for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.
svn path=/trunk/KDE/kdebase/workspace/; revision=684893
The default texture gives you nice rounded corners, but it can be changed to do something more fancy ;-)
- Fix a shadow transformation/rendering problem
svn path=/trunk/KDE/kdebase/workspace/; revision=683210
You can configure shadow's offset and opacity and presentwindow's mouse activation areas
(e.g. activate when mouse it at top-right corner).
svn path=/trunk/KDE/kdebase/workspace/; revision=669040
There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226