kwin/libkwineffects
Thomas Lübking db5a798952 depend glsl on TextureNPOT, not LimitedNPOT
The idea was to block shaders that operate on
Texture2D while Texture2DRectangle was use, but
that's indeed controlled by TextureNPOT while
LimitedNPOT indicates Texture2D but without support
for mipmapping and exotic clamping

FIXED-IN: 5.6
REVIEW: 126959
2016-02-02 11:06:37 +01:00
..
autotests
anidata.cpp
anidata_p.h
CMakeLists.txt [libkwinglutils] Cleanup Shader API: removal of ShaderType 2016-01-26 09:42:49 +01:00
kwinanimationeffect.cpp
kwinanimationeffect.h
kwinconfig.h.cmake
kwineffects.cpp Port to CMake AUTOMOC 2016-02-01 21:05:36 +01:00
kwineffects.h [kwineffects] Expose fullScreen property in EffectWindow 2016-02-01 08:43:46 +01:00
kwinglcolorcorrection.cpp [libkwinglutils] Cleanup Shader API: removal of ShaderType 2016-01-26 09:42:49 +01:00
kwinglcolorcorrection.h
kwinglcolorcorrection_p.h
kwinglobals.h
kwinglplatform.cpp
kwinglplatform.h
kwingltexture.cpp [kwinglutils] Don't setup old shader API for rendering a texture 2016-01-25 14:11:54 +01:00
kwingltexture.h
kwingltexture_p.h
kwinglutils.cpp depend glsl on TextureNPOT, not LimitedNPOT 2016-02-02 11:06:37 +01:00
kwinglutils.h [effects] Combine all shaders in resources 2016-02-01 08:42:30 +01:00
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinxrenderutils.cpp
kwinxrenderutils.h
logging.cpp
logging_p.h
Mainpage.dox
Messages.sh