212d87a32e
Summary: Scene opengl has a callback for when we have a GL error. One of the handlers for an error calls scheduleVboReInit the history shows it was a forerunner to the GLX_NV_robustness_video_memory_purge but resetting only one tiny part based on debug output. When we get here we schedule a reset of the vertex buffer, via a timer. When the timer is caled we have no idea what GL context was last current, if it's not the currect context then the main scene GLVertexBuffer will be deleted but not correctly re-initialised. We have two very common crashes with a corrupted GLVertexBuffer::streamingBuffer() which would match up perfectly. Given that we now have a proper mechanism to reset the entire scene, we don't need this timer based hack and resolve that problem. BUG: 399499 BUG: 372305 Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D26556 |
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shaders | ||
CMakeLists.txt | ||
lanczosfilter.cpp | ||
lanczosfilter.h | ||
opengl.json | ||
resources.qrc | ||
scene_opengl.cpp | ||
scene_opengl.h |