kwin/src/abstract_opengl_context_attribute_builder.cpp
David Edmundson 190a92bc3f set EGL_NV_robustness_video_memory_purge where applicable
This enables kwin to get notified when a memory has been lost in the
system, allowing the driver to purge all the memory and have kwin create
new contexts.

This matches what we do on GLX.
2021-11-22 14:00:37 +00:00

30 lines
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C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2017 Martin Flöser <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "abstract_opengl_context_attribute_builder.h"
namespace KWin
{
QDebug AbstractOpenGLContextAttributeBuilder::operator<<(QDebug dbg) const
{
QDebugStateSaver saver(dbg);
dbg.nospace() << "\nVersion requested:\t" << isVersionRequested() << "\n";
if (isVersionRequested()) {
dbg.nospace() << "Version:\t" << majorVersion() << "." << minorVersion() << "\n";
}
dbg.nospace() << "Robust:\t" << isRobust() << "\n";
dbg.nospace() << "Reset on video memory purge:\t" << isResetOnVideoMemoryPurge() << "\n";
dbg.nospace() << "Forward compatible:\t" << isForwardCompatible() << "\n";
dbg.nospace() << "Core profile:\t" << isCoreProfile() << "\n";
dbg.nospace() << "Compatibility profile:\t" << isCompatibilityProfile() << "\n";
dbg.nospace() << "High priority:\t" << isHighPriority();
return dbg;
}
}