kwin/effects/magiclamp/magiclamp.h
Martin Gräßlin a8fa1626eb [effects] Drop loading shadow config from MagicLamp
Summary:
This has basically been dead code for ages. The Shadow effect got
dropped in an early 4.x version. We shouldn't transform the window based
on old shadow values, so completely removed.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3339
2016-11-15 07:19:26 +01:00

76 lines
2.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_MAGICLAMP_H
#define KWIN_MAGICLAMP_H
#include <kwineffects.h>
class QTimeLine;
namespace KWin
{
class MagicLampEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int animationDuration READ animationDuration)
public:
MagicLampEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintScreen();
virtual bool isActive() const;
int requestedEffectChainPosition() const override {
return 50;
}
static bool supported();
// for properties
int animationDuration() const {
return mAnimationDuration;
}
public Q_SLOTS:
void slotWindowDeleted(KWin::EffectWindow *w);
void slotWindowMinimized(KWin::EffectWindow *w);
void slotWindowUnminimized(KWin::EffectWindow *w);
private:
QHash< EffectWindow*, QTimeLine* > mTimeLineWindows;
int mActiveAnimations;
int mAnimationDuration;
enum IconPosition {
Top,
Bottom,
Left,
Right
};
};
} // namespace
#endif