorations to change the way shadows look.
- Shadows now wobble.
- API example code in the Oxygen decoration.
- Added buildQuads() effect plugin hook.
- Work on the shadow effect to use the new decoration shadow API as well.
- Added IDs to WindowQuads.
- Added public accessors to texture coords in WindowVertex.
Would like all this to be reviewed.
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=872473
and not be slowed down by going through compositing. Turned on and no UI option
in the naive hope that it won't cause any real problems. Maybe effects doing
window previews should get API to suspend unredirect though.
svn path=/trunk/KDE/kdebase/workspace/; revision=851742
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=742302
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.
svn path=/trunk/KDE/kdebase/workspace/; revision=684893
actually kept mapped, so that they still have the backing pixmap.
Plus some small tricks to prevent such windows from interfering.
Only two basic modes are implemented right now.
svn path=/trunk/KDE/kdebase/workspace/; revision=683156
The ugly side effect of this is that there are tons of static_casts in the code now... maybe it
would be better to add effectImpl() convenience method and use that?
svn path=/branches/work/kwin_composite/; revision=652348
There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226