Commit graph

594 commits

Author SHA1 Message Date
Martin Gräßlin
feac312ee0 Move resolving glxSwapIntervalMesa into platform plugin
Summary:
No need to resolve glx methods through the shared lib. At the moment
this duplicates some code, but will be cleaned up with a follow up
change.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3335
2016-11-16 09:06:47 +01:00
Martin Gräßlin
4783e45ab7 [libkwineffects] Remove EffectsHandler::registerPropertyType
Summary:
There is no effect using this method. As it's X11 specific it should be
removed.

Internally the EffectsHandlerImpl still requires the method. Thus it's
moved into the private part.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3297
2016-11-16 09:06:12 +01:00
Martin Gräßlin
730fd05f58 Move querying glx extensions into the platform plugin
Summary:
Glx extensions are only interesting to the glxbackend. Given that
querying can be moved there.

In order to simplify the extensions can be stored in the OpenGLBackend
which also provides the convenience check as before.

The egl platforms should also be adjusted to query in that way and
remove it from the kwinglutils.

There is still a usage of the glxextensions inside kwinglutils to
resolve one function. That should also be moved into the platform.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3332
2016-11-16 07:47:36 +01:00
Martin Gräßlin
5d39da8427 Move glx version check functionality to platform plugin
Summary:
Glx version is only required once in the standalone x11 platform. No
need to have that in the shared kwinglutils library.

Removes one xlib usage from shared kwin.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3329
2016-11-16 07:47:01 +01:00
Martin Gräßlin
3041b871ea [libkwineffects] Delete EffectsHandler::deleteRootProperty
Summary:
The method is not used by any Effect and is X11 specific, thus better
remove it for good.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3298
2016-11-16 07:46:27 +01:00
Martin Gräßlin
002d667436 Merge branch 'Plasma/5.8' 2016-11-07 13:46:13 +01:00
Martin Gräßlin
fb69b791a1 Ensure that all Effects honour the grab roles correctly
Summary:
When windows get added some effects grab the window and want to be the
only one animating this window. For this the grab roles exists. An
effect being notified later on evaluates the grab state and does not
start the animation.

This process failed due to being dependent on the order the effects are
loaded. Window Added/Closed are signals emitted by EffectsHandler, thus
first come, first serve. The requested effect order does not play into
it.

Due to that it could happen that an Effect which should not animate,
started to animate as the grab was still there.

This change adds the possibility to be notified whenever the window data
changes. A new signal is added to EffectsHandler which is emitted
whenever the windowData changes. The interested effects connect to it
and cancel their (just started) animation for the window.

Adjusted effects are:
* ScaleIn
* Fade
* WobblyWindows

In case of WobblyWindows an additional logical error was fixed that the
animations were only run when an effect grabbed instead of the other way
around.

BUG: 336866
FIXED-IN: 5.8.4

Reviewers: #kwin, #plasma, broulik

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3211
2016-11-07 11:45:09 +01:00
Martin Gräßlin
bedc01b108 [kwineffects] Add hide/show cursor to EffectsHandler
Summary:
The implementation delegates to the Platform to perform the actual
show/hide of the cursor image.

This replaces the implementation in the zoom effect which so far
directly interacted with xfixes to show/hide the cursor. This is now
provided by the x11/standalone platform. And due to this change the zoom
effect can now properly hide the cursor on platform DRM (wayland) as
well.

Test Plan: Zoom effect on Wayland hides the cursor

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3120
2016-10-31 11:47:20 +01:00
Martin Gräßlin
ebe12c55ba Remove GLVertextBuffer::setVirtualScreenSize
Marked for removal with next ABI break. Which happened with
ea52ef9e57
2016-10-20 07:59:10 +02:00
Martin Gräßlin
ea52ef9e57 Add a PlatformCursorImage to Platform and EffectsHandler
Summary:
There are several effects (screenshot, zoom) which need access to the
cursor image and cursor hotspot. So far these effects used X11
unconditionally to get the cursor which obviously does not work on
Wayland.

This change adds a new class PlatformCursorImage to kwinglobals which
wraps what a cursor is (image and hotspot) and adds a new virtual method
to Platform to provide such a PlatformCursorImage. By default it's the
cursor image the Platform tracks. On X11/standalone platform this new
virtual method is overriden and provides a PlatformCursorImage from X11
using the code previously used in screenshot effect.

Screenshot effect and zoom are adjusted to use the new API instead of
X11.

Test Plan:
Zoom effect tested on Wayland, now gets the proper cursor icon.
X11 functionality not yet tested.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3093
2016-10-20 07:51:49 +02:00
Martin Gräßlin
f4627e38f1 Expose GLRenderTarget::virtualScreenGeometry
Summary:
A simple way to get the current per-output geometry. It's also needed by
effects using render targets.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3100
2016-10-18 16:25:36 +02:00
Martin Gräßlin
1708278a45 Fix viewport restore in GLRenderTarget::popRenderTarget
Summary:
The viewport needs adjustment in the per-output rendering case. This
change ensures the viewport is setup like in the platforms which do per
output rendering. For the X11 case (multiple outputs in one render pass)
the values are the same as previously.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3099
2016-10-18 16:11:22 +02:00
Martin Gräßlin
359224a5dc Pass the current output geometry to ScreenPaintData
Summary:
On Wayland per output rendering is performed and paintScreen is invoked
for every output. Some effects need the information which output is
currently being rendered as otherwise e.g. FBO access could fail.

This change adds the current output geometry to ScreenPaintData. On X11
(all outputs one geometry) this information is not set and a null rect
is returned. That way the effects can also easily check which rendering
mode is used.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3058
2016-10-17 09:02:30 +02:00
Martin Gräßlin
4e9a1eeb50 Fix glBlitFramebuffer for per-output rendering
Summary:
This is similar to ff6e042c7f just for
GLRenderTarget instead of GLVertexBuffer. The reasoning is the same: on
Wayland KWin has one native window per screen and needs to adjust the
blit target depending on the area.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3056
2016-10-17 09:01:45 +02:00
Martin Gräßlin
ff6e042c7f Fix scissoring of VBO rendering in multi-screen setup on Wayland
Summary:
On Wayland in multi-screen a "window" is used to render to per screen.
In OpenGL every "window" is at 0/0 and scissoring is in respect to the
window geometry. The rendering geometry passed to VBO rendering, which
performs the scissoring, is in virtual combined screen geometry space.
Thus the scissoring always removes any rendering on the second screen.
This results in e.g. wobbly windows not working on any additional screen
on Wayland.

This change makes the VBO rendering multi-screen aware by passing the
current virtual window geometry in each rendering pass. That replaces
the so far used virtual screen size. For single screen rendering or
multi-screen rendering on X11 this doesn't change anything as there is
always only one OpenGL window and the screen geoemetry starts at 0/0.
Thus the subtracting of x/y geometry do not affect the scissoring at
all.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2955
2016-10-06 13:30:04 +02:00
Martin Gräßlin
2545162f87 Support highlighting windows through EffectsHandlerImpl
Summary:
So far TabBox used highlight windows by passing window ids around through
an X property. This doesn't work on Wayland where we don't have window
ids for our TabBox and the Wayland windows.

This change introduces a new Effect::Feature for HighlightWindows which
the HighlightWindowsEffect provides. The EffectsHandlerImpl has a new
method to highlightWindows which it delegates to that effect if it is
loaded by invoking a new performFeature method.

The TabBoxHandler now passes the highlighting to the effects system
instead of updating the x11 property. Thus this works on Wayland and
at the same time improves the X11 side by no longer having to go through
the property protocol.

Test Plan: Verified that Alt+Tab highlights the windows on Wayland correctly.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2630
2016-09-13 08:36:12 +02:00
Martin Gräßlin
156bf258e9 Merge branch 'Plasma/5.7' 2016-09-12 13:14:15 +02:00
Martin Gräßlin
e9e936b6c1 [kwinglutils] Skip ShaderManager::selfTest for NVIDIA Quadro hardware
Summary:
The self test fails with NVDIDA 370.23 or newer on Quadro hardware.
Most likely there is a bug in our code as the same things work later on.
But without the hardware we are not able to reproduce and investigate
properly. Given that all we currently can do is to skip the self test.

We encourage users to investigate this properly and to help us to
identify the root issue, so that we can fix it.

CCBUG: 367766

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2744
2016-09-12 13:13:17 +02:00
Martin Gräßlin
356510b0aa [libkwineffects] Port getXServerVersion from X11 to xcb
Removes one of the last pure XLib usages and also means that in theory
we can detect the Xwayland version number. In practice that only works
when restarting the compositor as detect is invoked before the XWayland
connection is created.
2016-08-23 11:45:59 +02:00
Martin Gräßlin
6af0cc6ebe Add support for touch events in the Effect system
Summary:
The Effect class is extended by three new virtual methods:
* touchDown
* touchMotion
* touchUp

The methods return a boolean value so that the events can be filtered
out. E.g. an effect which has also a mouse grab installed wants to
filter out all events, other effects don't need the events exclusively.

This is a difference to how e.g. keyboard and pointer events are handled.
But is more close to how KWin's internal input event passing works and
makes it easier to get touch event: one does not explicitly has to grab
the events. It's also closer to Wayland where all input events are
available.

As a first example the Present Windows effect is adjusted and allows to
activate windows through the touch screen. As much code as possible is
shared with pointer input.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2450
2016-08-16 14:18:40 +02:00
Martin Gräßlin
142aab2e24 Introduce an EffectsHandler::animationsSupported -> bool
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.

This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.

As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.

The information whether animations are supported comes from the Scene.
It's implemented in the following way:
 * XRender: animations are always supported
 * QPainter: animations are never supported
 * OpenGL: animations are supported, except for software emulation

In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2386
2016-08-15 17:38:33 +02:00
Martin Gräßlin
83d8181675 [libkwinglutils] Revert version hack for Qualcomm Adreno on libhybris
The idea to set proper version is good, but it results in epoxy
thinking it does not have the entry points and terminating KWin.
2016-08-12 15:46:55 +02:00
Martin Gräßlin
b4c6b4b35d [libkwinglutils] hasGLVersion uses GLPlatform for verison check
Summary: No need to parse the OpenGL version twice with different algorithms.

Reviewers: #kwin, bshah

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2414
2016-08-12 10:14:49 +02:00
Martin Gräßlin
a5c8356d40 [libkwineffects] Add detection code for Qualcomm Adreno to GLPlatform
Summary:
The Qualcom Adreno classes are recognized and a version detection
workaround is added for libhybris which only announces GLES version 2
although GLES version 3 is supported. KWin at least used to work with
GLES version 3 which gives us e.g. framebuffer blit.

Reviewers: #kwin, bshah

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2415
2016-08-12 09:59:38 +02:00
Martin Gräßlin
4a16bbbe46 Support triggering application launcher through screenedge
Summary:
Now that we have a dedicated dbus call to show the application launcher
we can also expose it through the screenedges.

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2394
2016-08-10 20:39:28 +02:00
Martin Gräßlin
dad7004dbb Add an OpenGL information tab to Debug Console
Summary:
The new tab shows the information from GLPlatform similar to how it is
shown in the supportInformation. In addition it also lists all available
openGL and EGL/GLX extensions. For that kwinglutils is extended by
functions to return the lists of extensions.

Reviewers: #kwin, #plasma, bshah

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2385
2016-08-10 08:27:36 +02:00
Martin Gräßlin
a79dc5585a [libkwineffects] Fix includes in kwingltexture.h
The header used GL types like GLenum without including gl through
epoxy.
2016-08-08 15:46:25 +02:00
Martin Gräßlin
c61ed2b79f [libkwineffects] Cleanup includes of GLPlatform
Only include what's actually needed. Allows to use it stand alone (e.g.
for auto tests).
2016-08-05 08:46:38 +02:00
Martin Gräßlin
8cca80e510 [libkwineffects] Initialize all variables in GLPlatform
Ensures that a usage before calling detect doesn't return nonesense
values.
2016-08-04 17:10:46 +02:00
Martin Gräßlin
fb8434671f [autotests] Move libkwineffects/autotests to autotests/libkwineffects
All autotests shall be in autotests subdirectory.
2016-07-18 08:47:45 +02:00
Martin Gräßlin
a9f450db27 Allow to create an OpenGL Compositor with llvmpipe
Summary:
This is a radical change to the approach KWin used to have. So far KWin
fall back to XRender compositing if it detected llvmpipe. With this
change KWin will use OpenGL compositing also on llvmpipe.

This has drawbacks: it's CPU emulated which we actually do not want.
But the question is whether it still makes sense to keep the no-GL
enforcement.

There are several things to consider here:
* QtQuick will use llvmpipe anyway (including things like Plasmashell)
* glamor might be used in the xorg layer which also uses llvmpipe on
  XRender
* more consistent look
* we get OpenGL working in tests (important for e.g. openQA)
* hardware which does not support proper GL gets less, there are
  GL drivers for KVM, there are GL drivers for rPI, etc. We don't
  need to block it anymore because of possibly bad results on those
  hardware. Also they mostly use glamor.
* there is still the way to manually select XRender/QPainter compositing

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2184
2016-07-18 08:10:08 +02:00
Allen Winter
31f067ede2 pedantic fixes 2016-07-16 13:14:44 -04:00
Martin Gräßlin
5ee958ca7e [libkwineffects] Add signals windowShown and windowHidden to EffectsHandler
Summary:
This allows effects to animate when a window is shown again and when
a window gets hidden but not yet closed/destroyed. This situation
happens on X11 for e.g. auto hiding panels and on Wayland for pretty
much any window which properly unmaps (windowHidden) prior to destroy.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2084
2016-07-13 10:46:05 +02:00
Martin Gräßlin
d49fba5d30 [libkwinxrenderutils] Clean up static blend picture before going down
Summary:
The method xRenderBlendPicture created a static XRenderPicture on
first usage. To cleanup a XRenderPicture an xcb_connection_t* is needed.
As it's static the cleanup happens on exit handler and at that time Qt
already destroyed the xcb_connection_t*. With a certain chance this will
crash.

To expose the problem a Q_ASSERT(qApp) is added in the destructor of
XRenderPicture. Using xrenderBlendPicture() will hit this assert on
application exit. This is demonstrated by the added auto test.

The actual fix to the problem is moving the static variable out of
the method and introduce a global cleanup method just like the init
method. This is now called from Workspace dtor, so before application
goes down.

CCBUG: 363251

Reviewers: #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D1731
2016-06-13 15:29:07 +02:00
Martin Gräßlin
81b81f43df Merge branch 'Plasma/5.6' 2016-06-02 08:54:02 +02:00
Anthony Fieroni
c3cd8df795 Be sure isCurrentTab returns true
REVIEW: 127985

Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
2016-06-01 20:46:35 +03:00
Martin Gräßlin
ea4de85553 Destroy static Client helper window before application goes down
Summary:
Client uses a static Xcb::Window helper. This so far didn't get
explicitly destroyed, so the application finalize cleaned it up.
To destroy the window the xcb_connection_t* is used which the
QGuiApplication already destroyed.

This change ensures that the window gets destroyed before the xcb
connection gets destroyed.

In addition an assert is added to KWin::connection() to ensure that
we still have the QGuiApplication::instance() when it's invoked.
This way we'll notice if we have more cases where we call into xcb
after the application went down.

Reviewers: #plasma

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1573
2016-05-17 14:17:07 +02:00
Kai Uwe Broulik
320eabc8c2 Add KRunner and Activity Manager screen edge
Allows to toggle Activity Manager and bring up KRunner by hitting the configured screen edge.

BUG: 358627
BUG: 245979

Differential Revision: https://phabricator.kde.org/D1105
2016-05-08 16:53:48 +02:00
Marco Martin
a9fad7396e use a global static for animation ids
using stack adresses makes it possible (even tough not frequent)
for two animations (onle just killed, one just created) to have
the same id, causing scripts to be potentially really confused.
this replaces the id with a global counter, and the
"flying tooltips" bug is gone.

REVIEW:127276
BUG:360068
CCBUG:352254
2016-03-23 12:03:31 +01:00
Marco Martin
595c5937c9 use a global static for animation ids
using stack adresses makes it possible (even tough not frequent)
for two animations (onle just killed, one just created) to have
the same id, causing scripts to be potentially really confused.
this replaces the id with a global counter, and the
"flying tooltips" bug is gone.

REVIEW:127276
BUG:360068
CCBUG:352254
2016-03-04 18:19:40 +01:00
Thomas Lübking
5ee90dce3d fix validation cnp bugs
pushed wrong branch, this fixes the unguarded
from resolution in the to branches

REVIEW: 126981
2016-02-16 15:08:21 +01:00
Thomas Lübking
1faa8aa039 allow to retarget animations 2016-02-16 13:59:22 +01:00
Thomas Lübking
07cc30d136 protect against cancel of just ended animations 2016-02-16 13:58:24 +01:00
Kevin Funk
a33c2730ba AnimationEffect: Fix memory leak
Detected by ASAN

```
Direct leak of 144 byte(s) in 6 object(s) allocated from:
    #0 0x4dc922 in operator new(unsigned long)
(/home/kfunk/devel/install/kf5/bin/kwin_x11+0x4dc922)
    #1 0x7f43dc33d019 in KWin::AnimationEffect::AnimationEffect()
/home/kfunk/devel/src/kf5/kwin/libkwineffects/kwinanimationeffect.cpp:50:44
    #2 0x7f43dbb63e9a in KWin::ScriptedEffect::ScriptedEffect()
/home/kfunk/devel/src/kf5/kwin/scripting/scriptedeffect.cpp:422:1
    #3 0x7f43dbb60513 in KWin::ScriptedEffect::create(QString const&,
QString const&, int)
/home/kfunk/devel/src/kf5/kwin/scripting/scriptedeffect.cpp:407:30
    #4 0x7f43dbb5fcbb in KWin::ScriptedEffect::create(KPluginMetaData
const&)
/home/kfunk/devel/src/kf5/kwin/scripting/scriptedeffect.cpp:402:12
    #5 0x7f43db955fa3 in
KWin::ScriptedEffectLoader::loadEffect(KPluginMetaData const&,
QFlags<KWin::LoadEffectFlag>)
/home/kfunk/devel/src/kf5/kwin/effectloader.cpp:242:25
    #6 0x7f43db9994bf in
KWin::EffectLoadQueue<KWin::ScriptedEffectLoader,
KPluginMetaData>::dequeue()
/home/kfunk/devel/src/kf5/kwin/effectloader.h:257:9
    #7 0x7f43dbf0e2bd in
KWin::AbstractEffectLoadQueue::qt_static_metacall(QObject*,
QMetaObject::Call, int, void**)
/home/kfunk/devel/build/kf5/kwin/moc_effectloader.cpp:179:17
    #8 0x7f43d54de7b0 in QObject::event(QEvent*)
(/usr/lib/x86_64-linux-gnu/libQt5Core.so.5+0x2b67b0)
    #9 0x7f43d5da39db in QApplicationPrivate::notify_helper(QObject*,
QEvent*) (/usr/lib/x86_64-linux-gnu/libQt5Widgets.so.5+0x15b9db)
```

Differential Revision: https://phabricator.kde.org/D942
2016-02-15 17:42:32 +01:00
Thomas Lübking
db5a798952 depend glsl on TextureNPOT, not LimitedNPOT
The idea was to block shaders that operate on
Texture2D while Texture2DRectangle was use, but
that's indeed controlled by TextureNPOT while
LimitedNPOT indicates Texture2D but without support
for mipmapping and exotic clamping

FIXED-IN: 5.6
REVIEW: 126959
2016-02-02 11:06:37 +01:00
Kevin Funk
8ea4f4dae7 Port to CMake AUTOMOC
Summary: Run convert-to-cmake-automoc.pl over all .cpp files

Differential Revision: https://phabricator.kde.org/D882
2016-02-01 21:05:36 +01:00
Martin Gräßlin
1fb0c31bb4 [kwineffects] Expose fullScreen property in EffectWindow
Also copied to Deleted.
2016-02-01 08:43:46 +01:00
Martin Gräßlin
613d76f2df [effects] Combine all shaders in resources
One resource is used for shader version 1.10 and one for version 1.40.

The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).

To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.

REVIEW: 126905
2016-02-01 08:42:30 +01:00
Martin Gräßlin
54870d5e14 [libkwinglutils] Cleanup Shader API: removal of ShaderType
As all effects are ported to the ShaderTraits API the old ShaderType
API can be completely removed.
2016-01-26 09:42:49 +01:00
Martin Gräßlin
2e7bc0df87 [kwineffects] Pass screen projection matrix to EffectFrame
Exposes the current screen projection matrix in the render pass of
the EffectFrame, so that effects can make use of it.
2016-01-25 14:11:54 +01:00