212 lines
7.4 KiB
C++
212 lines
7.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "translucency.h"
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#include <kconfiggroup.h>
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namespace KWin
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{
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KWIN_EFFECT(translucency, TranslucencyEffect)
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TranslucencyEffect::TranslucencyEffect()
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: fadeout(NULL)
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, current(NULL)
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, previous(NULL)
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{
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reconfigure(ReconfigureAll);
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active = effects->activeWindow();
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}
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void TranslucencyEffect::reconfigure(ReconfigureFlags)
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{
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KConfigGroup conf = effects->effectConfig("Translucency");
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decoration = conf.readEntry("Decoration", 1.0);
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moveresize = conf.readEntry("MoveResize", 0.8);
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dialogs = conf.readEntry("Dialogs", 1.0);
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inactive = conf.readEntry("Inactive", 1.0);
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comboboxpopups = conf.readEntry("ComboboxPopups", 1.0);
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menus = conf.readEntry("Menus", 1.0);
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individualmenuconfig = conf.readEntry("IndividualMenuConfig", false);
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if (individualmenuconfig) {
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dropdownmenus = conf.readEntry("DropdownMenus", 1.0);
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popupmenus = conf.readEntry("PopupMenus", 1.0);
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tornoffmenus = conf.readEntry("TornOffMenus", 1.0);
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} else {
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dropdownmenus = menus;
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popupmenus = menus;
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tornoffmenus = menus;
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}
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moveresize_timeline.setCurveShape(TimeLine::EaseOutCurve);
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moveresize_timeline.setDuration(animationTime(conf, "Duration", 800));
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activeinactive_timeline.setCurveShape(TimeLine::EaseInOutCurve);
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activeinactive_timeline.setDuration(animationTime(conf, "Duration", 800));
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// Repaint the screen just in case the user changed the inactive opacity
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effects->addRepaintFull();
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}
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void TranslucencyEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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moveresize_timeline.addTime(time);
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activeinactive_timeline.addTime(time);
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if (decoration != 1.0 && w->hasDecoration()) {
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data.mask |= PAINT_WINDOW_TRANSLUCENT;
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// don't clear PAINT_WINDOW_OPAQUE, contents are not affected
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data.clip &= w->contentsRect().translated(w->pos()); // decoration cannot clip
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}
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if (inactive != 1.0 && isInactive(w))
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data.setTranslucent();
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if ((moveresize != 1.0 && (w->isUserMove() || w->isUserResize()))
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|| (dialogs != 1.0 && w->isDialog())) {
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data.setTranslucent();
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}
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if ((dropdownmenus != 1.0 && w->isDropdownMenu())
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|| (popupmenus != 1.0 && w->isPopupMenu())
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|| (tornoffmenus != 1.0 && w->isMenu())
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|| (comboboxpopups != 1.0 && w->isComboBox())) {
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data.setTranslucent();
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}
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effects->prePaintWindow(w, data, time);
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}
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void TranslucencyEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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// We keep track of the windows that was last active so we know
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// which one to fade out and which ones to paint as fully inactive
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if (w == active && w != current) {
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previous = current;
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current = w;
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}
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if (w->isDesktop() || w->isDock()) {
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effects->paintWindow(w, mask, region, data);
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return;
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}
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// Handling active and inactive windows
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if (inactive != 1.0 && isInactive(w)) {
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data.opacity *= inactive;
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if (w == previous) {
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data.opacity *= (inactive + ((1.0 - inactive) * (1.0 - activeinactive_timeline.value())));
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if (activeinactive_timeline.value() < 1.0)
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w->addRepaintFull();
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}
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} else {
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// Fading in
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if (!isInactive(w) && !w->isDesktop()) {
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data.opacity *= (inactive + ((1.0 - inactive) * activeinactive_timeline.value()));
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if (activeinactive_timeline.value() < 1.0)
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w->addRepaintFull();
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}
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// decoration and dialogs
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if (decoration != 1.0 && w->hasDecoration())
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data.decoration_opacity *= decoration;
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if (dialogs != 1.0 && w->isDialog())
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data.opacity *= dialogs;
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// Handling moving and resizing
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if (moveresize != 1.0 && !w->isDesktop() && !w->isDock()) {
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double progress = moveresize_timeline.value();
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if (w->isUserMove() || w->isUserResize()) {
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// Fading to translucent
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data.opacity *= (moveresize + ((1.0 - moveresize) * (1.0 - progress)));
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if (progress < 1.0 && progress > 0.0) {
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w->addRepaintFull();
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if (fadeout != w)
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fadeout = w;
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}
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} else {
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// Fading back to more opaque
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if (w == fadeout && !w->isUserMove() && !w->isUserResize()) {
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data.opacity *= (moveresize + ((1.0 - moveresize) * (progress)));
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if (progress == 1.0 || progress == 0.0)
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fadeout = NULL;
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else
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w->addRepaintFull();
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}
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}
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}
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// Menus and combos
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if (dropdownmenus != 1.0 && w->isDropdownMenu())
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data.opacity *= dropdownmenus;
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if (popupmenus != 1.0 && w->isPopupMenu())
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data.opacity *= popupmenus;
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if (tornoffmenus != 1.0 && w->isMenu())
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data.opacity *= tornoffmenus;
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if (comboboxpopups != 1.0 && w->isComboBox())
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data.opacity *= comboboxpopups;
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}
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effects->paintWindow(w, mask, region, data);
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}
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bool TranslucencyEffect::isInactive(const EffectWindow* w) const
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{
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if (active == w || w->isDock() || !w->isManaged())
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return false;
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if (NULL != active && NULL != active->group())
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if (active->group() == w->group())
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return false;
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if (!w->isNormalWindow() && !w->isDialog() && !w->isDock())
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return false;
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return true;
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}
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void TranslucencyEffect::windowUserMovedResized(EffectWindow* w, bool first, bool last)
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{
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if (moveresize != 1.0 && (first || last)) {
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moveresize_timeline.setProgress(0.0);
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w->addRepaintFull();
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}
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}
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void TranslucencyEffect::windowActivated(EffectWindow* w)
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{
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if (inactive != 1.0) {
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activeinactive_timeline.setProgress(0.0);
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if (NULL != active && active != w) {
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if ((NULL == w || w->group() != active->group()) &&
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NULL != active->group()) {
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// Active group has changed. so repaint old group
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foreach (EffectWindow * tmp, active->group()->members())
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tmp->addRepaintFull();
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} else
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active->addRepaintFull();
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}
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if (NULL != w) {
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if (NULL != w->group()) {
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// Repaint windows in new group
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foreach (EffectWindow * tmp, w->group()->members())
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tmp->addRepaintFull();
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} else
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w->addRepaintFull();
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}
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}
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active = w;
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}
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} // namespace
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