c6b2562710
Summary: With this change SlidingPopups is able to animate Wayland clients properly, though windowHidden does not yet work for OpenGL based windows (buffer seems to get lost somewhere). Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D2085
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Marco Martin notmart@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SLIDINGPOPUPS_H
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#define KWIN_SLIDINGPOPUPS_H
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// Include with base class for effects.
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#include <kwineffects.h>
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class QTimeLine;
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namespace KWin
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{
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class SlidingPopupsEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int fadeInTime READ fadeInTime)
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Q_PROPERTY(int fadeOutTime READ fadeOutTime)
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public:
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SlidingPopupsEffect();
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~SlidingPopupsEffect();
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintWindow(EffectWindow* w);
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virtual void reconfigure(ReconfigureFlags flags);
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virtual bool isActive() const;
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int requestedEffectChainPosition() const override {
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return 40;
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}
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// TODO react also on virtual desktop changes
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// for properties
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int fadeInTime() const {
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return mFadeInTime;
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}
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int fadeOutTime() const {
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return mFadeOutTime;
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}
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow *c);
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void slotWindowClosed(KWin::EffectWindow *c);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotPropertyNotify(KWin::EffectWindow *w, long a);
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void slotWaylandSlideOnShowChanged(EffectWindow* w);
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private:
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void setupAnimData(EffectWindow *w);
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void startForShow(EffectWindow *w);
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enum Position {
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West = 0,
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North = 1,
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East = 2,
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South = 3
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};
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struct Data {
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int start; //point in screen coordinates where the window starts
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//to animate, from decides if this point is an x or an y
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Position from;
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int fadeInDuration;
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int fadeOutDuration;
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int slideLength;
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};
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long mAtom;
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// This list is only for appearing windows: we remember that we've enabled the
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// WindowBackgroundContrastForcedRole flag, so we can remove it later.
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// It doesn't matter for disappearing windows, they'll be deleted anyway.
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QList< const EffectWindow* > m_backgroundContrastForced;
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QHash< const EffectWindow*, QTimeLine* > mAppearingWindows;
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QHash< const EffectWindow*, QTimeLine* > mDisappearingWindows;
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QHash< const EffectWindow*, Data > mWindowsData;
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int mSlideLength;
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int mFadeInTime;
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int mFadeOutTime;
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};
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} // namespace
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#endif
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