kwin/plugins/platforms/drm
Vlad Zahorodnii 017528956b Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
2020-12-02 15:32:30 +00:00
..
abstract_egl_drm_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
abstract_egl_drm_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
CMakeLists.txt Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
drm_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
drm_backend.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_buffer_gbm.h Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_gpu.cpp Fix crash in eglTerminate() 2020-12-02 15:32:02 +00:00
drm_gpu.h Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_inputeventfilter.cpp Prefer function pointer to slot string 2020-11-07 02:56:44 +01:00
drm_inputeventfilter.h
drm_object.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_crtc.cpp Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_object_crtc.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_plane.cpp
drm_object_plane.h
drm_output.cpp Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_output.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_pointer.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
edid.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
edid.h wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
egl_gbm_backend.h Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
egl_multi_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
egl_multi_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
egl_stream_backend.cpp Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
egl_stream_backend.h Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
gbm_dmabuf.cpp Do not try to create a gbm dmabuf when gbm is not available 2020-09-15 15:45:44 +02:00
gbm_dmabuf.h
gbm_surface.cpp
gbm_surface.h
logging.cpp
logging.h
scene_qpainter_drm_backend.cpp Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
scene_qpainter_drm_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
screens_drm.cpp
screens_drm.h