When the screen gets locked any existing sequence gets cancelled
and the focused touch surface gets reset. While screen is locked
touch events are filtered to only go to lock screen or input methods.
Test case is added for touch event during lock screen.
Reviewed-By: Bhushan Shah
Instead of only making the active client the focused keyboard surface,
the method now also performs the lock screen security restriction.
Also just like udatePointerWindow the method becomes public, so that
it can be used from the LockScreenEventFilter and is connected for
lock state changes. This means as soon as the screen locks the current
focused keyboard surface will get a leave event and get an enter event
once the screen unlocks.
The auto test is adjusted to verify these new conditions.
Reviewed-By: Bhushan Shah
InputRedirection connects to lockStateChanged to udate the current
pointer window. This way we can ensure that the current pointer
surface gets reset as soon as the screen locks (c.f. the expect
fail in the autotest) and also that it restores to the surface under
the mouse once the screen is unlocked.
The relevant code was not yet lock screen aware and performed an
early exit. Part of the code was fine, e.g. findToplevel is lock
screen aware. So this change adjusts the methods for updating the
internal window and decoration to be lock screen aware, that is they
get reset. With that updatePointerWindow is also lock screen aware.
Thus the LockScreenFilter can also use updatePointerWindow just like
the normal handling and does not need to reimplement parts of it. As
it now relies on other code being correct it has an additional check
to verify that the current pointer surface is a surface which is allowed
to get events. If it isn't the events are not forwarded.
Reviewed-By: Bhushan Shah
The test creates a QRasterWindow which through KWin's internal QPA
is considered an internal window. In the test methods we simulate
various pointer events (enter/leave, press/release, wheel).
First test case is whether wheel events are forwarded correctly.
From the code it seems to me like up/down is inversed. Needs manual
testing.
As this requires working decorations it's possible that this test
will fail on build.kde.org.
Interesting approach I would not have expected to work. A dummy Effect
class is created in the test and an instance is passed to
EffectsHandler's startMouseInterception. It doesn't verify whether it's
an Effect it knows or has created, so it's totally happy with the dummy.
It shows that motion and press/release are passed to the Effect when
screen is not locked and doesn't while the screen is locked.
On the CI system our tests failed due to the greeter failing to start
due to OpenGL problems. This was because we waited for a window to show
which never happened. Thus the test failed.
This change makes use of the new lockStateChanged signal to determine
when the screen gets locked/unlocked.
It's still possible that the test fails as I'm not able to reproduce
the failure condition on the CI system.
First test case is to ensure that pointer motion events trigger a
leave event on the surface the pointer is on.
The test case shows errors in the input handling.
More tests need to be added.
Trigger quick tiling by moving the window. For moving the window only
keyboard keys are used.
The test experienced some problems with the Outline triggering crashes.
To work around them the test disables the Outline by specifying an
invalid configuration.
Ensures that all Wayland objects are destroyed and the cleanup handling
is performed before tearing down the Compositor. This fixes for example
a crash if a Surface with a Shadow is still around at tear down.
WaitForFinished blocks our main thread, but Xwayland wants to talk
to Wayland and blocks as well. So let's ensure events are processed
while terminating Xwayland.
Some effects do X11 calls in their cleanup code through external
libraries (e.g. KSelectionOwner). As we cannot control that we need
to ensure the effects are unloaded prior to destroying the Xwayland
connection.
We need to destroy the ClientConnections we create. Also we need
to disconnect our Xwayland error handling before destroying it, otherwise
it would trigger the abort for crashing Xwayland.
During Compositor tear down Xwayland is already destroyed. Thus it
doesn't make sense to try to delete the support properties: either
it freezes in xcb or it crashes because the connection is null.
At the same time we also ensure that the connection internally is
reset to null. Note: the one in kwinglobals.h caches and could cause
use-after-free errors. Any tear-down code must be migrated to
kwinApp()->x11Connection().
We need to destroy the compositor after Xwayland terminated and after
the internal Wayland connection is destroyed. This means when destroying
the Workspace we may no longer destroy the Compositor at the same time.
Also we need to ensure that other tear down functionality doesn't call
into the no longer existing internal client connection.
With this change kwin doesn't crash when exiting with Wayland and/or
X11 windows still open.
Methods are no longer virtual. The only x11 specific usage in these
methods (resizeInc) is replaced by a virtual method. Default resize
increments is QSize(1,1) for AbstractClient.
Don't emit both geometryShapeChanged and geometryChanged: the one
is set up to call the other.
Also adjust tests because maximize changes triggers too many geometry
changed signals.
Method no longer virtual and only implemented in AbstractClient.
The implementaton works in a generic way nowadyas.
Added an autotest for the basic packTo behavior for packing against
a screen border. Packing towards other clients still needs adjustments
in the Placement code.
The signals operate on AbstractClient nowadays, so we can have one
implementation for both Client and ShellClient.
Only X specific connections are only done for Client.
So far only moving through useractions menu is possible and only through
cursor control (mouse events are lost).
A basic first autotest is added to validate the moving of Windows.
The problem we had was closing a glxgears through an Aurorae theme
crashed KWin inside QtQuick.
This test case simulates the sequence:
1. starts glxgears
2. wait till we have a Client for it
3. send mouse move to guessed close button position
4. send mouse press/release at that position
5. verify the window is closed
6. verify glxgears exits
With the given commit reverted this crashes, with it in place it passes.
Please note: on CI it might fail as glxgears is not yet installed. [1]
Also we cannot enforce using Aurorae from the test yet, though on
the CI system it should get picked automatically as no other deco
plugin should be installed.
[1] Sysadmin ticket already created
If the size is the same it's basically just a window movement. That's
nothing we need to roundtrip to the client, but can adjust the geometry
change directly.
The quick tiling test is adjusted to test this together with
sendToScreen. Each window is also sent to the next screen to verify the
state doesn't change and geometry is updated.
Note: the flag for quick maximization seems to get lost in this setup.
Very basic: all screens have same size and are ordered from left to
right. It's mostly meant to allow easy test cases with multi-screen.
The quick tiling test demonstrates how it's used.
This is needed to properly restore to a valid geometry after quick
maximizing. Note: this is not yet perfect, actually it should be done
after initial placing, which means we do need a manage method like
Client.
The autotest for quick tiling is extended to cover maximize changes
and cover this case.
Base test verifies the quick tile positions. No maximization or direct
state changes tested yet.
Required to have Toplevel and AbstractClient exported. Otherwise we
cannot use the SignalSpy.