So far if the Scene creation failed kwin_wayland went into a shutdown,
but didn't succeed because the thread to start Xwayland was already
running: it froze.
This change introduces a new signal in Compositor: sceneCreated. The
startup of Xwayland is bound to this signal. If it gets fired KWin can
startup Xwayland. If it does not get fired, KWin terminates correctly.
When screen is locked,
- No window other then screenlocker or inputmethods gets rendered
- Only screenlocker gets keyboard events
- Only screenlocker and inputmethods get mouse events
Things that are not secured/tested are :
- Touch events
- Global shortcuts for screenlocker
- Fallback/emergency screen not yet working
REVIEW: 126015
During Compositor tear down Xwayland is already destroyed. Thus it
doesn't make sense to try to delete the support properties: either
it freezes in xcb or it crashes because the connection is null.
At the same time we also ensure that the connection internally is
reset to null. Note: the one in kwinglobals.h caches and could cause
use-after-free errors. Any tear-down code must be migrated to
kwinApp()->x11Connection().
-use qstringliteral only when necessary (i.e. not in concat or comparison)
-use qbytearray instead of qstring when dealing with latin1 input and output (glplatform)
-use qstringref to extract numbers from strings (glplatform)
-define qt_use_qstringbuilder to optimize all string concatenations
-anidata: use ctor init lists, add windowType member initialization
REVIEW: 125933
The check whether Workspace is created is not sufficient. There's a
time when Workspace is already created but Compositor not ready yet
and where we can hit this code path.
This ensures that the Compositor doesn't perform compositing and doesn't
run the compositing timer if e.g. all outputs are dpms disabled. Thus
we don't render any more, don't trigger wakeups and block applications
from rendering if they properly implement the frame rendered callback.
The creation of PlasmaWindowInterface is moved from WaylandServer into
AbstractClient. This allows the sub classes to better control when to
create/destroy the Client.
For creation it's bound to becoming visible - that is Windows which are
only created but never shown are not announced at all.
For Client it's destroyed with the normal tear-down of a Client, for
ShellClient it's destroyed on unmapped (which also means a new one
will be created again in case of another mapping of the surface).
As a side effect, this works around the problem that ShellClients do not
yet get destroyed for QtWayland's menus (needs further investigation).
It's possible that the Workspace doesn't get created at all (e.g.
Xwayland failed to start). In that case we must ensure to not call into
Workspace calls during tear down.
only return early if we cannot create a
selectionwatcher, otherwise the claiming
code turns unreachable after the creation
of cm_selection
BUG: 347813
REVIEW: 123826
The ShellClient is a Toplevel subclass for a
KWayland::Server::ShellSurfaceInterface. It gets created when a new
ShellSurfaceInterface is created and destoryed when it gets unmapped.
So far the usage is still rather limited. The ShellClient is opened
at position (0/0). While it's possible to pass pointer events to it,
it's not yet possible to activate it, so no keyboard focus.
Replaces the functionality of the WaylandBackend and makes it available
to all backends by providing the functionality directly in
AbstractBackend. By default a backend is not ready and the implementation
must call setReady(true) to indicate that setup has finished
successfully. The compositor won't start till the backend indicates that
it is ready.
The aim is to be able to create a plugin for each of the backends.
The following directories are created:
* backends/drm
* backends/fbdev
* backends/wayland
* backends/x11
This new backend allows to start a kwin_wayland server nested on an
X-Server by using a normal X11 window as output. This allows testing
kwin_wayland without needing to start another Wayland server first.
The behavior is triggered by using new command line arguments:
--windowed
--x11-display=<:0>
With optional --width and --height arguments.
In this mode the WaylandBackend is not created at all.
So far the backend is not fully integrated yet and only the QPainter
backend supports this mode.
On Wayland we get the damage from the SurfaceInterface instead of
using a damage handle. This change ensures that the damage handle
interaction is only used on platform X11, while on Wayland we get
the damage from the SurfaceInterface directly.
For Xwayland we need to have the Scene (and EglDisplay) created prior
to starting Xwayland and having X11. This requires creating the
Compositor before creating Workspace and starting Xwayland.
To support this the startup of Compositor is split into two parts:
prior and after Workspace creation.
The change might also be interesting for the kwin_x11 case as it could
result in the compositor being up in a quicker way.
Don't start the composite timer at the end of performPaint() when a
buffer swap is pending and vsync is enabled. Instead set
m_composeAtSwapCompletion to true so performPaint() gets called again
as soon as the swap completes.
This makes the repaint cycle look like this:
scene->paint()
SwapBuffers()
Process events
·
·
Swap completes
Fetch and reset damage (if applicable)
scene->paint()
SwapBuffers()
Process events
·
·
Swap completes
...
This results in a noticeable improvement in animation smoothness with
drivers that support GLX_INTEL_swap_event, since we're now able to
consistently render at the monitor refresh rate.
The Compositor is destroyed before the Client and Decorations are
destroyed on shutdown. This meant the Decorations reacted needlessly
on the alpha channel supported. E.g. Aurorae recreated the Decoration
and most likely crashed in Qt.
With this change the signal gets disconnected and the Decorations
just don't do anything.
Instead of getting size from displayWidth() and displayHeight() use
the information we have from Screens. This means there is only one
place to have the information and by that we can ensure that all
components use the same data to rely on. displayWidth/displayHeight
seem to provide the wrong information when unplugging an output
without disabling the output. This results in rendering artefacts.
But KWin::Screens has the correct information available.
Move the buffer-swap-pending state from the compositing backends to
the Compositor class. The Compositor is the only class that needs to
access the state, and this way it to do it without calling through
a chain of virtual functions. This commit adds two new functions to
Compositor; aboutToSwapBuffers() and bufferSwapComplete(). The
backends call these functions to set and reset the buffer-swap-pending
state.
This commit also renames a number of functions and variables to make
their meaning clear.
The act of promoting the contents of the back buffer to become the
contents of the front buffer is referred to as posting the buffer,
presenting the buffer, or swapping the buffers; rendering the buffer
is what paintScreen() does.
Create and import X sync fences into GL and use them to synchronize
the kwin command stream with the X command stream.
This prevents damaged windows from being composited by kwin before
the rendering that triggered the damage events have finished on
the GPU.
Requires GL_EXT_x11_sync_object.
Tested-by: Marco Martin <notmart@gmail.com>
The Wayland event queue is moved into a dedicated thread and a
new class is created for just creating the connection and listening
for events. The WaylandBackend creates the thread and uses an event
queue for the main thread.
REVIEW: 119761
So far the DecorationRenderer got destroyed and recreated after
the signal compositing toggled was emitted. But that's too late for
e.g. the OpenGL Textures to be destroyed. So lets trigger the destroy
directly in setup/finish compositing. The new renderer will still be
created after the compositing toggled is emitted - we don't want to
have it recreated for the still active compositer type.